From dc126403bd4f9837ceb6c857bd60b80b346eaec5 Mon Sep 17 00:00:00 2001 From: "baloh.matevz@gmail.com" Date: Sat, 15 Oct 2011 12:47:50 +0000 Subject: [PATCH] When you're unconscious you will get the same blackness as always, but every 25 seconds, the alpha channel of it will reduce by about 30% for 0.3 seconds. So... 25s blackness, 0.1s 15% transparent, 0.1s 30% transparent, 0.1s 15% transparent, repeat. What this means is that you will be able to tell a tiny bit of what's going on around you and whether it's worth succumbing or not. It's a feature first introduced on Goon station and it's proven itself to be a good one. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2360 316c924e-a436-60f5-8080-3fe189b3f50e --- icons/changelog.html | 9 +++++++++ icons/mob/screen1.dmi | Bin 144976 -> 150155 bytes icons/mob/screen1_alien.dmi | Bin 133302 -> 133930 bytes icons/mob/screen1_old.dmi | Bin 121273 -> 121486 bytes icons/mob/screen1_robot.dmi | Bin 29997 -> 29935 bytes 5 files changed, 9 insertions(+) diff --git a/icons/changelog.html b/icons/changelog.html index e5d67742187..b3279d23013 100644 --- a/icons/changelog.html +++ b/icons/changelog.html @@ -54,6 +54,15 @@ Stuff which is in development and not yet visible to players or just code relate (ie. code improvements for expandability, etc.) should not be listed here. They should be listed in the changelog upon commit tho. Thanks. --> +15 October 2011, White Cane Safety Day: +
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  • Errorage updated: +
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    • When you're unconscious, paralyzed, sleeping, etc. you will still see the same blackness as always, but it will rarely flicker a bit to allow you to see a little of your surroundings.
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+ 11 October 2011: