DNA modifiers work now.

Conflicts:
	code/defines/obj/hydro.dm
	code/game/machinery/cloning.dm
	code/game/machinery/hydroponics.dm
	code/modules/mob/living/carbon/zombie/zombie.dm
	code/modules/mob/transform_procs.dm
This commit is contained in:
Rob Nelson
2014-01-20 00:54:46 -05:00
committed by ZomgPonies
parent 4a8ca0a7d4
commit dc60cc1726
14 changed files with 128 additions and 72 deletions
+12 -8
View File
@@ -39,13 +39,15 @@
//Save original dna for when the disease is cured.
src.original_dna["name"] = affected_mob.real_name
src.original_dna["UI"] = affected_mob.dna.uni_identity
src.original_dna["SE"] = affected_mob.dna.struc_enzymes
src.original_dna["UI"] = affected_mob.dna.UI
src.original_dna["SE"] = affected_mob.dna.SE
affected_mob << "\red You don't feel like yourself.."
affected_mob.dna.uni_identity = strain_data["UI"]
updateappearance(affected_mob, affected_mob.dna.uni_identity)
affected_mob.dna.struc_enzymes = strain_data["SE"]
affected_mob.dna.UI = strain_data["UI"]
affected_mob.dna.UpdateUI()
affected_mob.UpdateAppearance()
affected_mob.dna.SE = strain_data["SE"]
affected_mob.dna.UpdateSE()
affected_mob.real_name = strain_data["name"]
domutcheck(affected_mob)
@@ -56,9 +58,11 @@
/datum/disease/dnaspread/Del()
if ((original_dna["name"]) && (original_dna["UI"]) && (original_dna["SE"]))
affected_mob.dna.uni_identity = original_dna["UI"]
updateappearance(affected_mob, affected_mob.dna.uni_identity)
affected_mob.dna.struc_enzymes = original_dna["SE"]
affected_mob.dna.UI = original_dna["UI"]
affected_mob.dna.UpdateUI()
affected_mob.UpdateAppearance()
affected_mob.dna.SE = original_dna["SE"]
affected_mob.dna.UpdateSE()
affected_mob.real_name = original_dna["name"]
affected_mob << "\blue You feel more like yourself."
+1 -1
View File
@@ -764,7 +764,7 @@ datum/mind
else
current.dna = changeling.absorbed_dna[1]
current.real_name = current.dna.real_name
updateappearance(current, current.dna.uni_identity)
current.UpdateAppearance()
domutcheck(current, null)
else if (href_list["vampire"])