mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 03:27:05 +01:00
Their
This commit is contained in:
@@ -95,7 +95,7 @@
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to_chat(M, "<span class='userdanger'>[user] blinds you with the flash!</span>")
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if(M.weakeyes)
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M.Stun(2)
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M.visible_message("<span class='disarm'>[M] gasps and shields their eyes!</span>", "<span class='userdanger'>You gasp and shields your eyes!</span>")
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M.visible_message("<span class='disarm'>[M] gasps and shields [M.p_their()] eyes!</span>", "<span class='userdanger'>You gasp and shields your eyes!</span>")
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else
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visible_message("<span class='disarm'>[user] fails to blind [M] with the flash!</span>")
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to_chat(user, "<span class='warning'>You fail to blind [M] with the flash!</span>")
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@@ -123,7 +123,7 @@
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for(var/obj/item/borg/combat/shield/S in R.module.modules)
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if(R.activated(S))
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add_attack_logs(user, M, "Flashed with [src]")
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user.visible_message("<span class='disarm'>[user] tries to overloads [M]'s sensors with the [src.name], but is blocked by [M]'s shield!</span>", "<span class='danger'>You try to overload [M]'s sensors with the [src.name], but are blocked by their shield!</span>")
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user.visible_message("<span class='disarm'>[user] tries to overloads [M]'s sensors with the [src.name], but is blocked by [M]'s shield!</span>", "<span class='danger'>You try to overload [M]'s sensors with the [src.name], but are blocked by [M.p_their()] shield!</span>")
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return 1
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add_attack_logs(user, M, "Flashed with [src]")
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if(M.flash_eyes(affect_silicon = 1))
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@@ -109,11 +109,11 @@
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//20% chance to actually hit the eyes
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if(prob(effectchance * diode.rating) && C.flash_eyes(severity))
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outmsg = "<span class='notice'>You blind [C] by shining [src] in their eyes.</span>"
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outmsg = "<span class='notice'>You blind [C] by shining [src] in [C.p_their()] eyes.</span>"
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if(C.weakeyes)
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C.Stun(1)
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else
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outmsg = "<span class='warning'>You fail to blind [C] by shining [src] at their eyes!</span>"
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outmsg = "<span class='warning'>You fail to blind [C] by shining [src] at [C.p_their()] eyes!</span>"
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//robots and AI
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else if(issilicon(target))
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@@ -123,11 +123,11 @@
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S.flash_eyes(affect_silicon = 1)
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S.Weaken(rand(5,10))
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to_chat(S, "<span class='warning'>Your sensors were overloaded by a laser!</span>")
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outmsg = "<span class='notice'>You overload [S] by shining [src] at their sensors.</span>"
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outmsg = "<span class='notice'>You overload [S] by shining [src] at [S.p_their()] sensors.</span>"
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add_attack_logs(user, S, "shone [src] in their eyes")
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else
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outmsg = "<span class='notice'>You fail to overload [S] by shining [src] at their sensors.</span>"
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outmsg = "<span class='notice'>You fail to overload [S] by shining [src] at [S.p_their()] sensors.</span>"
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//cameras
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else if(istype(target, /obj/machinery/camera))
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@@ -54,7 +54,7 @@ var/list/world_uplinks = list()
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dat += "Telecrystals left: [src.uses]<BR>"
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dat += "<HR>"
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dat += "<B>Request item:</B><BR>"
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dat += "<I>Each item costs a number of telecrystals as indicated by the number following their name.</I><br>"
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dat += "<I>Each item costs a number of telecrystals as indicated by the number following its name.</I><br>"
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var/category_items = 1
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for(var/category in ItemsCategory)
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@@ -211,7 +211,7 @@
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to_chat(user, "<span class='notice'>You remove the splint from [H]'s [limb].</span>")
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return
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if(M == user)
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user.visible_message("<span class='notice'>[user] starts to apply [src] to their [limb].</span>", \
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user.visible_message("<span class='notice'>[user] starts to apply [src] to [user.p_their()] [limb].</span>", \
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"<span class='notice'>You start to apply [src] to your [limb].</span>", \
