diff --git a/code/datums/diseases/advance/symptoms/hallucigen.dm b/code/datums/diseases/advance/symptoms/hallucigen.dm
index ebe41d33d5a..15506312836 100644
--- a/code/datums/diseases/advance/symptoms/hallucigen.dm
+++ b/code/datums/diseases/advance/symptoms/hallucigen.dm
@@ -31,7 +31,7 @@ Bonus
var/mob/living/carbon/M = A.affected_mob
switch(A.stage)
if(1, 2)
- to_chat(M, "[pick("Something appears in your peripheral vision, then winks out.", "You hear a faint whispher with no source.", "Your head aches.")]")
+ to_chat(M, "[pick("Something appears in your peripheral vision, then winks out.", "You hear a faint whisper with no source.", "Your head aches.")]")
if(3, 4)
to_chat(M, "[pick("Something is following you.", "You are being watched.", "You hear a whisper in your ear.", "Thumping footsteps slam toward you from nowhere.")]")
else
diff --git a/code/datums/diseases/wizarditis.dm b/code/datums/diseases/wizarditis.dm
index d2226968ed7..353ba38ce74 100644
--- a/code/datums/diseases/wizarditis.dm
+++ b/code/datums/diseases/wizarditis.dm
@@ -1,5 +1,6 @@
/datum/disease/wizarditis
name = "Wizarditis"
+ desc = "Some speculate that this virus is the cause of Wizard Federation existence. Subjects affected show signs of dementia, yelling obscure sentences or total gibberish. In late stages, subjects sometime express feelings of inner power, and cite 'the ability to control the forces of cosmos themselves!' A gulp of strong, manly spirits usually reverts them to normal, humanlike condition."
max_stages = 4
spread_text = "Airborne"
cure_text = "The Manly Dorf"
@@ -9,7 +10,6 @@
viable_mobtypes = list(/mob/living/carbon/human)
disease_flags = CAN_CARRY|CAN_RESIST|CURABLE
permeability_mod = 0.75
- desc = "Some speculate, that this virus is the cause of Wizard Federation existence. Subjects affected show the signs of dementia, yelling obscure sentences or total gibberish. On late stages subjects sometime express the feelings of inner power, and, cite, 'the ability to control the forces of cosmos themselves!' A gulp of strong, manly spirits usually reverts them to normal, humanlike, condition."
severity = HARMFUL
required_organs = list(/obj/item/organ/external/head)
diff --git a/code/datums/ruins/space_ruins.dm b/code/datums/ruins/space_ruins.dm
index eae1028272f..8d582e13704 100644
--- a/code/datums/ruins/space_ruins.dm
+++ b/code/datums/ruins/space_ruins.dm
@@ -111,7 +111,7 @@
id = "empty-shell"
suffix = "emptyshell.dmm"
name = "Empty Shell"
- description = "Cosy, rural property availible for young professional \
+ description = "Cosy, rural property available for young professional \
couple. Only twelve parsecs from the nearest hyperspace lane!"
/datum/map_template/ruin/space/intact_empty_ship
diff --git a/code/game/gamemodes/cult/cult_items.dm b/code/game/gamemodes/cult/cult_items.dm
index 742d44f4b62..12f34eaa950 100644
--- a/code/game/gamemodes/cult/cult_items.dm
+++ b/code/game/gamemodes/cult/cult_items.dm
@@ -795,7 +795,7 @@
/obj/effect/portal/cult
name = "eldritch portal"
- desc = "An evil portal made by dark magics. Suprisingly stable."
+ desc = "An evil portal made by dark magics. Surprisingly stable."
icon_state = "portal1"
failchance = 0
precision = FALSE
diff --git a/code/game/gamemodes/miniantags/abduction/machinery/console.dm b/code/game/gamemodes/miniantags/abduction/machinery/console.dm
index 6ff55116487..3946527036b 100644
--- a/code/game/gamemodes/miniantags/abduction/machinery/console.dm
+++ b/code/game/gamemodes/miniantags/abduction/machinery/console.dm
@@ -236,4 +236,4 @@
else
new item(src.loc)
else
- atom_say("Insufficent data!")
+ atom_say("Insufficient data!")
diff --git a/code/game/gamemodes/miniantags/abduction/machinery/experiment.dm b/code/game/gamemodes/miniantags/abduction/machinery/experiment.dm
index c034cf88a7c..6279a8ed79e 100644
--- a/code/game/gamemodes/miniantags/abduction/machinery/experiment.dm
+++ b/code/game/gamemodes/miniantags/abduction/machinery/experiment.dm
@@ -168,7 +168,7 @@
playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, 1)
return "Experiment failed! No replacement organ detected."
else
- atom_say("Brain activity nonexistant - disposing sample...")
+ atom_say("Brain activity nonexistent - disposing sample...")
eject_abductee()
SendBack(H)
return "Specimen braindead - disposed."
diff --git a/code/game/gamemodes/miniantags/morph/morph.dm b/code/game/gamemodes/miniantags/morph/morph.dm
index 55d4e897c8b..42d7afa799d 100644
--- a/code/game/gamemodes/miniantags/morph/morph.dm
+++ b/code/game/gamemodes/miniantags/morph/morph.dm
@@ -305,12 +305,12 @@
SSticker.mode.traitors |= mind
to_chat(src, "You are a morph.
")
to_chat(src, "You hunger for living beings and desire to procreate. Achieve this goal by ambushing unsuspecting pray using your abilities.")
- to_chat(src, "As an abomination created primarily with changeling cells you may take the form of anything nearby by using your Mimic ability.")
+ to_chat(src, "As an abomination created primarily with changeling cells you may take the form of anything nearby by using your Mimic ability.")
to_chat(src, "The transformation will not go unnoticed for bystanding observers.")
to_chat(src, "While morphed, you move slower and do less damage. In addition, anyone within three tiles will note an uncanny wrongness if examining you.")
to_chat(src, "From this form you can however Prepare an Ambush using your ability.")
to_chat(src, "This will allow you to deal a lot of damage the first hit. And if they touch you then even more.")
- to_chat(src, "Finally, you can attack any item or dead creature to consume it - creatures will restore 1/3 of your max health and will add to your stored food while eating items will reduce your stored food.")
+ to_chat(src, "Finally, you can attack any item or dead creature to consume it - creatures will restore 1/3 of your max health and will add to your stored food while eating items will reduce your stored food.")
to_chat(src, "For more information, check the wiki page: ([GLOB.configuration.url.wiki_url]/index.php/Morph)")
SEND_SOUND(src, sound('sound/magic/mutate.ogg'))
if(give_default_objectives)
diff --git a/code/game/gamemodes/wizard/spellbook.dm b/code/game/gamemodes/wizard/spellbook.dm
index dcc0b7404b7..bdab21ced59 100644
--- a/code/game/gamemodes/wizard/spellbook.dm
+++ b/code/game/gamemodes/wizard/spellbook.dm
@@ -793,7 +793,7 @@
dat += "For spells: the number after the spell name is the cooldown time.
"
dat += "You can reduce this number by spending more points on the spell.
"
if("Defensive")
- dat += "Spells geared towards improving your survivabilty or reducing foes ability to attack.
"
+ dat += "Spells geared towards improving your survivability or reducing foes ability to attack.
"
dat += "For spells: the number after the spell name is the cooldown time.
"
dat += "You can reduce this number by spending more points on the spell.
"
if("Mobility")
@@ -808,16 +808,16 @@
dat += "These powerful spells are capable of changing the very fabric of reality. Not always in your favour.
"
if("Weapons and Armors")
dat += "Various weapons and armors to crush your enemies and protect you from harm.
"
- dat += "Items are not bound to you and can be stolen. Additionaly they cannot typically be returned once purchased.
"
+ dat += "Items are not bound to you and can be stolen. Additionally they cannot typically be returned once purchased.
"
if("Staves")
dat += "Various staves granting you their power, which they slowly recharge over time.
"
- dat += "Items are not bound to you and can be stolen. Additionaly they cannot typically be returned once purchased.
"
+ dat += "Items are not bound to you and can be stolen. Additionally they cannot typically be returned once purchased.
"
if("Artefacts")
dat += "Various magical artefacts to aid you.
"
- dat += "Items are not bound to you and can be stolen. Additionaly they cannot typically be returned once purchased.
"
+ dat += "Items are not bound to you and can be stolen. Additionally they cannot typically be returned once purchased.
"
if("Summons")
dat += "Magical items geared towards bringing in outside forces to aid you.
"
- dat += "Items are not bound to you and can be stolen. Additionaly they cannot typically be returned once purchased.
"
+ dat += "Items are not bound to you and can be stolen. Additionally they cannot typically be returned once purchased.
"
if("Standard")
dat += "These battle-tested spell sets are easy to use and provide good balance between offense and defense.
"
dat += "They all cost, and are worth, 10 spell points. You are able to refund any of the spells included as long as you stay in the wizard den.
"
diff --git a/code/game/machinery/camera/camera_assembly.dm b/code/game/machinery/camera/camera_assembly.dm
index 1066042eb1c..a6b3faff944 100644
--- a/code/game/machinery/camera/camera_assembly.dm
+++ b/code/game/machinery/camera/camera_assembly.dm
@@ -68,7 +68,7 @@
return
var/obj/U = locate(/obj) in upgrades
if(U)
- to_chat(user, "You unattach an upgrade from the assembly.")
+ to_chat(user, "You detach an upgrade from the assembly.")
playsound(loc, I.usesound, 50, 1)
U.loc = get_turf(src)
upgrades -= U
diff --git a/code/game/machinery/suit_storage_unit.dm b/code/game/machinery/suit_storage_unit.dm
index ba547c9b859..86de11f41ab 100644
--- a/code/game/machinery/suit_storage_unit.dm
+++ b/code/game/machinery/suit_storage_unit.dm
@@ -1,7 +1,7 @@
// SUIT STORAGE UNIT /////////////////
/obj/machinery/suit_storage_unit
name = "suit storage unit"
- desc = "An industrial U-Stor-It Storage unit designed to accomodate all kinds of space suits. Its on-board equipment also allows the user to decontaminate the contents through a UV-ray purging cycle. There's a warning label dangling from the control pad, reading \"STRICTLY NO BIOLOGICALS IN THE CONFINES OF THE UNIT\"."
