rename all hardsuits (called rig in multiple places) to hardsuit, rename rig.dm to hardsuit.dm, adjust icon states from rig to hardsuit, move paranormal hardsuit mob sprites out of own file, add wiz hardsuit helm and suit inhands

This commit is contained in:
uraniummeltdown
2017-03-07 20:55:43 +04:00
parent 8c3f82cc64
commit dc6f9f5506
66 changed files with 319 additions and 319 deletions
+2 -2
View File
@@ -10,8 +10,8 @@
var/target_species = "Human"
var/list/permitted_types = list(
/obj/item/clothing/head/helmet/space/rig,
/obj/item/clothing/suit/space/rig
/obj/item/clothing/head/helmet/space/hardsuit,
/obj/item/clothing/suit/space/hardsuit
)
/obj/item/device/modkit/afterattack(obj/O, mob/user as mob, proximity)
@@ -99,34 +99,34 @@
/obj/item/weapon/storage/box/syndie_kit/hardsuit
name = "Boxed Blood Red Suit and Helmet"
can_hold = list("/obj/item/clothing/suit/space/rig/syndi", "/obj/item/clothing/head/helmet/space/rig/syndi")
can_hold = list("/obj/item/clothing/suit/space/hardsuit/syndi", "/obj/item/clothing/head/helmet/space/hardsuit/syndi")
max_w_class = 3
/obj/item/weapon/storage/box/syndie_kit/hardsuit/New()
..()
new /obj/item/clothing/suit/space/rig/syndi(src)
new /obj/item/clothing/head/helmet/space/rig/syndi(src)
new /obj/item/clothing/suit/space/hardsuit/syndi(src)
new /obj/item/clothing/head/helmet/space/hardsuit/syndi(src)
return
/obj/item/weapon/storage/box/syndie_kit/elite_hardsuit
name = "Boxed Elite Syndicate Hardsuit and Helmet"
can_hold = list("/obj/item/clothing/suit/space/rig/syndi/elite", "/obj/item/clothing/head/helmet/space/rig/syndi/elite")
can_hold = list("/obj/item/clothing/suit/space/hardsuit/syndi/elite", "/obj/item/clothing/head/helmet/space/hardsuit/syndi/elite")
max_w_class = 3
/obj/item/weapon/storage/box/syndie_kit/elite_hardsuit/New()
..()
new /obj/item/clothing/suit/space/rig/syndi/elite(src)
new /obj/item/clothing/head/helmet/space/rig/syndi/elite(src)
new /obj/item/clothing/suit/space/hardsuit/syndi/elite(src)
new /obj/item/clothing/head/helmet/space/hardsuit/syndi/elite(src)
/obj/item/weapon/storage/box/syndie_kit/shielded_hardsuit
name = "Boxed Shielded Syndicate Hardsuit and Helmet"
can_hold = list("/obj/item/clothing/suit/space/rig/shielded/syndi", "/obj/item/clothing/head/helmet/space/rig/shielded/syndi")
can_hold = list("/obj/item/clothing/suit/space/hardsuit/shielded/syndi", "/obj/item/clothing/head/helmet/space/hardsuit/shielded/syndi")
max_w_class = 4
/obj/item/weapon/storage/box/syndie_kit/shielded_hardsuit/New()
..()
new /obj/item/clothing/suit/space/rig/shielded/syndi(src)
new /obj/item/clothing/head/helmet/space/rig/shielded/syndi(src)
new /obj/item/clothing/suit/space/hardsuit/shielded/syndi(src)
new /obj/item/clothing/head/helmet/space/hardsuit/shielded/syndi(src)
/obj/item/weapon/storage/box/syndie_kit/conversion
name = "box (CK)"