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"<span class='notice'>You hear something being wrapped.</span>")
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if(!do_mob(user, H, self_delay))
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@@ -531,7 +531,7 @@ obj/item/toy/cards/deck/attackby(obj/item/toy/cards/cardhand/C, mob/living/user,
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to_chat(user, "<span class='notice'>The hand of cards is stuck to your hand, you can't add it to the deck!</span>")
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return
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cards += C.currenthand
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user.visible_message("<span class='notice'>[user] puts their hand of cards in the deck.</span>", "<span class='notice'>You put the hand of cards in the deck.</span>")
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user.visible_message("<span class='notice'>[user] puts [user.p_their()] hand of cards in the deck.</span>", "<span class='notice'>You put the hand of cards in the deck.</span>")
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qdel(C)
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else
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to_chat(user, "<span class='notice'>You can't mix cards from other decks.</span>")
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@@ -637,7 +637,7 @@ obj/item/toy/cards/cardhand/attackby(obj/item/toy/cards/singlecard/C, mob/living
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if(C.parentdeck == parentdeck)
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currenthand += C.cardname
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user.unEquip(C)
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user.visible_message("<span class='notice'>[user] adds a card to their hand.</span>", "<span class='notice'>You add the [C.cardname] to your hand.</span>")
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user.visible_message("<span class='notice'>[user] adds a card to [user.p_their()] hand.</span>", "<span class='notice'>You add the [C.cardname] to your hand.</span>")
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interact(user)
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if(currenthand.len > 4)
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icon_state = "[deckstyle]_hand5"
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@@ -1393,7 +1393,7 @@ obj/item/toy/cards/deck/syndicate/black
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if(!(user.has_organ("head"))) //For sanity
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to_chat(user, "<span class='notice'>Playing this game without a head would be classed as cheating.</span>")
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return
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user.visible_message("<span class='danger'>[user] points [src] at their head, ready to pull the trigger!</span>")
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user.visible_message("<span class='danger'>[user] points [src] at [user.p_their()] head, ready to pull the trigger!</span>")
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if(do_after(user, 30, target = user))
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if(bullet_position > 1)
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user.visible_message("<span class='danger'>*click*</span>")
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@@ -1407,7 +1407,7 @@ obj/item/toy/cards/deck/syndicate/black
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user.apply_damage(200, BRUTE, "head", sharp = 1, used_weapon = "Self-inflicted gunshot wound to the head.")
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user.death()
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else
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user.visible_message("<span class='danger'>[user] lowers [src] from their head.</span>")
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user.visible_message("<span class='danger'>[user] lowers [src] from [user.p_their()] head.</span>")
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/obj/item/toy/russian_revolver/proc/spin_cylinder()
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bullet_position = rand(1,6)
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@@ -1662,7 +1662,7 @@ obj/item/toy/cards/deck/syndicate/black
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/obj/item/toy/eight_ball/attack_self(mob/user as mob)
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if(!cooldown)
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var/answer = pick(possible_answers)
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user.visible_message("<span class='notice'>[user] focuses on their question and [use_action]...</span>")
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user.visible_message("<span class='notice'>[user] focuses on [user.p_their()] question and [use_action]...</span>")
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user.visible_message("<span class='notice'>[bicon(src)] The [src] says \"[answer]\"</span>")
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spawn(30)
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cooldown = 0
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@@ -63,7 +63,7 @@
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to_chat(user, "<span class='notice'>You need to wipe off the old lipstick first!</span>")
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return
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if(H == user)
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user.visible_message("<span class='notice'>[user] does their lips with \the [src].</span>", \
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user.visible_message("<span class='notice'>[user] does [user.p_their()] lips with \the [src].</span>", \
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"<span class='notice'>You take a moment to apply \the [src]. Perfect!</span>")
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H.lip_style = "lipstick"
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H.lip_color = colour
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@@ -106,7 +106,7 @@
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to_chat(user, "<span class='notice'>Already clean-shaven.</span>")
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return
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if(H == user) //shaving yourself