+ desc = "An industrial U-Stor-It Storage unit designed to accommodate all kinds of space suits. Its on-board equipment also allows the user to decontaminate the contents through a UV-ray purging cycle. There's a warning label dangling from the control pad, reading \"STRICTLY NO BIOLOGICALS IN THE CONFINES OF THE UNIT\"."
icon = 'icons/obj/machines/suit_storage.dmi'
icon_state = "classic"
base_icon_state = "classic"
@@ -64,7 +64,7 @@
/obj/machinery/suit_storage_unit/captain
name = "captain's suit storage unit"
- desc = "An industrial U-Stor-It Storage unit designed to accomodate all kinds of space suits. Its on-board equipment also allows the user to decontaminate the contents through a UV-ray purging cycle. There's a warning label dangling from the control pad, reading \"STRICTLY NO BIOLOGICALS IN THE CONFINES OF THE UNIT\". This one looks kind of fancy."
+ desc = "An industrial U-Stor-It Storage unit designed to accommodate all kinds of space suits. Its on-board equipment also allows the user to decontaminate the contents through a UV-ray purging cycle. There's a warning label dangling from the control pad, reading \"STRICTLY NO BIOLOGICALS IN THE CONFINES OF THE UNIT\". This one looks kind of fancy."
suit_type = /obj/item/clothing/suit/space/captain
helmet_type = /obj/item/clothing/head/helmet/space/capspace
mask_type = /obj/item/clothing/mask/gas
diff --git a/code/game/machinery/vendors/departmental_vendors.dm b/code/game/machinery/vendors/departmental_vendors.dm
index 30a36d86bb3..94679788d95 100644
--- a/code/game/machinery/vendors/departmental_vendors.dm
+++ b/code/game/machinery/vendors/departmental_vendors.dm
@@ -68,7 +68,7 @@
/obj/machinery/economy/vending/hydronutrients
name = "\improper NutriMax"
- desc = "A plant nutrients vendor"
+ desc = "A plant nutrients vendor."
slogan_list = list("Aren't you glad you don't have to fertilize the natural way?","Now with 50% less stink!","Plants are people too!")
ads_list = list("We like plants!","Don't you want some?","The greenest thumbs ever.","We like big plants.","Soft soil...")
icon_state = "nutri"
diff --git a/code/game/mecha/equipment/weapons/weapons.dm b/code/game/mecha/equipment/weapons/weapons.dm
index 7c3781f6ce9..de968001e58 100644
--- a/code/game/mecha/equipment/weapons/weapons.dm
+++ b/code/game/mecha/equipment/weapons/weapons.dm
@@ -246,7 +246,7 @@
return
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic
- name = "general ballisic weapon"
+ name = "general ballistic weapon"
size = 2
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/action_checks(atom/target)
if(..())
diff --git a/code/game/mecha/mecha_parts.dm b/code/game/mecha/mecha_parts.dm
index 2f232759a98..b884e487408 100644
--- a/code/game/mecha/mecha_parts.dm
+++ b/code/game/mecha/mecha_parts.dm
@@ -86,7 +86,7 @@
/obj/item/mecha_parts/part/gygax_head
name = "\improper Gygax head"
- desc = "A Gygax head. Houses advanced surveilance and targeting sensors."
+ desc = "A Gygax head. Houses advanced surveillance and targeting sensors."
icon_state = "gygax_head"
origin_tech = "programming=2;materials=4;magnets=3;engineering=3"
diff --git a/code/game/objects/effects/decals/contraband.dm b/code/game/objects/effects/decals/contraband.dm
index 35bfd04b14f..f08197f6998 100644
--- a/code/game/objects/effects/decals/contraband.dm
+++ b/code/game/objects/effects/decals/contraband.dm
@@ -507,7 +507,7 @@
/obj/structure/sign/poster/official/anniversary_vintage_reprint
name = "50th Anniversary Vintage Reprint"
- desc = "A reprint of a poster from 2505, commemorating the 50th Anniversery of Nanoposters Manufacturing, a subsidary of Nanotrasen."
+ desc = "A reprint of a poster from 2505, commemorating the 50th Anniversery of Nanoposters Manufacturing, a subsidiary of Nanotrasen."
icon_state = "poster26_legit"
/obj/structure/sign/poster/official/fruit_bowl
diff --git a/code/game/objects/effects/misc_effects.dm b/code/game/objects/effects/misc_effects.dm
index 4396e52a732..ee56195d173 100644
--- a/code/game/objects/effects/misc_effects.dm
+++ b/code/game/objects/effects/misc_effects.dm
@@ -91,7 +91,7 @@
/obj/structure/showcase/horrific_experiment
name = "horrific experiment"
- desc = "Some sort of pod filled with blood and vicerea. You swear you can see it moving..."
+ desc = "Some sort of pod filled with blood and vicera. You swear you can see it moving..."
icon = 'icons/obj/cloning.dmi'
icon_state = "pod_mess"
diff --git a/code/game/objects/explosion.dm b/code/game/objects/explosion.dm
index 27235695a36..9b0fa40583e 100644
--- a/code/game/objects/explosion.dm
+++ b/code/game/objects/explosion.dm
@@ -236,7 +236,7 @@
heavy = 5
light = 7
if("Custom Bomb")
- dev = input("Devestation range (Tiles):") as num
+ dev = input("Devastation range (Tiles):") as num
heavy = input("Heavy impact range (Tiles):") as num
light = input("Light impact range (Tiles):") as num
diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm
index f6a17167f16..8a37f069ffa 100644
--- a/code/game/objects/items/devices/scanners.dm
+++ b/code/game/objects/items/devices/scanners.dm
@@ -397,7 +397,7 @@ REAGENT SCANNER
if(!user.incapacitated() && Adjacent(user))
if(cooldown)
- to_chat(user, "[src]'s barometer function is prepraring itself.")
+ to_chat(user, "[src]'s barometer function is preparing itself.")
return
var/turf/T = get_turf(user)
diff --git a/code/game/objects/items/devices/traitordevices.dm b/code/game/objects/items/devices/traitordevices.dm
index 7df40719a15..3a25569a921 100644
--- a/code/game/objects/items/devices/traitordevices.dm
+++ b/code/game/objects/items/devices/traitordevices.dm
@@ -241,7 +241,7 @@
duration = 5
/obj/item/teleporter/admin
- desc = "A strange syndicate version of a cult veil shifter. \n This one seems EMP proof, and with much better saftey protocols."
+ desc = "A strange syndicate version of a cult veil shifter. \n This one seems EMP proof, and with much better safety protocols."
charges = 8
max_charges = 8
flawless = TRUE
diff --git a/code/game/objects/items/stacks/tiles/tile_types.dm b/code/game/objects/items/stacks/tiles/tile_types.dm
index 9853caa3022..664d2b89cd5 100644
--- a/code/game/objects/items/stacks/tiles/tile_types.dm
+++ b/code/game/objects/items/stacks/tiles/tile_types.dm
@@ -46,7 +46,7 @@
name = "grass tiles"
gender = PLURAL
singular_name = "grass floor tile"
- desc = "A patch of grass like they often use on golf courses"
+ desc = "A patch of grass like they often use on golf courses."
icon_state = "tile_grass"
origin_tech = "biotech=1"
turf_type = /turf/simulated/floor/grass
@@ -57,7 +57,7 @@
name = "wood floor tiles"
gender = PLURAL
singular_name = "wood floor tile"
- desc = "an easy to fit wood floor tile"
+ desc = "An easy to fit wood floor tile."
icon_state = "tile-wood"
origin_tech = "biotech=1"
turf_type = /turf/simulated/floor/wood
@@ -72,7 +72,7 @@
/obj/item/stack/tile/carpet
name = "carpet"
singular_name = "carpet"
- desc = "A piece of carpet. It is the same size as a floor tile"
+ desc = "A piece of carpet. It is the same size as a floor tile."
icon_state = "tile-carpet"
turf_type = /turf/simulated/floor/carpet
resistance_flags = FLAMMABLE
diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm
index 96329aa1e86..d51441f8e6d 100644
--- a/code/game/objects/items/toys.dm
+++ b/code/game/objects/items/toys.dm
@@ -1245,7 +1245,7 @@
/obj/item/toy/figure/crew/clown
name = "\improper Clown action figure"
- desc = "The mischevious Clown, from Space Life's SS12 figurine collection."
+ desc = "The mischievous Clown, from Space Life's SS12 figurine collection."
icon_state = "clown"
toysay = "Honk!"
diff --git a/code/game/objects/items/weapons/dice.dm b/code/game/objects/items/weapons/dice.dm
index 4fb3f340f31..2fc27f46214 100644
--- a/code/game/objects/items/weapons/dice.dm
+++ b/code/game/objects/items/weapons/dice.dm
@@ -31,7 +31,7 @@
/obj/item/dice //depreciated d6, use /obj/item/dice/d6 if you actually want a d6
name = "die"
- desc = "A die with six sides. Basic and servicable."
+ desc = "A die with six sides. Basic and serviceable."
icon = 'icons/obj/dice.dmi'
icon_state = "d6"
w_class = WEIGHT_CLASS_TINY
@@ -99,7 +99,7 @@
/obj/item/dice/d00
name = "d00"
- desc = "A die with ten sides. Works better for d100 rolls than a golfball."
+ desc = "A die with ten sides. Works better for d100 rolls than a golf ball."
icon_state = "d00"
sides = 10
@@ -111,7 +111,7 @@
/obj/item/dice/d20
name = "d20"
- desc = "A die with twenty sides. The prefered die to throw at the GM."
