diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index eecff996b82..94d7ac8f745 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -1185,8 +1185,6 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc see_in_dark = (G.darkness_view ? see_in_dark + G.darkness_view : species.darksight) // Otherwise we keep our darkness view with togglable nightvision. if(G.vision_flags) // MESONS sight |= G.vision_flags - if(!druggy) - see_invisible = SEE_INVISIBLE_MINIMUM if(!G.see_darkness) see_invisible = SEE_INVISIBLE_MINIMUM /* HUD shit goes here, as long as it doesn't modify sight flags */