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DNA modifiers work now.
Conflicts: code/defines/obj/hydro.dm code/game/machinery/cloning.dm code/game/machinery/hydroponics.dm code/modules/mob/living/carbon/zombie/zombie.dm code/modules/mob/transform_procs.dm
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@@ -1134,7 +1134,7 @@ datum
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else
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randmutg(M)
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domutcheck(M, null)
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updateappearance(M,M.dna.uni_identity)
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M.UpdateAppearance()
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return
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on_mob_life(var/mob/living/M as mob)
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if(!M.dna) return //No robots, AIs, aliens, Ians or other mobs should be affected by this.
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