+ desc = "A die with twenty sides. The preferred die to throw at the GM."
icon_state = "d20"
sides = 20
diff --git a/code/game/objects/items/weapons/grenades/clusterbuster.dm b/code/game/objects/items/weapons/grenades/clusterbuster.dm
index 6f262afa6ba..aeae35cc645 100644
--- a/code/game/objects/items/weapons/grenades/clusterbuster.dm
+++ b/code/game/objects/items/weapons/grenades/clusterbuster.dm
@@ -2,7 +2,7 @@
//Clusterbang
////////////////////
/obj/item/grenade/clusterbuster
- desc = "Use of this weapon may constiute a war crime in your area, consult your local captain."
+ desc = "Use of this weapon may constitute a war crime in your area, consult your local captain."
name = "clusterbang"
icon = 'icons/obj/grenade.dmi'
icon_state = "clusterbang"
diff --git a/code/game/objects/items/weapons/storage/backpack.dm b/code/game/objects/items/weapons/storage/backpack.dm
index ec7a23fe24a..fa105f98821 100644
--- a/code/game/objects/items/weapons/storage/backpack.dm
+++ b/code/game/objects/items/weapons/storage/backpack.dm
@@ -51,7 +51,7 @@
/obj/item/storage/backpack/holding
name = "Bag of Holding"
- desc = "A backpack that opens into a localized pocket of Blue Space."
+ desc = "A backpack that opens into a localized pocket of Bluespace."
origin_tech = "bluespace=5;materials=4;engineering=4;plasmatech=5"
icon_state = "holdingpack"
item_state = "holdingpack"
diff --git a/code/game/objects/items/weapons/teleportation.dm b/code/game/objects/items/weapons/teleportation.dm
index 6173b3c30c2..3d0462f5082 100644
--- a/code/game/objects/items/weapons/teleportation.dm
+++ b/code/game/objects/items/weapons/teleportation.dm
@@ -95,7 +95,7 @@ Frequency:
*/
/obj/item/hand_tele
name = "hand tele"
- desc = "A portable item using blue-space technology."
+ desc = "A portable item using bluespace technology."
icon = 'icons/obj/device.dmi'
icon_state = "hand_tele"
item_state = "electronic"
diff --git a/code/game/objects/structures/barsign.dm b/code/game/objects/structures/barsign.dm
index 77795532745..5f17fae3005 100644
--- a/code/game/objects/structures/barsign.dm
+++ b/code/game/objects/structures/barsign.dm
@@ -1,6 +1,6 @@
/obj/structure/sign/barsign // All Signs are 64 by 32 pixels, they take two tiles
name = "Bar Sign"
- desc = "A bar sign with no writing on it"
+ desc = "A bar sign with no writing on it."
icon = 'icons/obj/barsigns.dmi'
icon_state = "empty"
req_access = list(ACCESS_BAR)
@@ -204,7 +204,7 @@
/datum/barsign/slipperyshots
name = "Slippery Shots"
icon = "slipperyshots"
- desc = "Slippery slope to drunkeness with our shots!"
+ desc = "Slippery slope to drunkenness with our shots!"
/datum/barsign/thegreytide
name = "The Grey Tide"
diff --git a/code/game/objects/structures/false_walls.dm b/code/game/objects/structures/false_walls.dm
index 3cbba80da84..35b95972127 100644
--- a/code/game/objects/structures/false_walls.dm
+++ b/code/game/objects/structures/false_walls.dm
@@ -263,7 +263,7 @@
/obj/structure/falsewall/plasma
name = "plasma wall"
- desc = "A wall with plasma plating. This is definately a bad idea."
+ desc = "A wall with plasma plating. This is definitely a bad idea."
icon = 'icons/turf/walls/plasma_wall.dmi'
icon_state = "plasma_wall-0"
base_icon_state = "plasma_wall"
diff --git a/code/game/objects/structures/flora.dm b/code/game/objects/structures/flora.dm
index fd53f9bde45..289d7cbb4ae 100644
--- a/code/game/objects/structures/flora.dm
+++ b/code/game/objects/structures/flora.dm
@@ -293,7 +293,7 @@
//and now these defines
/obj/structure/flora/rock
name = "rock"
- desc = "a rock"
+ desc = "A rock."
icon_state = "rock1"
icon = 'icons/obj/flora/rocks.dmi'
resistance_flags = FIRE_PROOF
@@ -305,7 +305,7 @@
/obj/structure/flora/rock/pile
name = "rocks"
- desc = "some rocks"
+ desc = "Some rocks."
icon_state = "rockpile1"
/obj/structure/flora/rock/pile/Initialize(mapload)
diff --git a/code/game/objects/structures/signs.dm b/code/game/objects/structures/signs.dm
index 48f4bc58607..f6d7233a53f 100644
--- a/code/game/objects/structures/signs.dm
+++ b/code/game/objects/structures/signs.dm
@@ -224,12 +224,12 @@
/obj/structure/sign/mech
name = "\improper mech painting"
- desc = "A painting of a mech"
+ desc = "A painting of a mech."
icon_state = "mech"
/obj/structure/sign/nuke
name = "\improper nuke painting"
- desc = "A painting of a nuke"
+ desc = "A painting of a nuke."
icon_state = "nuke"
/obj/structure/sign/clown
diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm
index d5726436786..ea7d571f444 100644
--- a/code/modules/admin/topic.dm
+++ b/code/modules/admin/topic.dm
@@ -2833,7 +2833,7 @@
else
log_admin("[key_name(usr)] toggled gravity off.", 1)
message_admins("[key_name_admin(usr)] toggled gravity off.", 1)
- GLOB.minor_announcement.Announce("Feedback surge detected in mass-distributions systems. Artifical gravity has been disabled whilst the system reinitializes. Further failures may result in a gravitational collapse and formation of blackholes. Have a nice day.")
+ GLOB.minor_announcement.Announce("Feedback surge detected in mass-distributions systems. Artificial gravity has been disabled whilst the system reinitializes. Further failures may result in a gravitational collapse and formation of blackholes. Have a nice day.")
if("power")
switch(alert("What Would You Like to Do?", "Make All Areas Powered", "Power all APCs", "Repair all APCs", "Repair and Power APCs")) //Alert notification in this code for standarization purposes
diff --git a/code/modules/admin/verbs/striketeam_syndicate.dm b/code/modules/admin/verbs/striketeam_syndicate.dm
index 8fafc1e4fde..765ebc3bf5e 100644
--- a/code/modules/admin/verbs/striketeam_syndicate.dm
+++ b/code/modules/admin/verbs/striketeam_syndicate.dm
@@ -78,8 +78,8 @@ GLOBAL_VAR_INIT(sent_syndicate_strike_team, 0)
//So they don't forget their code or mission.
if(nuke_code)
- new_syndicate_commando.mind.store_memory("Nuke Code: [nuke_code].")
- new_syndicate_commando.mind.store_memory("Mission: [input].")
+ new_syndicate_commando.mind.store_memory("Nuke Code: [nuke_code].")
+ new_syndicate_commando.mind.store_memory("Mission: [input].")
to_chat(new_syndicate_commando, "You are an Elite Syndicate [is_leader ? "TEAM LEADER" : "commando"] in the service of the Syndicate. \nYour current mission is: [input]")
new_syndicate_commando.faction += "syndicate"
diff --git a/code/modules/antagonists/changeling/powers/digitalcamo.dm b/code/modules/antagonists/changeling/powers/digitalcamo.dm
index e3ad8587901..b86a1455655 100644
--- a/code/modules/antagonists/changeling/powers/digitalcamo.dm
+++ b/code/modules/antagonists/changeling/powers/digitalcamo.dm
@@ -1,6 +1,6 @@
/datum/action/changeling/digitalcamo
name = "Digital Camouflage"
- desc = "By evolving the ability to distort our form and proprotions, we defeat common altgorithms used to detect lifeforms on cameras."
+ desc = "By evolving the ability to distort our form and proportions, we defeat common algorithms used to detect lifeforms on cameras."
helptext = "We cannot be tracked by camera while using this skill."
button_icon_state = "digital_camo"
dna_cost = 1
diff --git a/code/modules/antagonists/vampire/vampire_powers/hemomancer_powers.dm b/code/modules/antagonists/vampire/vampire_powers/hemomancer_powers.dm
index 558d4ef8201..19fe443e467 100644
--- a/code/modules/antagonists/vampire/vampire_powers/hemomancer_powers.dm
+++ b/code/modules/antagonists/vampire/vampire_powers/hemomancer_powers.dm
@@ -109,7 +109,7 @@
for(var/mob/living/L in range(distance, T))
if(L.affects_vampire(user))
L.Slowed(slowed_amount)
- L.visible_message("[L] gets ensared in blood tendrils, restricting [L.p_their()] movement!")
