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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 20:16:55 +01:00
rename all hardsuits (called rig in multiple places) to hardsuit, rename rig.dm to hardsuit.dm, adjust icon states from rig to hardsuit, move paranormal hardsuit mob sprites out of own file, add wiz hardsuit helm and suit inhands
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@@ -1884,7 +1884,7 @@
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threatcount += 2
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//Check for dresscode violations
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if(istype(head, /obj/item/clothing/head/wizard) || istype(head, /obj/item/clothing/head/helmet/space/rig/wizard))
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if(istype(head, /obj/item/clothing/head/wizard) || istype(head, /obj/item/clothing/head/helmet/space/hardsuit/wizard))
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threatcount += 2
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@@ -103,12 +103,12 @@
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/obj/effect/landmark/mobcorpse/syndicatecommando
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name = "Syndicate Commando"
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corpseuniform = /obj/item/clothing/under/syndicate
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corpsesuit = /obj/item/clothing/suit/space/rig/syndi
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corpsesuit = /obj/item/clothing/suit/space/hardsuit/syndi
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corpseshoes = /obj/item/clothing/shoes/combat
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corpsegloves = /obj/item/clothing/gloves/combat
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corpseradio = /obj/item/device/radio/headset
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corpsemask = /obj/item/clothing/mask/gas/syndicate
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corpsehelmet = /obj/item/clothing/head/helmet/space/rig/syndi
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corpsehelmet = /obj/item/clothing/head/helmet/space/hardsuit/syndi
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corpseback = /obj/item/weapon/tank/jetpack/oxygen
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corpsepocket1 = /obj/item/weapon/tank/emergency_oxygen
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corpseid = 1
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@@ -174,7 +174,7 @@
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var/list/allowed_types = list(
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/obj/item/clothing/suit/armor/vest,
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/obj/item/clothing/suit/space/deathsquad,
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/obj/item/clothing/suit/space/rig/engineering,
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/obj/item/clothing/suit/space/hardsuit/engineering,
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/obj/item/device/radio,
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/obj/item/device/radio/off,
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/obj/item/clothing/suit/cardborg,
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@@ -356,7 +356,7 @@
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desc = "That's not red paint. That's real corgi blood."
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valid = 1
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if(/obj/item/clothing/head/helmet/space/rig/engineering)
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if(/obj/item/clothing/head/helmet/space/hardsuit/engineering)
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name = "Space Explorer [real_name]"
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desc = "That's one small step for a corgi. One giant yap for corgikind."
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valid = 1
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@@ -227,7 +227,7 @@
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/obj/item/asteroid/goliath_hide/afterattack(atom/target, mob/user, proximity_flag)
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if(proximity_flag)
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if(istype(target, /obj/item/clothing/suit/space/rig/mining) || istype(target, /obj/item/clothing/head/helmet/space/rig/mining) || istype(target, /obj/item/clothing/suit/space/eva/plasmaman/miner) || istype(target, /obj/item/clothing/head/helmet/space/eva/plasmaman/miner))
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if(istype(target, /obj/item/clothing/suit/space/hardsuit/mining) || istype(target, /obj/item/clothing/head/helmet/space/hardsuit/mining) || istype(target, /obj/item/clothing/suit/space/eva/plasmaman/miner) || istype(target, /obj/item/clothing/head/helmet/space/eva/plasmaman/miner))
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var/obj/item/clothing/C = target
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var/current_armor = C.armor
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if(current_armor.["melee"] < 60)
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@@ -171,7 +171,7 @@
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if(istype(W))
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if(istype(W, /obj/item/clothing))
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var/obj/item/clothing/C = W
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if(C.rig_restrict_helmet)
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if(C.hardsuit_restrict_helmet)
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to_chat(src, "\red You must fasten the helmet to a hardsuit first. (Target the head and use on a hardsuit)")// Stop eva helms equipping.
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else
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