rename all hardsuits (called rig in multiple places) to hardsuit, rename rig.dm to hardsuit.dm, adjust icon states from rig to hardsuit, move paranormal hardsuit mob sprites out of own file, add wiz hardsuit helm and suit inhands

This commit is contained in:
uraniummeltdown
2017-03-07 20:55:43 +04:00
parent 8c3f82cc64
commit dc6f9f5506
66 changed files with 319 additions and 319 deletions
+35 -35
View File
@@ -46,12 +46,12 @@
/datum/outfit/admin/rig
/datum/outfit/admin/hardsuit
back = /obj/item/weapon/tank/jetpack/oxygen
mask = /obj/item/clothing/mask/breath
id = /obj/item/weapon/card/id
/datum/outfit/admin/rig/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
/datum/outfit/admin/hardsuit/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
. = ..()
if(visualsOnly)
return
@@ -63,42 +63,42 @@
var/obj/item/weapon/card/id/I = H.wear_id
if(istype(I))
apply_to_card(I, H, get_all_accesses(), "RIG Tester")
apply_to_card(I, H, get_all_accesses(), "Hardsuit Tester")
/datum/outfit/admin/rig/engineer
name = "Engineer RIG"
suit = /obj/item/clothing/suit/space/rig
head = /obj/item/clothing/head/helmet/space/rig
/datum/outfit/admin/hardsuit/engineer
name = "Engineer Hardsuit"
suit = /obj/item/clothing/suit/space/hardsuit
head = /obj/item/clothing/head/helmet/space/hardsuit
/datum/outfit/admin/rig/ce
name = "CE RIG"
suit = /obj/item/clothing/suit/space/rig/elite
head = /obj/item/clothing/head/helmet/space/rig/elite
/datum/outfit/admin/hardsuit/ce
name = "CE Hardsuit"
suit = /obj/item/clothing/suit/space/hardsuit/elite
head = /obj/item/clothing/head/helmet/space/hardsuit/elite
/datum/outfit/admin/rig/mining
name = "Mining RIG"
suit = /obj/item/clothing/suit/space/rig/mining
head = /obj/item/clothing/head/helmet/space/rig/mining
/datum/outfit/admin/hardsuit/mining
name = "Mining Hardsuit"
suit = /obj/item/clothing/suit/space/hardsuit/mining
head = /obj/item/clothing/head/helmet/space/hardsuit/mining
/datum/outfit/admin/rig/syndi
name = "Syndi RIG"
suit = /obj/item/clothing/suit/space/rig/syndi
head = /obj/item/clothing/head/helmet/space/rig/syndi
/datum/outfit/admin/hardsuit/syndi
name = "Syndi Hardsuit"
suit = /obj/item/clothing/suit/space/hardsuit/syndi
head = /obj/item/clothing/head/helmet/space/hardsuit/syndi
/datum/outfit/admin/rig/wizard
name = "Wizard RIG"
suit = /obj/item/clothing/suit/space/rig/wizard
head = /obj/item/clothing/head/helmet/space/rig/wizard
/datum/outfit/admin/hardsuit/wizard
name = "Wizard Hardsuit"
suit = /obj/item/clothing/suit/space/hardsuit/wizard
head = /obj/item/clothing/head/helmet/space/hardsuit/wizard
/datum/outfit/admin/rig/medical
name = "Medical RIG"
suit = /obj/item/clothing/suit/space/rig/medical
head = /obj/item/clothing/head/helmet/space/rig/medical
/datum/outfit/admin/hardsuit/medical
name = "Medical Hardsuit"
suit = /obj/item/clothing/suit/space/hardsuit/medical
head = /obj/item/clothing/head/helmet/space/hardsuit/medical
/datum/outfit/admin/rig/atmos
name = "Atmos RIG"
suit = /obj/item/clothing/suit/space/rig/atmos
head = /obj/item/clothing/head/helmet/space/rig/atmos
/datum/outfit/admin/hardsuit/atmos
name = "Atmos Hardsuit"
suit = /obj/item/clothing/suit/space/hardsuit/atmos
head = /obj/item/clothing/head/helmet/space/hardsuit/atmos
/datum/outfit/admin/tournament
