diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm
index 139a3868f1d..0f8d3e2bb63 100644
--- a/code/modules/mob/living/carbon/human/human_defense.dm
+++ b/code/modules/mob/living/carbon/human/human_defense.dm
@@ -39,7 +39,7 @@ emp_act
if(mind?.martial_art?.deflection_chance) //Some martial arts users can deflect projectiles!
if(!lying && !HAS_TRAIT(src, TRAIT_HULK) && mind.martial_art.try_deflect(src)) //But only if they're not lying down, and hulks can't do it
add_attack_logs(P.firer, src, "hit by [P.type] but got deflected by martial arts '[mind.martial_art]'")
- visible_message("[src] deflects the projectile; [p_they()] can't be hit with ranged weapons!", "You deflect the projectile!")
+ visible_message("[src] deflects the projectile!", "You deflect the projectile!")
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, TRUE)
if(mind.martial_art.reroute_deflection)
P.firer = src