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Nuke Ops Rework Phase 2
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@@ -1181,7 +1181,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
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if(copytext(hud.icon_state,1,4) == "hud") //ugly, but icon comparison is worse, I believe
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client.images.Remove(hud)
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client.screen.Remove(global_hud.blurry, global_hud.druggy, global_hud.vimpaired, global_hud.darkMask/*, global_hud.nvg*/)
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client.screen.Remove(global_hud.blurry, global_hud.druggy, global_hud.vimpaired, global_hud.darkMask,/* global_hud.nvg*/)
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update_action_buttons()
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@@ -1319,7 +1319,8 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
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sight |= G.vision_flags
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if(!druggy)
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see_invisible = SEE_INVISIBLE_MINIMUM
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if(istype(G,/obj/item/clothing/glasses/night))
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see_invisible = SEE_INVISIBLE_MINIMUM
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/* HUD shit goes here, as long as it doesn't modify sight flags */
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// The purpose of this is to stop xray and w/e from preventing you from using huds -- Love, Doohl
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