+ L.visible_message("[L] gets ensnare in blood tendrils, restricting [L.p_their()] movement!")
new /obj/effect/temp_visual/blood_tendril/long(get_turf(L))
/obj/effect/temp_visual/blood_tendril
diff --git a/code/modules/atmospherics/machinery/components/unary_devices/outlet_injector.dm b/code/modules/atmospherics/machinery/components/unary_devices/outlet_injector.dm
index d347543b658..d800dc799bb 100644
--- a/code/modules/atmospherics/machinery/components/unary_devices/outlet_injector.dm
+++ b/code/modules/atmospherics/machinery/components/unary_devices/outlet_injector.dm
@@ -12,7 +12,7 @@ GLOBAL_LIST_EMPTY(air_injectors)
can_unwrench = TRUE
name = "air injector"
- desc = "Has a valve and pump attached to it"
+ desc = "Has a valve and pump attached to it."
var/injecting = FALSE
diff --git a/code/modules/atmospherics/machinery/components/unary_devices/vent_pump.dm b/code/modules/atmospherics/machinery/components/unary_devices/vent_pump.dm
index 8ce39bbf722..91e7aec6bc6 100644
--- a/code/modules/atmospherics/machinery/components/unary_devices/vent_pump.dm
+++ b/code/modules/atmospherics/machinery/components/unary_devices/vent_pump.dm
@@ -3,11 +3,10 @@
#define PRESSURE_CHECKS 1
/obj/machinery/atmospherics/unary/vent_pump
+ name = "air vent"
+ desc = "Has a valve and pump attached to it."
icon = 'icons/atmos/vent_pump.dmi'
icon_state = "map_vent"
-
- name = "air vent"
- desc = "Has a valve and pump attached to it"
power_state = IDLE_POWER_USE
plane = FLOOR_PLANE
layer = GAS_PIPE_VISIBLE_LAYER + GAS_SCRUBBER_OFFSET
diff --git a/code/modules/atmospherics/machinery/components/unary_devices/vent_scrubber.dm b/code/modules/atmospherics/machinery/components/unary_devices/vent_scrubber.dm
index 086150cdf05..fe3372bf665 100644
--- a/code/modules/atmospherics/machinery/components/unary_devices/vent_scrubber.dm
+++ b/code/modules/atmospherics/machinery/components/unary_devices/vent_scrubber.dm
@@ -1,9 +1,8 @@
/obj/machinery/atmospherics/unary/vent_scrubber
+ name = "air scrubber"
+ desc = "Has a valve and pump attached to it."
icon = 'icons/atmos/vent_scrubber.dmi'
icon_state = "map_scrubber_off"
-
- name = "air scrubber"
- desc = "Has a valve and pump attached to it"
layer = GAS_PIPE_VISIBLE_LAYER + GAS_SCRUBBER_OFFSET
layer_offset = GAS_SCRUBBER_OFFSET
plane = FLOOR_PLANE
diff --git a/code/modules/atmospherics/machinery/pipes/simple/pipe_simple.dm b/code/modules/atmospherics/machinery/pipes/simple/pipe_simple.dm
index 5706a7acdc7..c46515870a8 100644
--- a/code/modules/atmospherics/machinery/pipes/simple/pipe_simple.dm
+++ b/code/modules/atmospherics/machinery/pipes/simple/pipe_simple.dm
@@ -1,9 +1,9 @@
/obj/machinery/atmospherics/pipe/simple
+ name = "pipe"
+ desc = "A one meter section of regular pipe."
icon = 'icons/atmos/pipes.dmi'
icon_state = ""
var/pipe_icon = "" //what kind of pipe it is and from which dmi is the icon manager getting its icons, "" for simple pipes, "hepipe" for HE pipes, "hejunction" for HE junctions
- name = "pipe"
- desc = "A one meter section of regular pipe"
volume = 70
diff --git a/code/modules/awaymissions/mission_code/ruins/oldstation.dm b/code/modules/awaymissions/mission_code/ruins/oldstation.dm
index 8ef738a49c4..1a24c5f1d17 100644
--- a/code/modules/awaymissions/mission_code/ruins/oldstation.dm
+++ b/code/modules/awaymissions/mission_code/ruins/oldstation.dm
@@ -59,7 +59,7 @@
name = "Engineering Voidsuit"
icon_state = "void-red"
item_state = "void"
- desc = "A CentCom engineering dark red space suit. Age has degraded the suit making is difficult to move around in."
+ desc = "A CentCom engineering dark red space suit. Age has degraded the suit making it difficult to move around in."
slowdown = 4
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/multitool)
diff --git a/code/modules/clothing/head/collectable.dm b/code/modules/clothing/head/collectable.dm
index 2c6bf8fdcf8..0e8e7476e5f 100644
--- a/code/modules/clothing/head/collectable.dm
+++ b/code/modules/clothing/head/collectable.dm
@@ -87,7 +87,7 @@
/obj/item/clothing/head/collectable/flatcap
name = "collectable flat cap"
- desc = "A Collectible farmer's Flat Cap!"
+ desc = "A Collectable farmer's Flat Cap!"
icon_state = "flat_cap"
item_state = "detective"
diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm
index 8d65e76743d..d7b345c836b 100644
--- a/code/modules/clothing/head/helmet.dm
+++ b/code/modules/clothing/head/helmet.dm
@@ -215,7 +215,7 @@
/obj/item/clothing/head/blob
name = "blob hat"
- desc = "A collectible hat handed out at the latest Blob Family Reunion."
+ desc = "A collectable hat handed out at the latest Blob Family Reunion."
icon_state = "blobhat"
item_state = "blobhat"
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
diff --git a/code/modules/clothing/suits/bio.dm b/code/modules/clothing/suits/bio.dm
index bee126165ad..392dc0780c9 100644
--- a/code/modules/clothing/suits/bio.dm
+++ b/code/modules/clothing/suits/bio.dm
@@ -2,7 +2,7 @@
/obj/item/clothing/head/bio_hood
name = "bio hood"
icon_state = "bio"
- desc = "A hood that protects the head and face from biological comtaminants."
+ desc = "A hood that protects the head and face from biological contaminants."
permeability_coefficient = 0.01
flags = BLOCKHAIR | THICKMATERIAL
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
diff --git a/code/modules/clothing/suits/wiz_robe.dm b/code/modules/clothing/suits/wiz_robe.dm
index b377654827f..107e5cb847f 100644
--- a/code/modules/clothing/suits/wiz_robe.dm
+++ b/code/modules/clothing/suits/wiz_robe.dm
@@ -82,7 +82,7 @@
/obj/item/clothing/suit/wizrobe
name = "wizard robe"
- desc = "A magnificant, gem-lined robe that seems to radiate power."
+ desc = "A magnificent, gem-lined robe that seems to radiate power."
icon_state = "wizard"
item_state = "wizrobe"
gas_transfer_coefficient = 0.01
@@ -98,7 +98,7 @@
/obj/item/clothing/suit/wizrobe/red
name = "red wizard robe"
- desc = "A magnificant, red, gem-lined robe that seems to radiate power."
+ desc = "A magnificent, red, gem-lined robe that seems to radiate power."
icon_state = "redwizard"
item_state = "redwizrobe"
diff --git a/code/modules/economy/economy_events/economy_events.dm b/code/modules/economy/economy_events/economy_events.dm
index d47788fc385..0b44f007450 100644
--- a/code/modules/economy/economy_events/economy_events.dm
+++ b/code/modules/economy/economy_events/economy_events.dm
@@ -124,7 +124,7 @@
if(prob(20))
newMsg.body = "The Tiger Co-operative have raided [affected_dest.name] today, no doubt on orders from their enigmatic masters. Stealing wildlife, farm animals, medical research materials and kidnapping civilians. Nanotrasen authorities are standing by to counter attempts at bio-terrorism."
else
- newMsg.body = "[pick("The alien species designated \'United Exolitics\'","The alien species designated \'REDACTED\'","An unknown alien species")] have raided [affected_dest.name] today, stealing wildlife, farm animals, medical research materials and kidnapping civilians. It seems they desire to learn more about us, so the Navy will be standing by to accomodate them next time they try."
+ newMsg.body = "[pick("The alien species designated \'United Exolitics\'","The alien species designated \'REDACTED\'","An unknown alien species")] have raided [affected_dest.name] today, stealing wildlife, farm animals, medical research materials and kidnapping civilians. It seems they desire to learn more about us, so the Navy will be standing by to accommodate them next time they try."
if(AI_LIBERATION)
newMsg.body = "A [pick("\'REDACTED\' was detected on","S.E.L.F operative infiltrated","malignant computer virus was detected on","rogue [pick("slicer","hacker")] was apprehended on")] [affected_dest.name] today, and managed to infect [pick("\'REDACTED\'","a sentient sub-system","a class one AI","a sentient defence installation")] before it could be stopped. Many lives were lost as it systematically begin murdering civilians, and considerable work must be done to repair the affected areas."
if(MOURNING)
diff --git a/code/modules/events/prison_break.dm b/code/modules/events/prison_break.dm
index c0a3b0a2aba..90087bc9792 100644
--- a/code/modules/events/prison_break.dm
+++ b/code/modules/events/prison_break.dm
@@ -53,7 +53,7 @@
to_chat(A, "Malicious program detected in the [english_list(areaName)] lighting and airlock control systems by [my_department].")
else
- stack_trace("Could not initate grey-tide. Unable to find suitable containment area.")
+ stack_trace("Could not initiate grey-tide. Unable to find suitable containment area.")
kill()
/datum/event/prison_break/tick()
diff --git a/code/modules/food_and_drinks/drinks/drinks/cans.dm b/code/modules/food_and_drinks/drinks/drinks/cans.dm
index b4b3d5a927f..f3125e60df1 100644
--- a/code/modules/food_and_drinks/drinks/drinks/cans.dm
+++ b/code/modules/food_and_drinks/drinks/drinks/cans.dm
@@ -209,7 +209,7 @@
/obj/item/reagent_containers/food/drinks/cans/thirteenloko
name = "Thirteen Loko"
- desc = "The CMO has advised crew members that consumption of Thirteen Loko may result in seizures, blindness, drunkeness, or even death. Please Drink Responsibly."
+ desc = "The CMO has advised crew members that consumption of Thirteen Loko may result in seizures, blindness, drunkenness, or even death. Please Drink Responsibly."
icon_state = "thirteen_loko"
list_reagents = list("thirteenloko" = 25, "psilocybin" = 5)
diff --git a/code/modules/games/cards.dm b/code/modules/games/cards.dm
index b24bc0215f8..ad4c19fed79 100644
--- a/code/modules/games/cards.dm
+++ b/code/modules/games/cards.dm
@@ -65,7 +65,7 @@
for(var/datum/playingcard/P in H.cards)
cards += P
qdel(H)
- to_chat(user,"You place your cards on the bottom of [src].")
+ to_chat(user,"You place your cards on the bottom of [src].")
update_icon(UPDATE_ICON_STATE)
return
else
diff --git a/code/modules/hydroponics/grown.dm b/code/modules/hydroponics/grown.dm
index df6604dedb2..922c454004e 100644
--- a/code/modules/hydroponics/grown.dm
+++ b/code/modules/hydroponics/grown.dm
@@ -90,7 +90,7 @@
return ..()
if (istype(O, /obj/item/plant_analyzer))
- var/msg = "*---------*\n This is \a [src].\n"
+ var/msg = "*---------*\n This is \a [src].\n"
if(seed)
msg += seed.get_analyzer_text()
var/reag_txt = ""
diff --git a/code/modules/hydroponics/grown/cotton.dm b/code/modules/hydroponics/grown/cotton.dm
index 8c5df5d7786..9a5863d1f16 100644
--- a/code/modules/hydroponics/grown/cotton.dm
+++ b/code/modules/hydroponics/grown/cotton.dm
@@ -1,6 +1,6 @@
/obj/item/seeds/cotton
name = "pack of cotton seeds"
- desc = "A pack of seeds that'll grow into a cotton plant. Assistants make good free labor if neccesary."
