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Fixes Xeno Eggs and Projectiles
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@@ -363,7 +363,8 @@
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break
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/obj/structure/alien/egg/bullet_act(obj/item/projectile/Proj)
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health -= Proj.damage
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if((Proj.damage_type == BRUTE || Proj.damage_type == BURN))
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health -= Proj.damage
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..()
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healthcheck()
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