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user.visible_message("<span class='notice'>[user] starts to shave their facial hair with \the [src].</span>", \
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user.visible_message("<span class='notice'>[user] starts to shave [user.p_their()] facial hair with [src].</span>", \
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"<span class='notice'>You take a moment shave your facial hair with \the [src].</span>")
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if(do_after(user, 50 * toolspeed, target = H))
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user.visible_message("<span class='notice'>[user] shaves \his facial hair clean with the [src].</span>", \
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@@ -140,7 +140,7 @@
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to_chat(user, "<span class='warning'>Your razor isn't going to cut through tentacles.</span>")
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return
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if(H == user) //shaving yourself
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user.visible_message("<span class='warning'>[user] starts to shave their head with \the [src].</span>", \
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user.visible_message("<span class='warning'>[user] starts to shave [user.p_their()] head with [src].</span>", \
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"<span class='warning'>You start to shave your head with \the [src].</span>")
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if(do_after(user, 50 * toolspeed, target = H))
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user.visible_message("<span class='notice'>[user] shaves \his head with \the [src].</span>", \
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@@ -103,7 +103,7 @@
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to_chat(user, "<span class='warning'>\The [src] lets out a weak hiss and doesn't react!</span>")
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return
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if(user && (CLUMSY in user.mutations) && prob(75))
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user.visible_message("<span class='warning'>[user] loses their grip on [src], causing it to go off!</span>", "<span class='userdanger'>[src] slips out of your hands and goes off!</span>")
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user.visible_message("<span class='warning'>[user] loses [user.p_their()] grip on [src], causing it to go off!</span>", "<span class='userdanger'>[src] slips out of your hands and goes off!</span>")
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user.drop_item()
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if(prob(10))
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target = get_turf(user)
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@@ -114,7 +114,7 @@
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playsound(loc, 'sound/goonstation/misc/Scissor.ogg', 100, 1)
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if(do_after(user, 50 * toolspeed, target = H))
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playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
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user.visible_message("<span class='danger'>[user] abruptly stops cutting [M]'s hair and slices their throat!</span>", "<span class='danger'>You stop cutting [M]'s hair and slice their throat!</span>") //Just a little off the top.
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user.visible_message("<span class='danger'>[user] abruptly stops cutting [M]'s hair and slices [M.p_their()] throat!</span>", "<span class='danger'>You stop cutting [M]'s hair and slice [M.p_their()] throat!</span>") //Just a little off the top.
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H.AdjustLoseBreath(10) //30 Oxy damage over time
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H.apply_damage(18, BRUTE, "head", sharp =1, used_weapon = "scissors")
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var/turf/location = get_turf(src)
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@@ -40,7 +40,7 @@
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cant_hold = list(/obj/item/disk/nuclear)
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/obj/item/storage/bag/trash/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] puts the [src.name] over their head and starts chomping at the insides! Disgusting!</span>")
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user.visible_message("<span class='suicide'>[user] puts the [name] over [user.p_their()] head and starts chomping at the insides! Disgusting!</span>")
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playsound(loc, 'sound/items/eatfood.ogg', 50, 1, -1)
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return (TOXLOSS)
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@@ -453,9 +453,9 @@
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sleep(rand(2,4))
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if( droppedSomething )
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if( foundtable )
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user.visible_message("<span class='notice'>[user] unloads their service tray.</span>")
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user.visible_message("<span class='notice'>[user] unloads [user.p_their()] service tray.</span>")
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else
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user.visible_message("<span class='notice'>[user] drops all the items on their tray.</span>")
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user.visible_message("<span class='notice'>[user] drops all the items on [user.p_their()] tray.</span>")
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return ..()
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@@ -73,7 +73,7 @@
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user.put_in_active_hand(s_drill)
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/obj/item/wrench/power/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is pressing [src] against their head! It looks like [user.p_theyre()] trying to commit suicide!")
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user.visible_message("<span class='suicide'>[user] is pressing [src] against [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!")