+ desc = "A pack of seeds that'll grow into a cotton plant. Assistants make good free labor if necessary."
icon_state = "seed-cotton"
species = "cotton"
plantname = "Cotton"
diff --git a/code/modules/hydroponics/seeds.dm b/code/modules/hydroponics/seeds.dm
index 3d5116990dd..c7de513e5dd 100644
--- a/code/modules/hydroponics/seeds.dm
+++ b/code/modules/hydroponics/seeds.dm
@@ -321,7 +321,7 @@
/obj/item/seeds/attackby(obj/item/O, mob/user, params)
if(istype(O, /obj/item/plant_analyzer))
- to_chat(user, "*---------*\n This is \a [src].")
+ to_chat(user, "*---------*\n This is \a [src].")
var/text = get_analyzer_text()
if(text)
to_chat(user, "[text]")
diff --git a/code/modules/mob/living/carbon/human/human_mob.dm b/code/modules/mob/living/carbon/human/human_mob.dm
index 15ed356d2a6..04072b6cc74 100644
--- a/code/modules/mob/living/carbon/human/human_mob.dm
+++ b/code/modules/mob/living/carbon/human/human_mob.dm
@@ -2044,7 +2044,7 @@ Eyes need to have significantly high darksight to shine unless the mob has the X
if(client)
to_chat(usr, "[src]'s Metainfo:
[sanitize(client.prefs.active_character.metadata)]")
else
- to_chat(usr, "[src] does not have any stored infomation!")
+ to_chat(usr, "[src] does not have any stored information!")
else
to_chat(usr, "OOC Metadata is not supported by this server!")
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm
index 4b12a5016a8..74ee8389674 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm
@@ -29,7 +29,7 @@ Difficulty: Hard
/mob/living/simple_animal/hostile/megafauna/bubblegum
name = "bubblegum"
- desc = "In what passes for a heirarchy among slaughter demons, this one is king."
+ desc = "In what passes for a hierarchy among slaughter demons, this one is king."
health = 2500
maxHealth = 2500
attacktext = "rends"
diff --git a/code/modules/mob/living/simple_animal/hostile/mining/goliath.dm b/code/modules/mob/living/simple_animal/hostile/mining/goliath.dm
index 0f67791af75..bf1e7955811 100644
--- a/code/modules/mob/living/simple_animal/hostile/mining/goliath.dm
+++ b/code/modules/mob/living/simple_animal/hostile/mining/goliath.dm
@@ -1,7 +1,7 @@
//A slow but strong beast that tries to stun using its tentacles
/mob/living/simple_animal/hostile/asteroid/goliath
name = "goliath"
- desc = "A massive beast that uses long tentacles to ensare its prey, threatening them is not advised under any conditions."
+ desc = "A massive beast that uses long tentacles to ensnare its prey, threatening them is not advised under any conditions."
icon = 'icons/mob/lavaland/lavaland_monsters.dmi'
icon_state = "Goliath"
icon_living = "Goliath"
diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/terror_ai.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/terror_ai.dm
index 0b4c2eb96da..07276a401f4 100644
--- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/terror_ai.dm
+++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/terror_ai.dm
@@ -279,7 +279,7 @@
entry_vent = null
return
var/obj/machinery/atmospherics/unary/vent_pump/exit_vent = pick(vents)
- visible_message("[src] scrambles into the ventillation ducts!", "You hear something squeezing through the ventilation ducts.")
+ visible_message("[src] scrambles into the ventilation ducts!", "You hear something squeezing through the ventilation ducts.")
spawn(rand(20,60))
var/original_location = loc
forceMove(exit_vent)
diff --git a/code/modules/mob/living/simple_animal/parrot.dm b/code/modules/mob/living/simple_animal/parrot.dm
index f05d8a2aa99..9442347fc1b 100644
--- a/code/modules/mob/living/simple_animal/parrot.dm
+++ b/code/modules/mob/living/simple_animal/parrot.dm
@@ -26,7 +26,7 @@
/mob/living/simple_animal/parrot
name = "parrot"
- desc = "The parrot squaks, \"It's a parrot! BAWWK!\""
+ desc = "The parrot squawks, \"It's a parrot! BAWWK!\""
icon = 'icons/mob/animal.dmi'
icon_state = "parrot_fly"
icon_living = "parrot_fly"
diff --git a/code/modules/mob/living/simple_animal/slime/slime_emote.dm b/code/modules/mob/living/simple_animal/slime/slime_emote.dm
index c76d2137cd7..5f0282cd750 100644
--- a/code/modules/mob/living/simple_animal/slime/slime_emote.dm
+++ b/code/modules/mob/living/simple_animal/slime/slime_emote.dm
@@ -45,7 +45,7 @@
/datum/emote/living/simple_animal/slime/smile
key = "smile"
- mood = "mischevous"
+ mood = "mischievous"
/datum/emote/living/simple_animal/slime/colon_three
key = ":3"
diff --git a/code/modules/ninja/suit/suit.dm b/code/modules/ninja/suit/suit.dm
index 2d107529f81..950df1be8fc 100644
--- a/code/modules/ninja/suit/suit.dm
+++ b/code/modules/ninja/suit/suit.dm
@@ -9,7 +9,7 @@ Contents:
/obj/item/clothing/suit/space/space_ninja
name = "ninja suit"
- desc = "A unique, vaccum-proof suit of nano-enhanced armor designed specifically for Spider Clan assassins."
+ desc = "A unique, vacuum-proof suit of nano-enhanced armor designed specifically for Spider Clan assassins."
icon_state = "s-ninja"
item_state = "s-ninja_suit"
allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/melee/baton, /obj/item/tank/internals, /obj/item/stock_parts/cell)
diff --git a/code/modules/ninja/suit/suit_initialisation.dm b/code/modules/ninja/suit/suit_initialisation.dm
index b9200d0e771..c589dea4430 100644
--- a/code/modules/ninja/suit/suit_initialisation.dm
+++ b/code/modules/ninja/suit/suit_initialisation.dm
@@ -8,7 +8,7 @@
if(usr.mind.special_role == "Ninja")
if(suitBusy)
- to_chat(usr, "ERROR: Suit systems busy, cannot initiate [suitActive ? "de-activation" : "activation"] protocals at this time.")
+ to_chat(usr, "ERROR: Suit systems busy, cannot initiate [suitActive ? "de-activation" : "activation"] protocols at this time.")
return
suitBusy = 1
@@ -86,7 +86,7 @@
else
suitBusy = 0
- to_chat(usr, "NOTICE: Suit de-activation protocals aborted.")
+ to_chat(usr, "NOTICE: Suit de-activation protocols aborted.")
else
to_chat(usr, "FĆAL �Rr�R: ŧer nt recgnized, c-cntr-r䣧-ç äcked.")
return
diff --git a/code/modules/paperwork/paper.dm b/code/modules/paperwork/paper.dm
index c9de7835d45..e60dffed617 100644
--- a/code/modules/paperwork/paper.dm
+++ b/code/modules/paperwork/paper.dm
@@ -536,7 +536,7 @@
/obj/item/paper/jobs
name = "Job Information"
- info = "Information on all formal jobs that can be assigned on Space Station 13 can be found on this document.
\nThe data will be in the following form.
\nGenerally lower ranking positions come first in this list.
\n
\nJob Name general access>lab access-engine access-systems access (atmosphere control)
\n\tJob Description
\nJob Duties (in no particular order)
\nTips (where applicable)
\n
\nResearch Assistant 1>1-0-0
\n\tThis is probably the lowest level position. Anyone who enters the space station after the initial job\nassignment will automatically receive this position. Access with this is restricted. Head of Personnel should\nappropriate the correct level of assistance.
\n1. Assist the researchers.
\n2. Clean up the labs.
\n3. Prepare materials.
\n
\nStaff Assistant 2>0-0-0
\n\tThis position assists the security officer in his duties. The staff assisstants should primarily br\npatrolling the ship waiting until they are needed to maintain ship safety.\n(Addendum: Updated/Elevated Security Protocols admit issuing of low level weapons to security personnel)
\n1. Patrol ship/Guard key areas
\n2. Assist security officer
\n3. Perform other security duties.
\n
\nTechnical Assistant 1>0-0-1
\n\tThis is yet another low level position. The technical assistant helps the engineer and the statian\ntechnician with the upkeep and maintenance of the station. This job is very important because it usually\ngets to be a heavy workload on station technician and these helpers will alleviate that.
\n1. Assist Station technician and Engineers.
\n2. Perform general maintenance of station.
\n3. Prepare materials.
\n
\nMedical Assistant 1>1-0-0
\n\tThis is the fourth position yet it is slightly less common. This position doesn't have much power\noutside of the med bay. Consider this position like a nurse who helps to upkeep medical records and the\nmaterials (filling syringes and checking vitals)
\n1. Assist the medical personnel.
\n2. Update medical files.
\n3. Prepare materials for medical operations.
\n
\nResearch Technician 2>3-0-0
\n\tThis job is primarily a step up from research assistant. These people generally do not get their own lab\nbut are more hands on in the experimentation process. At this level they are permitted to work as consultants to\nthe others formally.
\n1. Inform superiors of research.
\n2. Perform research alongside of official researchers.
\n
\nDetective 3>2-0-0
\n\tThis job is in most cases slightly boring at best. Their sole duty is to\nperform investigations of crine scenes and analysis of the crime scene. This\nalleviates SOME of the burden from the security officer. This person's duty\nis to draw conclusions as to what happened and testify in court. Said person\nalso should stroe the evidence ly.
