mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-14 08:34:16 +01:00
tweaks on feedback
This commit is contained in:
@@ -89,17 +89,20 @@
|
||||
|
||||
/obj/item/weapon/gun/New()
|
||||
build_zooming()
|
||||
..()
|
||||
|
||||
/obj/item/weapon/gun/pickup(mob/user)
|
||||
|
||||
if(azoom)
|
||||
azoom.Grant(user)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/gun/dropped(mob/user)
|
||||
|
||||
zoom(user,FALSE)
|
||||
if(azoom)
|
||||
azoom.Remove(user)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/gun/afterattack(atom/A as mob|obj|turf|area, mob/living/user as mob|obj, flag, params)
|
||||
if(flag) return //we're placing gun on a table or in backpack
|
||||
|
||||
@@ -24,13 +24,13 @@
|
||||
/obj/item/weapon/gun/projectile/sniper_rifle/syndicate
|
||||
name = "syndicate sniper rifle"
|
||||
desc = "Syndicate flavoured sniper rifle, it packs quite a punch, a punch to your face"
|
||||
origin_tech = "combat=8;illigal=4"
|
||||
origin_tech = "combat=8;syndicate=4"
|
||||
|
||||
//Normal Boolets
|
||||
/obj/item/ammo_box/magazine/sniper_rounds
|
||||
name = "sniper rounds (.50)"
|
||||
icon_state = ".50mag"
|
||||
origin_tech = "combat=6;illigal=2"
|
||||
origin_tech = "combat=6;syndicate=2"
|
||||
ammo_type = /obj/item/ammo_casing/point50
|
||||
max_ammo = 6
|
||||
caliber = ".50"
|
||||
@@ -66,7 +66,7 @@
|
||||
name = "sniper rounds (Zzzzz)"
|
||||
desc = "Soporific sniper rounds, designed for happy days and dead quiet nights..."
|
||||
icon_state = "soporific"
|
||||
origin_tech = "combat=6;illigal=3"
|
||||
origin_tech = "combat=6;syndicate=3"
|
||||
ammo_type = /obj/item/ammo_casing/soporific
|
||||
max_ammo = 3
|
||||
caliber = ".50"
|
||||
@@ -76,6 +76,7 @@
|
||||
desc = "A .50 bullet casing, specialised in sending the target to sleep, instead of hell."
|
||||
caliber = ".50"
|
||||
projectile_type = /obj/item/projectile/bullet/sniper/soporific
|
||||
icon_state = ".50"
|
||||
|
||||
/obj/item/projectile/bullet/sniper/soporific
|
||||
nodamage = 1
|
||||
@@ -108,6 +109,7 @@
|
||||
desc = "A .50 bullet casing, specialised in causing massive bloodloss"
|
||||
caliber = ".50"
|
||||
projectile_type = /obj/item/projectile/bullet/sniper/haemorrhage
|
||||
icon_state = ".50"
|
||||
|
||||
/obj/item/projectile/bullet/sniper/haemorrhage
|
||||
damage = 15
|
||||
|
||||
Reference in New Issue
Block a user