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Highlight tweaks (#25551)
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@@ -197,7 +197,7 @@
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//Only called once.
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/datum/event/proc/announce_to_ghosts(atom/atom_of_interest)
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if(atom_of_interest)
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notify_ghosts("[name] has an object of interest: [atom_of_interest]!", title = "Something's Interesting!", source = atom_of_interest, action = NOTIFY_FOLLOW)
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notify_ghosts("[name] has an object of interest: [atom_of_interest]!", title = "Something's Interesting!", source = atom_of_interest, flashwindow = FALSE, action = NOTIFY_FOLLOW)
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/// Override this to make a custom fake announcement that differs from the normal announcement.
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/// Used for false alarms.
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@@ -26,7 +26,7 @@
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// Give ghosts some time to jump there before it begins.
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var/image/alert_overlay = image('icons/mob/animal.dmi', notify_image)
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notify_ghosts("\A [src] is about to open in [get_area(T)].", title = notify_title, source = T, alert_overlay = alert_overlay, action = NOTIFY_FOLLOW)
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notify_ghosts("\A [src] is about to open in [get_area(T)].", title = notify_title, source = T, alert_overlay = alert_overlay, flashwindow = FALSE, action = NOTIFY_FOLLOW)
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addtimer(CALLBACK(src, PROC_REF(spawn_tear), T), 4 SECONDS)
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// Energy overload; we mess with machines as an early warning and for extra spookiness.
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@@ -453,7 +453,6 @@
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ghost_sound = 'sound/machines/warning-buzzer.ogg',
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source = src,
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action = NOTIFY_FOLLOW,
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flashwindow = FALSE,
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title = "IT'S LOOSE",
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alert_overlay = image(icon='icons/obj/singularity.dmi', icon_state="singularity_s1")
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)
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