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https://github.com/ParadiseSS13/Paradise.git
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Merge branch 'bs12_with_tgport' of github.com:caelaislinn/Baystation12 into bs12_with_tgport (probably broke ZAS again)
Conflicts: baystation12.dme code/controllers/master_controller.dm code/defines/obj/weapon.dm Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
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@@ -195,6 +195,27 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
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updateDialog()
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add_fingerprint(usr)
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/obj/item/device/radio/proc/autosay(var/message, var/from, var/channel) //BS12 EDIT
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var/datum/radio_frequency/connection = null
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if(channel && channels && channels.len > 0)
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if (channel == "department")
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//world << "DEBUG: channel=\"[channel]\" switching to \"[channels[1]]\""
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channel = channels[1]
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connection = secure_radio_connections[channel]
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else
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connection = radio_connection
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channel = null
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if (!istype(connection))
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return
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if (!connection)
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return
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Broadcast_Message(connection, new /mob/living/silicon/ai(src),
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0, "*garbled automated announcement*", src,
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message, from, "Automated Announcement", from, "synthesized voice",
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4, 0, 1)
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return
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/obj/item/device/radio/talk_into(mob/M as mob, message, channel)
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if(!on) return // the device has to be on
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@@ -5,7 +5,8 @@
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new /obj/item/weapon/spacecash(src)
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new /obj/item/weapon/spacecash(src)
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new /obj/item/weapon/spacecash(src)
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//BS12 EDIT
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/* // All cult functionality moved to Null Rod
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/obj/item/weapon/storage/bible/proc/bless(mob/living/carbon/M as mob)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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@@ -70,12 +71,12 @@
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O.show_message(text("\red <B>[] smacks []'s lifeless corpse with [].</B>", user, M, src), 1)
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playsound(src.loc, "punch", 25, 1, -1)
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return
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*/
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/obj/item/weapon/storage/bible/afterattack(atom/A, mob/user as mob)
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if (istype(A, /turf/simulated/floor))
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/* if (istype(A, /turf/simulated/floor))
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user << "\blue You hit the floor with the bible."
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if(user.mind && (user.mind.assigned_role == "Chaplain"))
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call(/obj/effect/rune/proc/revealrunes)(src)
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call(/obj/effect/rune/proc/revealrunes)(src)*/
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if(user.mind && (user.mind.assigned_role == "Chaplain"))
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if(A.reagents && A.reagents.has_reagent("water")) //blesses all the water in the holder
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user << "\blue You bless [A]."
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