diff --git a/code/game/jobs/job/support.dm b/code/game/jobs/job/support.dm
index 8a90da80dfa..4f0c1aa0d64 100644
--- a/code/game/jobs/job/support.dm
+++ b/code/game/jobs/job/support.dm
@@ -272,6 +272,8 @@
/obj/item/instrument/bikehorn = 1
)
+ implants = list(/obj/item/implant/sad_trombone)
+
backpack = /obj/item/storage/backpack/clown
satchel = /obj/item/storage/backpack/clown
dufflebag = /obj/item/storage/backpack/duffel/clown
diff --git a/code/game/objects/items/weapons/implants/implant_clown.dm b/code/game/objects/items/weapons/implants/implant_clown.dm
new file mode 100644
index 00000000000..bb5170fced6
--- /dev/null
+++ b/code/game/objects/items/weapons/implants/implant_clown.dm
@@ -0,0 +1,29 @@
+/obj/item/implant/sad_trombone
+ name = "sad trombone implant"
+ activated = FALSE
+
+/obj/item/implant/sad_trombone/get_data()
+ var/dat = {"Implant Specifications:
+ Name: Honk Co. Sad Trombone Implant
+ Life: Activates upon death.
+ "}
+ return dat
+
+/obj/item/implant/sad_trombone/trigger(emote, mob/source, force)
+ if(force && emote == "deathgasp")
+ playsound(loc, 'sound/misc/sadtrombone.ogg', 50, FALSE)
+
+/obj/item/implanter/sad_trombone
+ name = "implanter (sad trombone)"
+
+/obj/item/implanter/sad_trombone/New() //gross
+ imp = new /obj/item/implant/sad_trombone
+ ..()
+
+/obj/item/implantcase/sad_trombone
+ name = "implant case - 'Sad Trombone'"
+ desc = "A glass case containing a sad trombone implant."
+
+/obj/item/implantcase/sad_trombone/New() //gross
+ imp = new /obj/item/implant/sad_trombone
+ ..()
diff --git a/code/modules/mob/living/simple_animal/hostile/mining/hivelord.dm b/code/modules/mob/living/simple_animal/hostile/mining/hivelord.dm
index 4f526d2e119..a2972b7d14f 100644
--- a/code/modules/mob/living/simple_animal/hostile/mining/hivelord.dm
+++ b/code/modules/mob/living/simple_animal/hostile/mining/hivelord.dm
@@ -384,6 +384,8 @@
backpack_contents += list(/obj/item/stack/sheet/mineral/bananium = pickweight(list( 1 = 3, 2 = 2, 3 = 1)))
if(prob(10))
l_pocket = pickweight(list(/obj/item/bikehorn/golden = 3, /obj/item/bikehorn/airhorn= 1 ))
+ if(prob(10))
+ r_pocket = /obj/item/implanter/sad_trombone
if("Golem")
mob_species = pick(list(/datum/species/golem/adamantine, /datum/species/golem/plasma, /datum/species/golem/diamond, /datum/species/golem/gold, /datum/species/golem/silver, /datum/species/golem/plasteel, /datum/species/golem/titanium, /datum/species/golem/plastitanium))
if(prob(30))
diff --git a/code/modules/research/designs/medical_designs.dm b/code/modules/research/designs/medical_designs.dm
index 32a570a9964..ef0c984596a 100644
--- a/code/modules/research/designs/medical_designs.dm
+++ b/code/modules/research/designs/medical_designs.dm
@@ -527,12 +527,22 @@
name = "Chemical Implant Case"
desc = "A glass case containing an implant."
id = "implant_chem"
- req_tech = list("materials" = 3, "biotech" = 5,)
+ req_tech = list("materials" = 3, "biotech" = 5)
build_type = PROTOLATHE
materials = list(MAT_GLASS = 700)
build_path = /obj/item/implantcase/chem
category = list("Medical")
+/datum/design/implant_sadtrombone
+ name = "Sad Trombone Implant Case"
+ desc = "Makes death amusing."
+ id = "implant_trombone"
+ req_tech = list("materials" = 3, "biotech" = 5)
+ build_type = PROTOLATHE
+ materials = list(MAT_GLASS = 500, MAT_BANANIUM = 500)
+ build_path = /obj/item/implantcase/sad_trombone
+ category = list("Medical")
+
/datum/design/implant_tracking
name = "Tracking Implant Case"
desc = "A glass case containing an implant."
diff --git a/paradise.dme b/paradise.dme
index 362e7c2a6ce..f787871e9b9 100644
--- a/paradise.dme
+++ b/paradise.dme
@@ -996,6 +996,7 @@
#include "code\game\objects\items\weapons\implants\implant.dm"
#include "code\game\objects\items\weapons\implants\implant_abductor.dm"
#include "code\game\objects\items\weapons\implants\implant_chem.dm"
+#include "code\game\objects\items\weapons\implants\implant_clown.dm"
#include "code\game\objects\items\weapons\implants\implant_death_alarm.dm"
#include "code\game\objects\items\weapons\implants\implant_explosive.dm"
#include "code\game\objects\items\weapons\implants\implant_freedom.dm"