@@ -663,9 +663,9 @@
/datum/outfit/admin/syndicate/operative
name = "Syndicate Operative"
suit = /obj/item/clothing/suit/space/rig/syndi
suit = /obj/item/clothing/suit/space/hardsuit/syndi
belt = /obj/item/weapon/storage/belt/military
head = /obj/item/clothing/head/helmet/space/rig/syndi
head = /obj/item/clothing/head/helmet/space/hardsuit/syndi
mask = /obj/item/clothing/mask/gas/syndicate
l_ear = /obj/item/device/radio/headset/syndicate/alt
glasses = /obj/item/clothing/glasses/night
@@ -905,12 +905,12 @@
name = "Singuloth Knight"
uniform = /obj/item/clothing/under/syndicate/combat
suit = /obj/item/clothing/suit/space/rig/singuloth
suit = /obj/item/clothing/suit/space/hardsuit/singuloth
back = /obj/item/weapon/twohanded/knighthammer
belt = /obj/item/weapon/claymore/ceremonial
gloves = /obj/item/clothing/gloves/combat
shoes = /obj/item/clothing/shoes/magboots
head = /obj/item/clothing/head/helmet/space/rig/singuloth
head = /obj/item/clothing/head/helmet/space/hardsuit/singuloth
mask = /obj/item/clothing/mask/breath
l_ear = /obj/item/device/radio/headset/ert
glasses = /obj/item/clothing/glasses/meson/cyber
+4 -4
View File
@@ -140,13 +140,13 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
var/obj/effect/proc_holder/spell/noclothes/clothes_spell = locate() in (user.mob_spell_list | (user.mind ? user.mind.spell_list : list()))
if((ishuman(user) && clothes_req) && !istype(clothes_spell))//clothes check
var/mob/living/carbon/human/H = user
if(!istype(H.wear_suit, /obj/item/clothing/suit/wizrobe) && !istype(H.wear_suit, /obj/item/clothing/suit/space/rig/wizard))
if(!istype(H.wear_suit, /obj/item/clothing/suit/wizrobe) && !istype(H.wear_suit, /obj/item/clothing/suit/space/hardsuit/wizard))
to_chat(user, "<span class='notice'>I don't feel strong enough without my robe.</span>")
return 0
if(!istype(H.shoes, /obj/item/clothing/shoes/sandal))
to_chat(user, "<span class='notice'>I don't feel strong enough without my sandals.</span>")
return 0
if(!istype(H.head, /obj/item/clothing/head/wizard) && !istype(H.head, /obj/item/clothing/head/helmet/space/rig/wizard))
if(!istype(H.head, /obj/item/clothing/head/wizard) && !istype(H.head, /obj/item/clothing/head/helmet/space/hardsuit/wizard))
to_chat(user, "<span class='notice'>I don't feel strong enough without my hat.</span>")
return 0
else if(!ishuman(user))
@@ -442,11 +442,11 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
var/clothcheck = locate(/obj/effect/proc_holder/spell/noclothes) in user.mob_spell_list
var/clothcheck2 = user.mind && (locate(/obj/effect/proc_holder/spell/noclothes) in user.mind.spell_list)
if(clothes_req && !clothcheck && !clothcheck2) //clothes check
if(!istype(H.wear_suit, /obj/item/clothing/suit/wizrobe) && !istype(H.wear_suit, /obj/item/clothing/suit/space/rig/wizard))
if(!istype(H.wear_suit, /obj/item/clothing/suit/wizrobe) && !istype(H.wear_suit, /obj/item/clothing/suit/space/hardsuit/wizard))
return 0
if(!istype(H.shoes, /obj/item/clothing/shoes/sandal))
return 0
if(!istype(H.head, /obj/item/clothing/head/wizard) && !istype(H.head, /obj/item/clothing/head/helmet/space/rig/wizard))
if(!istype(H.head, /obj/item/clothing/head/wizard) && !istype(H.head, /obj/item/clothing/head/helmet/space/hardsuit/wizard))
return 0
else
if(clothes_req || human_req)