rename all hardsuits (called rig in multiple places) to hardsuit, rename rig.dm to hardsuit.dm, adjust icon states from rig to hardsuit, move paranormal hardsuit mob sprites out of own file, add wiz hardsuit helm and suit inhands

This commit is contained in:
uraniummeltdown
2017-03-07 20:55:43 +04:00
parent 8c3f82cc64
commit dc6f9f5506
66 changed files with 319 additions and 319 deletions
@@ -1884,7 +1884,7 @@
threatcount += 2
//Check for dresscode violations
if(istype(head, /obj/item/clothing/head/wizard) || istype(head, /obj/item/clothing/head/helmet/space/rig/wizard))
if(istype(head, /obj/item/clothing/head/wizard) || istype(head, /obj/item/clothing/head/helmet/space/hardsuit/wizard))
threatcount += 2
@@ -103,12 +103,12 @@
/obj/effect/landmark/mobcorpse/syndicatecommando
name = "Syndicate Commando"
corpseuniform = /obj/item/clothing/under/syndicate
corpsesuit = /obj/item/clothing/suit/space/rig/syndi
corpsesuit = /obj/item/clothing/suit/space/hardsuit/syndi
corpseshoes = /obj/item/clothing/shoes/combat
corpsegloves = /obj/item/clothing/gloves/combat
corpseradio = /obj/item/device/radio/headset
corpsemask = /obj/item/clothing/mask/gas/syndicate
corpsehelmet = /obj/item/clothing/head/helmet/space/rig/syndi
corpsehelmet = /obj/item/clothing/head/helmet/space/hardsuit/syndi
corpseback = /obj/item/weapon/tank/jetpack/oxygen
corpsepocket1 = /obj/item/weapon/tank/emergency_oxygen
corpseid = 1
@@ -174,7 +174,7 @@
var/list/allowed_types = list(
/obj/item/clothing/suit/armor/vest,
/obj/item/clothing/suit/space/deathsquad,
/obj/item/clothing/suit/space/rig/engineering,
/obj/item/clothing/suit/space/hardsuit/engineering,
/obj/item/device/radio,
/obj/item/device/radio/off,
/obj/item/clothing/suit/cardborg,
@@ -356,7 +356,7 @@
desc = "That's not red paint. That's real corgi blood."
valid = 1
if(/obj/item/clothing/head/helmet/space/rig/engineering)
if(/obj/item/clothing/head/helmet/space/hardsuit/engineering)
name = "Space Explorer [real_name]"
desc = "That's one small step for a corgi. One giant yap for corgikind."
valid = 1
@@ -227,7 +227,7 @@
/obj/item/asteroid/goliath_hide/afterattack(atom/target, mob/user, proximity_flag)
if(proximity_flag)
if(istype(target, /obj/item/clothing/suit/space/rig/mining) || istype(target, /obj/item/clothing/head/helmet/space/rig/mining) || istype(target, /obj/item/clothing/suit/space/eva/plasmaman/miner) || istype(target, /obj/item/clothing/head/helmet/space/eva/plasmaman/miner))
if(istype(target, /obj/item/clothing/suit/space/hardsuit/mining) || istype(target, /obj/item/clothing/head/helmet/space/hardsuit/mining) || istype(target, /obj/item/clothing/suit/space/eva/plasmaman/miner) || istype(target, /obj/item/clothing/head/helmet/space/eva/plasmaman/miner))
var/obj/item/clothing/C = target
var/current_armor = C.armor
if(current_armor.["melee"] < 60)
+1 -1
View File
@@ -171,7 +171,7 @@
if(istype(W))
if(istype(W, /obj/item/clothing))
var/obj/item/clothing/C = W
if(C.rig_restrict_helmet)
if(C.hardsuit_restrict_helmet)
to_chat(src, "\red You must fasten the helmet to a hardsuit first. (Target the head and use on a hardsuit)")// Stop eva helms equipping.
else