\n1. Perform crime-scene investigations/draw conclusions.
\n2. Store and catalogue evidence properly.
\n3. Testify to superiors/inquieries on findings.
\n
\nStation Technician 2>0-2-3
\n\tPeople assigned to this position must work to make sure all the systems aboard Space Station 13 are operable.\nThey should primarily work in the computer lab and repairing faulty equipment. They should work with the\natmospheric technician.
\n1. Maintain SS13 systems.
\n2. Repair equipment.
\n
\nAtmospheric Technician 3>0-0-4
\n\tThese people should primarily work in the atmospheric control center and lab. They have the very important\njob of maintaining the delicate atmosphere on SS13.
\n1. Maintain atmosphere on SS13
\n2. Research atmospheres on the space station. (safely please!)
\n
\nEngineer 2>1-3-0
\n\tPeople working as this should generally have detailed knowledge as to how the propulsion systems on SS13\nwork. They are one of the few classes that have unrestricted access to the engine area.
\n1. Upkeep the engine.
\n2. Prevent fires in the engine.
\n3. Maintain a safe orbit.
\n
\nMedical Researcher 2>5-0-0
\n\tThis position may need a little clarification. Their duty is to make sure that all experiments are safe and\nto conduct experiments that may help to improve the station. They will be generally idle until a new laboratory\nis constructed.
\n1. Make sure the station is kept safe.
\n2. Research medical properties of materials studied of Space Station 13.
\n
\nScientist 2>5-0-0
\n\tThese people study the properties, particularly the toxic properties, of materials handled on SS13.\nTechnically they can also be called Plasma Technicians as plasma is the material they routinly handle.
\n1. Research plasma
\n2. Make sure all plasma is properly handled.
\n
\nMedical Doctor (Officer) 2>0-0-0
\n\tPeople working this job should primarily stay in the medical area. They should make sure everyone goes to\nthe medical bay for treatment and examination. Also they should make sure that medical supplies are kept in\norder.
\n1. Heal wounded people.
\n2. Perform examinations of all personnel.
\n3. Moniter usage of medical equipment.
\n
\nSecurity Officer 3>0-0-0
\n\tThese people should attempt to keep the peace inside the station and make sure the station is kept safe. One\nside duty is to assist in repairing the station. They also work like general maintenance personnel. They are not\ngiven a weapon and must use their own resources.
\n(Addendum: Updated/Elevated Security Protocols admit issuing of weapons to security personnel)
\n1. Maintain order.
\n2. Assist others.
\n3. Repair structural problems.
\n
\nHead of Security 4>5-2-2
\n\tPeople assigned as Head of Security should issue orders to the security staff. They should\nalso carefully moderate the usage of all security equipment. All security matters should be reported to this person.
\n1. Oversee security.
\n2. Assign patrol duties.
\n3. Protect the station and staff.
\n
\nHead of Personnel 4>4-2-2
\n\tPeople assigned as head of personnel will find themselves moderating all actions done by personnel. \nAlso they have the ability to assign jobs and access levels.
\n1. Assign duties.
\n2. Moderate personnel.
\n3. Moderate research.
\n
\nCaptain 5>5-5-5 (unrestricted station wide access)
\n\tThis is the highest position youi can aquire on Space Station 13. They are allowed anywhere inside the\nspace station and therefore should protect their ID card. They also have the ability to assign positions\nand access levels. They should not abuse their power.
\n1. Assign all positions on SS13
\n2. Inspect the station for any problems.
\n3. Perform administrative duties.
\n"
+ info = "Information on all formal jobs that can be assigned on Space Station 13 can be found on this document.
\nThe data will be in the following form.
\nGenerally lower ranking positions come first in this list.
\n
\nJob Name general access>lab access-engine access-systems access (atmosphere control)
\n\tJob Description
\nJob Duties (in no particular order)
\nTips (where applicable)
\n
\nResearch Assistant 1>1-0-0
\n\tThis is probably the lowest level position. Anyone who enters the space station after the initial job\nassignment will automatically receive this position. Access with this is restricted. Head of Personnel should\nappropriate the correct level of assistance.
\n1. Assist the researchers.
\n2. Clean up the labs.
\n3. Prepare materials.
\n
\nStaff Assistant 2>0-0-0
\n\tThis position assists the security officer in his duties. The staff assisstants should primarily br\npatrolling the ship waiting until they are needed to maintain ship safety.\n(Addendum: Updated/Elevated Security Protocols admit issuing of low level weapons to security personnel)
\n1. Patrol ship/Guard key areas
\n2. Assist security officer
\n3. Perform other security duties.
\n
\nTechnical Assistant 1>0-0-1
\n\tThis is yet another low level position. The technical assistant helps the engineer and the statian\ntechnician with the upkeep and maintenance of the station. This job is very important because it usually\ngets to be a heavy workload on station technician and these helpers will alleviate that.
\n1. Assist Station technician and Engineers.
\n2. Perform general maintenance of station.
\n3. Prepare materials.
\n
\nMedical Assistant 1>1-0-0
\n\tThis is the fourth position yet it is slightly less common. This position doesn't have much power\noutside of the med bay. Consider this position like a nurse who helps to upkeep medical records and the\nmaterials (filling syringes and checking vitals)
\n1. Assist the medical personnel.
\n2. Update medical files.
\n3. Prepare materials for medical operations.
\n
\nResearch Technician 2>3-0-0
\n\tThis job is primarily a step up from research assistant. These people generally do not get their own lab\nbut are more hands on in the experimentation process. At this level they are permitted to work as consultants to\nthe others formally.
\n1. Inform superiors of research.
\n2. Perform research alongside of official researchers.
\n
\nDetective 3>2-0-0
\n\tThis job is in most cases slightly boring at best. Their sole duty is to\nperform investigations of crine scenes and analysis of the crime scene. This\nalleviates SOME of the burden from the security officer. This person's duty\nis to draw conclusions as to what happened and testify in court. Said person\nalso should stroe the evidence ly.
\n1. Perform crime-scene investigations/draw conclusions.
\n2. Store and catalogue evidence properly.
\n3. Testify to superiors/inquieries on findings.
\n
\nStation Technician 2>0-2-3
\n\tPeople assigned to this position must work to make sure all the systems aboard Space Station 13 are operable.\nThey should primarily work in the computer lab and repairing faulty equipment. They should work with the\natmospheric technician.
\n1. Maintain SS13 systems.
\n2. Repair equipment.
\n
\nAtmospheric Technician 3>0-0-4
\n\tThese people should primarily work in the atmospheric control center and lab. They have the very important\njob of maintaining the delicate atmosphere on SS13.
\n1. Maintain atmosphere on SS13
\n2. Research atmospheres on the space station. (safely please!)
\n
\nEngineer 2>1-3-0
\n\tPeople working as this should generally have detailed knowledge as to how the propulsion systems on SS13\nwork. They are one of the few classes that have unrestricted access to the engine area.
\n1. Upkeep the engine.
\n2. Prevent fires in the engine.
\n3. Maintain a safe orbit.
\n
\nMedical Researcher 2>5-0-0
\n\tThis position may need a little clarification. Their duty is to make sure that all experiments are safe and\nto conduct experiments that may help to improve the station. They will be generally idle until a new laboratory\nis constructed.
\n1. Make sure the station is kept safe.
\n2. Research medical properties of materials studied of Space Station 13.
\n
\nScientist 2>5-0-0
\n\tThese people study the properties, particularly the toxic properties, of materials handled on SS13.\nTechnically they can also be called Plasma Technicians as plasma is the material they routinly handle.
\n1. Research plasma
\n2. Make sure all plasma is properly handled.
\n
\nMedical Doctor (Officer) 2>0-0-0
\n\tPeople working this job should primarily stay in the medical area. They should make sure everyone goes to\nthe medical bay for treatment and examination. Also they should make sure that medical supplies are kept in\norder.
\n1. Heal wounded people.
\n2. Perform examinations of all personnel.
\n3. Moniter usage of medical equipment.
\n
\nSecurity Officer 3>0-0-0
\n\tThese people should attempt to keep the peace inside the station and make sure the station is kept safe. One\nside duty is to assist in repairing the station. They also work like general maintenance personnel. They are not\ngiven a weapon and must use their own resources.
\n(Addendum: Updated/Elevated Security Protocols admit issuing of weapons to security personnel)
\n1. Maintain order.
\n2. Assist others.
\n3. Repair structural problems.
\n
\nHead of Security 4>5-2-2
\n\tPeople assigned as Head of Security should issue orders to the security staff. They should\nalso carefully moderate the usage of all security equipment. All security matters should be reported to this person.
\n1. Oversee security.
\n2. Assign patrol duties.
\n3. Protect the station and staff.
\n
\nHead of Personnel 4>4-2-2
\n\tPeople assigned as head of personnel will find themselves moderating all actions done by personnel. \nAlso they have the ability to assign jobs and access levels.
\n1. Assign duties.
\n2. Moderate personnel.
\n3. Moderate research.
\n
\nCaptain 5>5-5-5 (unrestricted station wide access)
\n\tThis is the highest position you can acquire on Space Station 13. They are allowed anywhere inside the\nspace station and therefore should protect their ID card. They also have the ability to assign positions\nand access levels. They should not abuse their power.
\n1. Assign all positions on SS13
\n2. Inspect the station for any problems.
\n3. Perform administrative duties.
\n"
/obj/item/paper/photograph
name = "photo"
@@ -606,7 +606,7 @@
/obj/item/paper/jobs
name = "Job Information"
- info = "Information on all formal jobs that can be assigned on Space Station 13 can be found on this document.
\nThe data will be in the following form.
\nGenerally lower ranking positions come first in this list.
\n
\nJob Name general access>lab access-engine access-systems access (atmosphere control)
\n\tJob Description
\nJob Duties (in no particular order)
\nTips (where applicable)
\n
\nResearch Assistant 1>1-0-0
\n\tThis is probably the lowest level position. Anyone who enters the space station after the initial job\nassignment will automatically receive this position. Access with this is restricted. Head of Personnel should\nappropriate the correct level of assistance.
