diff --git a/code/game/machinery/doors/firedoor.dm b/code/game/machinery/doors/firedoor.dm index 4948080f0c9..d0dddc804c9 100644 --- a/code/game/machinery/doors/firedoor.dm +++ b/code/game/machinery/doors/firedoor.dm @@ -129,7 +129,7 @@ o += "" else o += "" - o += "[celsius]Celsius " + o += "[celsius]�C " o += "" o += "[pressure]kPa" usr << o diff --git a/code/game/objects/items/devices/radio/radio.dm b/code/game/objects/items/devices/radio/radio.dm index 81a24644715..9a21c681bd0 100644 --- a/code/game/objects/items/devices/radio/radio.dm +++ b/code/game/objects/items/devices/radio/radio.dm @@ -197,6 +197,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use return wires.IsIndexCut(index) /obj/item/device/radio/proc/autosay(var/message, var/from, var/channel) //BS12 EDIT + testing("Autosaying.") var/datum/radio_frequency/connection = null if(channel && channels && channels.len > 0) if (channel == "department") @@ -210,7 +211,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use return if (!connection) return - + testing("Generating new AI for autosay.") var/mob/living/silicon/ai/A = new /mob/living/silicon/ai(src, null, null, 1) Broadcast_Message(connection, A, 0, "*garbled automated announcement*", src, diff --git a/code/modules/mob/living/say.dm b/code/modules/mob/living/say.dm index 7b0eccab48b..adbbceae792 100644 --- a/code/modules/mob/living/say.dm +++ b/code/modules/mob/living/say.dm @@ -32,7 +32,7 @@ var/list/department_radio_keys = list( ":U" = "Supply", "#U" = "Supply", ".U" = "Supply", ":G" = "changeling", "#G" = "changeling", ".G" = "changeling" - /* //kinda localization -- rastaf0 + //kinda localization -- rastaf0 //same keys as above, but on russian keyboard layout. This file uses cp1251 as encoding. ":ê" = "right hand", "#ê" = "right hand", ".ê" = "right hand", ":ä" = "left hand", "#ä" = "left hand", ".ä" = "left hand", @@ -48,7 +48,7 @@ var/list/department_radio_keys = list( ":ô" = "alientalk", "#ô" = "alientalk", ".ô" = "alientalk", ":å" = "Syndicate", "#å" = "Syndicate", ".å" = "Syndicate", ":é" = "Supply", "#é" = "Supply", ".é" = "Supply", - ":ï" = "changeling", "#ï" = "changeling", ".ï" = "changeling" */ + ":ï" = "changeling", "#ï" = "changeling", ".ï" = "changeling" ) /mob/living/proc/binarycheck() diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm index 7a5e2a5e644..2236d1f1662 100644 --- a/code/modules/mob/living/silicon/ai/ai.dm +++ b/code/modules/mob/living/silicon/ai/ai.dm @@ -56,6 +56,7 @@ var/list/ai_list = list() var/last_announcement = "" /mob/living/silicon/ai/New(loc, var/datum/ai_laws/L, var/obj/item/device/mmi/B, var/safety = 0) + testing("Spawning new AI.") var/list/possibleNames = ai_names var/pickedName = null @@ -84,7 +85,7 @@ var/list/ai_list = list() make_laws() verbs += /mob/living/silicon/ai/proc/show_laws_verb - + testing("Spawning new AI, stage 2.") aiPDA = new/obj/item/device/pda/ai(src) aiPDA.owner = name aiPDA.ownjob = "AI" @@ -95,7 +96,7 @@ var/list/ai_list = list() aiRadio.myAi = src aiCamera = new/obj/item/device/camera/siliconcam/ai_camera(src) - + testing("Spawning new AI, stage 3.") if (istype(loc, /turf)) verbs.Add(/mob/living/silicon/ai/proc/ai_network_change, \ /mob/living/silicon/ai/proc/ai_statuschange, /mob/living/silicon/ai/proc/ai_hologram_change, \ @@ -147,7 +148,7 @@ var/list/ai_list = list() ai_list += src ..() return - + testing("Spawning new AI, done.") /mob/living/silicon/ai/Destroy() ai_list -= src ..() diff --git a/code/modules/mob/new_player/new_player.dm b/code/modules/mob/new_player/new_player.dm index 31102e8775e..e1f26d66104 100644 --- a/code/modules/mob/new_player/new_player.dm +++ b/code/modules/mob/new_player/new_player.dm @@ -291,6 +291,7 @@ proc/AttemptLateSpawn(rank) + testing("Attempting late spawn of [src], [usr]") if (src != usr) return 0 if(!ticker || ticker.current_state != GAME_STATE_PLAYING) @@ -329,7 +330,9 @@ proc/AnnounceArrival(var/mob/living/carbon/human/character, var/rank) + testing("Announcing arrival.") if (ticker.current_state == GAME_STATE_PLAYING) + testing("Announcing arrival of [character.real_name].") var/obj/item/device/radio/intercom/a = new /obj/item/device/radio/intercom(null)// BS12 EDIT Arrivals Announcement Computer, rather than the AI. if(character.mind.role_alt_title) rank = character.mind.role_alt_title