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Nuke Ops Rework Phase 2
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@@ -8,12 +8,12 @@
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embed = 1
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sharp = 1
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on_hit(var/atom/target, var/blocked = 0)
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/* on_hit(var/atom/target, var/blocked = 0)
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if (..(target, blocked))
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var/mob/living/L = target
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shake_camera(L, 3, 2)
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return 1
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return 0
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return 0 */
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/obj/item/projectile/bullet/weakbullet
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damage = 5
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