\n1. Assist the researchers.
\n2. Clean up the labs.
\n3. Prepare materials.
\n
\nStaff Assistant 2>0-0-0
\n\tThis position assists the security officer in his duties. The staff assisstants should primarily br\npatrolling the ship waiting until they are needed to maintain ship safety.\n(Addendum: Updated/Elevated Security Protocols admit issuing of low level weapons to security personnel)
\n1. Patrol ship/Guard key areas
\n2. Assist security officer
\n3. Perform other security duties.
\n
\nTechnical Assistant 1>0-0-1
\n\tThis is yet another low level position. The technical assistant helps the engineer and the statian\ntechnician with the upkeep and maintenance of the station. This job is very important because it usually\ngets to be a heavy workload on station technician and these helpers will alleviate that.
\n1. Assist Station technician and Engineers.
\n2. Perform general maintenance of station.
\n3. Prepare materials.
\n
\nMedical Assistant 1>1-0-0
\n\tThis is the fourth position yet it is slightly less common. This position doesn't have much power\noutside of the med bay. Consider this position like a nurse who helps to upkeep medical records and the\nmaterials (filling syringes and checking vitals)
\n1. Assist the medical personnel.
\n2. Update medical files.
\n3. Prepare materials for medical operations.
\n
\nResearch Technician 2>3-0-0
\n\tThis job is primarily a step up from research assistant. These people generally do not get their own lab\nbut are more hands on in the experimentation process. At this level they are permitted to work as consultants to\nthe others formally.
\n1. Inform superiors of research.
\n2. Perform research alongside of official researchers.
\n
\nDetective 3>2-0-0
\n\tThis job is in most cases slightly boring at best. Their sole duty is to\nperform investigations of crine scenes and analysis of the crime scene. This\nalleviates SOME of the burden from the security officer. This person's duty\nis to draw conclusions as to what happened and testify in court. Said person\nalso should stroe the evidence ly.
\n1. Perform crime-scene investigations/draw conclusions.
\n2. Store and catalogue evidence properly.
\n3. Testify to superiors/inquieries on findings.
\n
\nStation Technician 2>0-2-3
\n\tPeople assigned to this position must work to make sure all the systems aboard Space Station 13 are operable.\nThey should primarily work in the computer lab and repairing faulty equipment. They should work with the\natmospheric technician.
\n1. Maintain SS13 systems.
\n2. Repair equipment.
\n
\nAtmospheric Technician 3>0-0-4
\n\tThese people should primarily work in the atmospheric control center and lab. They have the very important\njob of maintaining the delicate atmosphere on SS13.
\n1. Maintain atmosphere on SS13
\n2. Research atmospheres on the space station. (safely please!)
\n
\nEngineer 2>1-3-0
\n\tPeople working as this should generally have detailed knowledge as to how the propulsion systems on SS13\nwork. They are one of the few classes that have unrestricted access to the engine area.
\n1. Upkeep the engine.
\n2. Prevent fires in the engine.
\n3. Maintain a safe orbit.
\n
\nMedical Researcher 2>5-0-0
\n\tThis position may need a little clarification. Their duty is to make sure that all experiments are safe and\nto conduct experiments that may help to improve the station. They will be generally idle until a new laboratory\nis constructed.
\n1. Make sure the station is kept safe.
\n2. Research medical properties of materials studied of Space Station 13.
\n
\nScientist 2>5-0-0
\n\tThese people study the properties, particularly the toxic properties, of materials handled on SS13.\nTechnically they can also be called Plasma Technicians as plasma is the material they routinly handle.
\n1. Research plasma
\n2. Make sure all plasma is properly handled.
\n
\nMedical Doctor (Officer) 2>0-0-0
\n\tPeople working this job should primarily stay in the medical area. They should make sure everyone goes to\nthe medical bay for treatment and examination. Also they should make sure that medical supplies are kept in\norder.
\n1. Heal wounded people.
\n2. Perform examinations of all personnel.
\n3. Moniter usage of medical equipment.
\n
\nSecurity Officer 3>0-0-0
\n\tThese people should attempt to keep the peace inside the station and make sure the station is kept safe. One\nside duty is to assist in repairing the station. They also work like general maintenance personnel. They are not\ngiven a weapon and must use their own resources.
\n(Addendum: Updated/Elevated Security Protocols admit issuing of weapons to security personnel)
\n1. Maintain order.
\n2. Assist others.
\n3. Repair structural problems.
\n
\nHead of Security 4>5-2-2
\n\tPeople assigned as Head of Security should issue orders to the security staff. They should\nalso carefully moderate the usage of all security equipment. All security matters should be reported to this person.
\n1. Oversee security.
\n2. Assign patrol duties.
\n3. Protect the station and staff.
\n
\nHead of Personnel 4>4-2-2
\n\tPeople assigned as head of personnel will find themselves moderating all actions done by personnel. \nAlso they have the ability to assign jobs and access levels.
\n1. Assign duties.
\n2. Moderate personnel.
\n3. Moderate research.
\n
\nCaptain 5>5-5-5 (unrestricted station wide access)
\n\tThis is the highest position youi can aquire on Space Station 13. They are allowed anywhere inside the\nspace station and therefore should protect their ID card. They also have the ability to assign positions\nand access levels. They should not abuse their power.
\n1. Assign all positions on SS13
\n2. Inspect the station for any problems.
\n3. Perform administrative duties.
\n"
+ info = "Information on all formal jobs that can be assigned on Space Station 13 can be found on this document.
\nThe data will be in the following form.
\nGenerally lower ranking positions come first in this list.
\n
\nJob Name general access>lab access-engine access-systems access (atmosphere control)
\n\tJob Description
\nJob Duties (in no particular order)
\nTips (where applicable)
\n
\nResearch Assistant 1>1-0-0
\n\tThis is probably the lowest level position. Anyone who enters the space station after the initial job\nassignment will automatically receive this position. Access with this is restricted. Head of Personnel should\nappropriate the correct level of assistance.
\n1. Assist the researchers.
\n2. Clean up the labs.
\n3. Prepare materials.
\n
\nStaff Assistant 2>0-0-0
\n\tThis position assists the security officer in his duties. The staff assisstants should primarily br\npatrolling the ship waiting until they are needed to maintain ship safety.\n(Addendum: Updated/Elevated Security Protocols admit issuing of low level weapons to security personnel)
\n1. Patrol ship/Guard key areas
\n2. Assist security officer
\n3. Perform other security duties.
\n
\nTechnical Assistant 1>0-0-1
\n\tThis is yet another low level position. The technical assistant helps the engineer and the statian\ntechnician with the upkeep and maintenance of the station. This job is very important because it usually\ngets to be a heavy workload on station technician and these helpers will alleviate that.
\n1. Assist Station technician and Engineers.
\n2. Perform general maintenance of station.
\n3. Prepare materials.
\n
\nMedical Assistant 1>1-0-0
\n\tThis is the fourth position yet it is slightly less common. This position doesn't have much power\noutside of the med bay. Consider this position like a nurse who helps to upkeep medical records and the\nmaterials (filling syringes and checking vitals)
\n1. Assist the medical personnel.
\n2. Update medical files.
\n3. Prepare materials for medical operations.
\n
\nResearch Technician 2>3-0-0
\n\tThis job is primarily a step up from research assistant. These people generally do not get their own lab\nbut are more hands on in the experimentation process. At this level they are permitted to work as consultants to\nthe others formally.
\n1. Inform superiors of research.
\n2. Perform research alongside of official researchers.
\n
\nDetective 3>2-0-0
\n\tThis job is in most cases slightly boring at best. Their sole duty is to\nperform investigations of crine scenes and analysis of the crime scene. This\nalleviates SOME of the burden from the security officer. This person's duty\nis to draw conclusions as to what happened and testify in court. Said person\nalso should stroe the evidence ly.
\n1. Perform crime-scene investigations/draw conclusions.
\n2. Store and catalogue evidence properly.
\n3. Testify to superiors/inquieries on findings.
\n
\nStation Technician 2>0-2-3
\n\tPeople assigned to this position must work to make sure all the systems aboard Space Station 13 are operable.\nThey should primarily work in the computer lab and repairing faulty equipment. They should work with the\natmospheric technician.
\n1. Maintain SS13 systems.
\n2. Repair equipment.
\n
\nAtmospheric Technician 3>0-0-4
\n\tThese people should primarily work in the atmospheric control center and lab. They have the very important\njob of maintaining the delicate atmosphere on SS13.
\n1. Maintain atmosphere on SS13
\n2. Research atmospheres on the space station. (safely please!)
\n
\nEngineer 2>1-3-0
\n\tPeople working as this should generally have detailed knowledge as to how the propulsion systems on SS13\nwork. They are one of the few classes that have unrestricted access to the engine area.
\n1. Upkeep the engine.
\n2. Prevent fires in the engine.
\n3. Maintain a safe orbit.
\n
\nMedical Researcher 2>5-0-0
\n\tThis position may need a little clarification. Their duty is to make sure that all experiments are safe and\nto conduct experiments that may help to improve the station. They will be generally idle until a new laboratory\nis constructed.
\n1. Make sure the station is kept safe.
\n2. Research medical properties of materials studied of Space Station 13.
\n
\nScientist 2>5-0-0
\n\tThese people study the properties, particularly the toxic properties, of materials handled on SS13.\nTechnically they can also be called Plasma Technicians as plasma is the material they routinly handle.
\n1. Research plasma
\n2. Make sure all plasma is properly handled.
\n
\nMedical Doctor (Officer) 2>0-0-0
\n\tPeople working this job should primarily stay in the medical area. They should make sure everyone goes to\nthe medical bay for treatment and examination. Also they should make sure that medical supplies are kept in\norder.
\n1. Heal wounded people.
\n2. Perform examinations of all personnel.
\n3. Moniter usage of medical equipment.
