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Update smartfridge types, merge branch 'master' of https://github.com/ParadiseSS13/Paradise into powernet
Conflicts: _maps/map_files/cyberiad/cyberiad.dmm
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@@ -36,8 +36,8 @@ var/list/uplink_items = list()
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/datum/nano_item_lists
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var/list/items_nano
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var/list/items_reference
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var/list/items_reference
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// You can change the order of the list by putting datums before/after one another OR
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// you can use the last variable to make sure it appears last, well have the category appear last.
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@@ -61,7 +61,7 @@ var/list/uplink_items = list()
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U.used_TC += cost
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feedback_add_details("traitor_uplink_items_bought", name)
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return new item(loc)
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/datum/uplink_item/proc/description()
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if(!desc)
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// Fallback description
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@@ -71,7 +71,7 @@ var/list/uplink_items = list()
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/datum/uplink_item/proc/buy(var/obj/item/device/uplink/hidden/U, var/mob/user)
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..()
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if(!istype(U))
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return 0
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@@ -119,7 +119,7 @@ var/list/uplink_items = list()
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desc = "A grenade that explodes into HONK! brand banana peels that are genetically modified to be extra slippery and extrude caustic acid when stepped on"
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reference = "BG"
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item = /obj/item/weapon/grenade/clown_grenade
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cost = 8
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cost = 5
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job = list("Clown")
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//Chef
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@@ -763,7 +763,7 @@ var/list/uplink_items = list()
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/datum/uplink_item/implants/uplink
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name = "Uplink Implant"
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desc = "An implant injected into the body, and later activated using a bodily gesture to open an uplink with 5 telecrystals. The ability for an agent to open an uplink after their posessions have been stripped from them makes this implant excellent for escaping confinement."
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reference = "UI"
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reference = "UI"
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item = /obj/item/weapon/implanter/uplink
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cost = 14
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surplus = 0
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@@ -840,7 +840,7 @@ var/list/uplink_items = list()
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desc = "Picking this choice will send you a random item from the list. Useful for when you cannot think of a strategy to finish your objectives with."
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reference = "RAIT"
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item = /obj/item/weapon/storage/box/syndicate
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cost = 0
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cost = 0
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/datum/uplink_item/badass/random/spawn_item(var/turf/loc, var/obj/item/device/uplink/U)
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