Merge branch 'bs12_with_tgport' of github.com:caelaislinn/Baystation12 into bs12_with_tgport (probably broke ZAS again)

Conflicts:
	baystation12.dme
	code/controllers/master_controller.dm
	code/defines/obj/weapon.dm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael_Aislinn
2012-09-04 22:23:50 +10:00
26 changed files with 327 additions and 110 deletions
@@ -65,6 +65,7 @@ Works together with spawning an observer, noted above.
if(key)
var/mob/dead/observer/ghost = new(src) //Transfer safety to observer spawning proc.
ghost.can_reenter_corpse = can_reenter_corpse
ghost.timeofdeath = timeofdeath //BS12 EDIT
ghost.key = key
return ghost
+22 -1
View File
@@ -337,14 +337,35 @@ var/list/slot_equipment_priority = list( \
set category = "OOC"
if (!( abandon_allowed ))
usr << "\blue Respawn is disabled."
return
if ((stat != 2 || !( ticker )))
usr << "\blue <B>You must be dead to use this!</B>"
return
if (ticker.mode.name == "meteor" || ticker.mode.name == "epidemic") //BS12 EDIT
usr << "\blue Respawn is disabled."
return
else
var/deathtime = world.time - src.timeofdeath
var/deathtimeminutes = round(deathtime / 600)
var/pluralcheck = "minute"
if(deathtimeminutes == 0)
pluralcheck = ""
else if(deathtimeminutes == 1)
pluralcheck = " [deathtimeminutes] minute and"
else if(deathtimeminutes > 1)
pluralcheck = " [deathtimeminutes] minutes and"
var/deathtimeseconds = round((deathtime - deathtimeminutes * 600) / 10,1)
usr << "You have been dead for[pluralcheck] [deathtimeseconds] seconds."
if (deathtime < 18000)
usr << "You must wait 30 minutes to respawn!"
return
else
usr << "You can respawn now, enjoy your new life!"
log_game("[usr.name]/[usr.key] used abandon mob.")
usr << "\blue <B>Please roleplay correctly!</B>"
usr << "\blue <B>Make sure to play a different character, and please roleplay correctly!</B>"
if(!client)
log_game("[usr.key] AM failed due to disconnect.")
+3 -8
View File
@@ -321,14 +321,9 @@
proc/AnnounceArrival(var/mob/living/carbon/human/character, var/rank)
if (ticker.current_state == GAME_STATE_PLAYING)
var/ailist[] = list()
for (var/mob/living/silicon/ai/A in living_mob_list)
ailist += A
if (ailist.len)
var/mob/living/silicon/ai/announcer = pick(ailist)
if(character.mind)
if((character.mind.assigned_role != "Cyborg") && (character.mind.special_role != "MODE"))
announcer.say("[character.real_name] has signed up as [rank].")
var/obj/item/device/radio/intercom/a = new /obj/item/device/radio/intercom(null)// BS12 EDIT Arrivals Announcement Computer, rather than the AI.
a.autosay("\"[character.real_name],[character.wear_id.assignment ? " [character.wear_id.assignment]," : "" ] has arrived on the station.\"", "Arrivals Announcement Computer")
del(a)
proc/LateChoices()
var/mills = world.time // 1/10 of a second, not real milliseconds but whatever