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Their
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@@ -109,11 +109,11 @@
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//20% chance to actually hit the eyes
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if(prob(effectchance * diode.rating) && C.flash_eyes(severity))
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outmsg = "<span class='notice'>You blind [C] by shining [src] in their eyes.</span>"
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outmsg = "<span class='notice'>You blind [C] by shining [src] in [C.p_their()] eyes.</span>"
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if(C.weakeyes)
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C.Stun(1)
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else
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outmsg = "<span class='warning'>You fail to blind [C] by shining [src] at their eyes!</span>"
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outmsg = "<span class='warning'>You fail to blind [C] by shining [src] at [C.p_their()] eyes!</span>"
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//robots and AI
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else if(issilicon(target))
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@@ -123,11 +123,11 @@
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S.flash_eyes(affect_silicon = 1)
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S.Weaken(rand(5,10))
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to_chat(S, "<span class='warning'>Your sensors were overloaded by a laser!</span>")
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outmsg = "<span class='notice'>You overload [S] by shining [src] at their sensors.</span>"
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outmsg = "<span class='notice'>You overload [S] by shining [src] at [S.p_their()] sensors.</span>"
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add_attack_logs(user, S, "shone [src] in their eyes")
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else
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outmsg = "<span class='notice'>You fail to overload [S] by shining [src] at their sensors.</span>"
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outmsg = "<span class='notice'>You fail to overload [S] by shining [src] at [S.p_their()] sensors.</span>"
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//cameras
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else if(istype(target, /obj/machinery/camera))
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