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return (BRUTELOSS)
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/obj/item/wrench/medical
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@@ -86,7 +86,7 @@
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attack_verb = list("wrenched", "medicaled", "tapped", "jabbed", "whacked")
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/obj/item/wrench/medical/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is praying to the medical wrench to take their soul. It looks like [user.p_theyre()] trying to commit suicide!</span>")
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user.visible_message("<span class='suicide'>[user] is praying to the medical wrench to take [user.p_their()] soul. It looks like [user.p_theyre()] trying to commit suicide!</span>")
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// TODO Make them glow with the power of the M E D I C A L W R E N C H
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// during their ascension
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@@ -139,7 +139,7 @@
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toolspeed = 0.5
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/obj/item/screwdriver/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is stabbing [src] into their [pick("temple", "heart")]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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user.visible_message("<span class='suicide'>[user] is stabbing [src] into [user.p_their()] [pick("temple", "heart")]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return(BRUTELOSS)
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/obj/item/screwdriver/New(loc, var/param_color = null)
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@@ -192,7 +192,7 @@
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toolspeed = 0.25
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/obj/item/screwdriver/power/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is putting [src] to their temple. It looks like [user.p_theyre()] trying to commit suicide!</span>")
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user.visible_message("<span class='suicide'>[user] is putting [src] to [user.p_their()] temple. It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return(BRUTELOSS)
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/obj/item/screwdriver/power/attack_self(mob/user)
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@@ -247,7 +247,7 @@
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..()
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/obj/item/wirecutters/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is cutting at their arteries with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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user.visible_message("<span class='suicide'>[user] is cutting at [user.p_their()] arteries with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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playsound(loc, usesound, 50, 1, -1)
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return (BRUTELOSS)
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@@ -281,7 +281,7 @@
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toolspeed = 0.25
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/obj/item/wirecutters/power/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is wrapping \the [src] around their neck. It looks like they're trying to rip their head off!</span>")
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user.visible_message("<span class='suicide'>[user] is wrapping \the [src] around [user.p_their()] neck. It looks like [user.p_theyre()] trying to rip [user.p_their()] head off!</span>")
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playsound(loc, 'sound/items/jaws_cut.ogg', 50, 1, -1)
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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@@ -338,7 +338,7 @@
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to_chat(user, "It contains [get_fuel()] unit\s of fuel out of [max_fuel].")
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/obj/item/weldingtool/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] welds their every orifice closed! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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user.visible_message("<span class='suicide'>[user] welds [user.p_their()] every orifice closed! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return (FIRELOSS)
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/obj/item/weldingtool/proc/update_torch()
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@@ -699,7 +699,7 @@ obj/item/weldingtool/experimental/process()
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var/airlock_open_time = 100 // Time required to open powered airlocks
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/obj/item/crowbar/power/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is putting their head in [src]. It looks like [user.p_theyre()] trying to commit suicide!</span>")
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user.visible_message("<span class='suicide'>[user] is putting [user.p_their()] head in [src]. It looks like [user.p_theyre()] trying to commit suicide!</span>")
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playsound(loc, 'sound/items/jaws_pry.ogg', 50, 1, -1)
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return (BRUTELOSS)
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@@ -742,7 +742,7 @@
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if(charged)
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charged--
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Z.take_organ_damage(0,30)
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user.visible_message("<span class='danger'>[user] slams the charged axe into [Z.name] with all their might!</span>")
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user.visible_message("<span class='danger'>[user] slams the charged axe into [Z.name] with all [user.p_their()] might!</span>")
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playsound(loc, 'sound/magic/lightningbolt.ogg', 5, 1)
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var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread
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sparks.set_up(1, 1, src)
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@@ -548,7 +548,7 @@
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var/washing_face = 0
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if(selected_area in list("head", "mouth", "eyes"))
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washing_face = 1
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user.visible_message("<span class='notice'>[user] starts washing their [washing_face ? "face" : "hands"]...</span>", \
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user.visible_message("<span class='notice'>[user] starts washing [user.p_their()] [washing_face ? "face" : "hands"]...</span>", \
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"<span class='notice'>You start washing your [washing_face ? "face" : "hands"]...</span>")
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busy = 1
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@@ -558,7 +558,7 @@
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busy = 0
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user.visible_message("<span class='notice'>[user] washes their [washing_face ? "face" : "hands"] using [src].</span>", \
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user.visible_message("<span class='notice'>[user] washes [user.p_their()] [washing_face ? "face" : "hands"] using [src].</span>", \
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"<span class='notice'>You wash your [washing_face ? "face" : "hands"] using [src].</span>")
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if(washing_face)
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if(ishuman(user))
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