\n
\nSecurity Officer 3>0-0-0
\n\tThese people should attempt to keep the peace inside the station and make sure the station is kept safe. One\nside duty is to assist in repairing the station. They also work like general maintenance personnel. They are not\ngiven a weapon and must use their own resources.
\n(Addendum: Updated/Elevated Security Protocols admit issuing of weapons to security personnel)
\n1. Maintain order.
\n2. Assist others.
\n3. Repair structural problems.
\n
\nHead of Security 4>5-2-2
\n\tPeople assigned as Head of Security should issue orders to the security staff. They should\nalso carefully moderate the usage of all security equipment. All security matters should be reported to this person.
\n1. Oversee security.
\n2. Assign patrol duties.
\n3. Protect the station and staff.
\n
\nHead of Personnel 4>4-2-2
\n\tPeople assigned as head of personnel will find themselves moderating all actions done by personnel. \nAlso they have the ability to assign jobs and access levels.
\n1. Assign duties.
\n2. Moderate personnel.
\n3. Moderate research.
\n
\nCaptain 5>5-5-5 (unrestricted station wide access)
\n\tThis is the highest position you can acquire on Space Station 13. They are allowed anywhere inside the\nspace station and therefore should protect their ID card. They also have the ability to assign positions\nand access levels. They should not abuse their power.
\n1. Assign all positions on SS13
\n2. Inspect the station for any problems.
\n3. Perform administrative duties.
\n"
/obj/item/paper/photograph
name = "photo"
diff --git a/code/modules/paperwork/pen.dm b/code/modules/paperwork/pen.dm
index 9a7cd5f6c38..f3b19a0f536 100644
--- a/code/modules/paperwork/pen.dm
+++ b/code/modules/paperwork/pen.dm
@@ -46,7 +46,7 @@
colour = "gray"
/obj/item/pen/invisible
- desc = "It's an invisble pen marker."
+ desc = "It's an invisible pen marker."
icon_state = "pen"
colour = "white"
diff --git a/code/modules/reagents/chemistry/reagents/alcohol.dm b/code/modules/reagents/chemistry/reagents/alcohol.dm
index 15179aef865..d21ccb5f7ef 100644
--- a/code/modules/reagents/chemistry/reagents/alcohol.dm
+++ b/code/modules/reagents/chemistry/reagents/alcohol.dm
@@ -780,14 +780,14 @@
/datum/reagent/consumable/ethanol/singulo
name = "Singulo"
id = "singulo"
- description = "A blue-space beverage!"
+ description = "A bluespace beverage!"
reagent_state = LIQUID
color = "#2E6671" // rgb: 46, 102, 113
dizzy_adj = 30 SECONDS
alcohol_perc = 0.7
drink_icon = "singulo"
drink_name = "Singulo"
- drink_desc = "A blue-space beverage."
+ drink_desc = "A bluespace beverage."
taste_description = "infinity"
/datum/reagent/consumable/ethanol/sbiten
diff --git a/code/modules/recycling/disposal.dm b/code/modules/recycling/disposal.dm
index bef07c38e6e..ad8bcc3470c 100644
--- a/code/modules/recycling/disposal.dm
+++ b/code/modules/recycling/disposal.dm
@@ -1044,7 +1044,7 @@
/obj/structure/disposalpipe/sortjunction
name = "disposal sort junction"
icon_state = "pipe-j1s"
- var/list/sort_type = list(1)
+ var/list/sort_type = list(1)
var/sort_type_txt //Look at the list called TAGGERLOCATIONS in /code/_globalvars/lists/flavor_misc.dm and cry
var/posdir = 0
var/negdir = 0
@@ -1414,7 +1414,7 @@
add_fingerprint(user)
if(mode == FALSE)
- to_chat(user, "You remove the screws around the power connection.")
+ to_chat(user, "You remove the screws around the power connection.")
else if(mode == TRUE)
to_chat(user, "You attach the screws around the power connection.")
I.play_tool_sound(src)
diff --git a/code/modules/research/designs/bluespace_designs.dm b/code/modules/research/designs/bluespace_designs.dm
index e128238844d..504991597b9 100644
--- a/code/modules/research/designs/bluespace_designs.dm
+++ b/code/modules/research/designs/bluespace_designs.dm
@@ -13,7 +13,7 @@
/datum/design/bag_holding
name = "Bag of Holding"
- desc = "A backpack that opens into a localized pocket of Blue Space."
+ desc = "A backpack that opens into a localized pocket of Bluespace."
id = "bag_holding"
req_tech = list("bluespace" = 7, "materials" = 5, "engineering" = 7, "plasmatech" = 6)
build_type = PROTOLATHE
@@ -23,7 +23,7 @@
/datum/design/bluespace_belt
name = "Belt of Holding"
- desc = "An astonishingly complex belt popularized by a rich blue-space technology magnate."
+ desc = "An astonishingly complex belt popularized by a rich bluespace technology magnate."
id = "bluespace_belt"
req_tech = list("bluespace" = 7, "materials" = 5, "engineering" = 6, "plasmatech" = 6)
build_type = PROTOLATHE
@@ -73,7 +73,7 @@
/datum/design/beacon
name = "Tracking Beacon"
- desc = "A blue space tracking beacon."
+ desc = "A bluespace tracking beacon."
id = "beacon"
req_tech = list("bluespace" = 1)
build_type = PROTOLATHE
diff --git a/code/modules/research/designs/janitorial_designs.dm b/code/modules/research/designs/janitorial_designs.dm
index bf253a9e168..966e5e20e72 100644
--- a/code/modules/research/designs/janitorial_designs.dm
+++ b/code/modules/research/designs/janitorial_designs.dm
@@ -12,7 +12,7 @@
category = list("Janitorial")
/datum/design/blutrash
- name = "Trashbag of Holding"
+ name = "Trash Bag of Holding"
desc = "An advanced trash bag with bluespace properties; capable of holding a plethora of garbage."
id = "blutrash"
req_tech = list("materials" = 5, "bluespace" = 4, "engineering" = 4, "plasmatech" = 3)
@@ -43,7 +43,7 @@
/datum/design/light_replacer
name = "Light Replacer"
- desc = "A device to automatically replace lights. Refill with working lightbulbs."
+ desc = "A device to automatically replace lights. Refill with working light bulbs."
id = "light_replacer"
req_tech = list("magnets" = 3, "engineering" = 4)
build_type = PROTOLATHE
diff --git a/code/modules/research/research.dm b/code/modules/research/research.dm
index 114eafd0fc3..ba73dcac72a 100644
--- a/code/modules/research/research.dm
+++ b/code/modules/research/research.dm
@@ -268,8 +268,8 @@ research holder datum.
max_level = 7
/datum/tech/bluespace
- name = "'Blue-space' Research"
- desc = "Research into the sub-reality known as 'blue-space'."
+ name = "'Bluespace' Research"
+ desc = "Research into the sub-reality known as 'bluespace'."
id = "bluespace"
max_level = 7
rare = 2
diff --git a/code/modules/supply/supply_packs/pack_miscellaneous.dm b/code/modules/supply/supply_packs/pack_miscellaneous.dm
index 99210fc9826..9c92d448e5a 100644
--- a/code/modules/supply/supply_packs/pack_miscellaneous.dm
+++ b/code/modules/supply/supply_packs/pack_miscellaneous.dm
@@ -284,7 +284,7 @@
/obj/item/clothing/head/collectable/slime,
/obj/item/clothing/head/collectable/xenom,
/obj/item/clothing/head/collectable/petehat)
- name = "Collectible Hats Crate"
+ name = "Collectable Hats Crate"
cost = 2500
containername = "collectable hats crate! Brought to you by Bass.inc!"
diff --git a/code/modules/surgery/bones.dm b/code/modules/surgery/bones.dm
index a2c1c0ab57c..321bdae4995 100644
--- a/code/modules/surgery/bones.dm
+++ b/code/modules/surgery/bones.dm
@@ -68,7 +68,7 @@
/datum/surgery_step/glue_bone/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(
- " [user] applies some [tool] to [target]'s bone in [affected.name]",
+ " [user] applies some [tool] to [target]'s bone in [affected.name].",
" You apply some [tool] to [target]'s bone in [affected.name] with \the [tool]."
)
diff --git a/code/modules/surgery/generic.dm b/code/modules/surgery/generic.dm
index 3c313a2b50f..d2af34214f8 100644
--- a/code/modules/surgery/generic.dm
+++ b/code/modules/surgery/generic.dm
@@ -74,7 +74,7 @@
/datum/surgery_step/generic/clamp_bleeders/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(
- " [user] clamps bleeders in [target]'s [affected.name] with \the [tool].",
+ " [user] clamps bleeders in [target]'s [affected.name] with \the [tool].",
" You clamp bleeders in [target]'s [affected.name] with \the [tool]."
)
spread_germs_to_organ(affected, user, tool)
diff --git a/code/modules/surgery/organs_internal.dm b/code/modules/surgery/organs_internal.dm
index 71b7b5b240d..600a350f81f 100644
--- a/code/modules/surgery/organs_internal.dm
+++ b/code/modules/surgery/organs_internal.dm
@@ -769,7 +769,7 @@
return ..()
/datum/surgery_step/retract_carapace/end_step(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
- var/msg = " [user] keeps the incision open on [target]'s [target_zone] with [tool]."
+ var/msg = " [user] keeps the incision open on [target]'s [target_zone] with [tool]."
var/self_msg = " You keep the incision open on [target]'s [target_zone] with [tool]."
if(target_zone == BODY_ZONE_CHEST)
msg = " [user] keeps the ribcage open on [target]'s torso with [tool]."
diff --git a/code/modules/surgery/robotics.dm b/code/modules/surgery/robotics.dm
index 49cbc7c67ec..d1500469cf3 100644
--- a/code/modules/surgery/robotics.dm
+++ b/code/modules/surgery/robotics.dm
@@ -580,7 +580,7 @@
/datum/surgery_step/robotics/manipulate_robotic_organs/install_mmi/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message(
- " [user]'s hand slips!.",
+ " [user]'s hand slips!",
" Your hand slips!"
)
return SURGERY_STEP_RETRY