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Port goliaths to basic mobs, Round 2 (#30566)
* Port goliaths to basic mobs. * linting whitespace * more linting * wtf * Addresses reviews on prior PR, adjusts behavior for food searching * Missing Comma * Goliath aggro range * Reduces goliath speed to 5 from 3 --------- Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
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@@ -647,11 +647,11 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/newplayer_start) //Without this you sp
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return INITIALIZE_HINT_QDEL
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/obj/effect/landmark/mob_spawner/goliath
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mobtype = /mob/living/simple_animal/hostile/asteroid/goliath/beast
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mobtype = /mob/living/basic/mining/goliath
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/obj/effect/landmark/mob_spawner/goliath/Initialize(mapload)
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if(prob(1))
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mobtype = /mob/living/simple_animal/hostile/asteroid/goliath/beast/ancient
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mobtype = /mob/living/basic/mining/goliath/ancient
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. = ..()
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/obj/effect/landmark/mob_spawner/legion
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