mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 19:44:09 +01:00
Adds four new departmental tools (#20822)
* engineering crowbar * engineering crowbar map changes * command multitool description overhaul * command multitool inhands * security wirecutters * security wirecutters map changes * science welder * crowbar weight class * science welder suicide act * welder map edits * oagh fixes "the the research welding tool" in its suicide act * cargo screwdriver * immobilize > stun * cargo screwdriver mapping in * sirryan review * lewcc review * oops * comment clarification Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * forgor 💀 I forgot to stage the changes to this file before the last commit --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
This commit is contained in:
@@ -69,6 +69,42 @@
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item_state = "crowbar_large"
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toolspeed = 0.5
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/obj/item/crowbar/engineering
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name = "engineering crowbar"
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desc = "It's a big crowbar, perfect for fending off those assistants trying to get at your gloves."
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force = 12
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//w_class = WEIGHT_CLASS_NORMAL Commented out so it can fit in belts
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throw_speed = 3
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throw_range = 3
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materials = list(MAT_METAL = 400)
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icon_state = "crowbar_eng"
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item_state = "crowbar_eng"
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belt_icon = "crowbar_eng"
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toolspeed = 0.5
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/obj/item/crowbar/engineering/suicide_act(mob/living/user)
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if(!user)
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return
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user.visible_message("<span class='suicide'>[user] looks up and hooks [src] into a ceiling tile! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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user.Immobilize(10 SECONDS)
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playsound(loc, 'sound/items/crowbar.ogg', 50, TRUE, -1)
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sleep(2 SECONDS)
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add_fingerprint(user)
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to_chat(user, "<span class='userdanger'>You pry open the ceiling tile above you and look beyond it.. oh God, what the hell is <i>that?!</i></span>")
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user.emote("scream")
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animate_fading_leap_up(user)
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for(var/obj/item/W in user)
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user.unEquip(W)
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user.dust()
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return OBLITERATION
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/obj/item/crowbar/cyborg
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name = "hydraulic crowbar"
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desc = "A hydraulic prying tool, compact but powerful. Designed to replace crowbar in construction cyborgs."
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@@ -112,8 +112,10 @@
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name = "command multitool"
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desc = "Used for pulsing wires to test which to cut. Not recommended by the Captain."
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icon_state = "multitool_command"
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item_state = "multitool_command"
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belt_icon = "multitool_command"
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toolspeed = 0.95 //command those wires / that fireaxe cabinet!
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var/list/victims = list()
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/obj/item/multitool/command/suicide_act(mob/living/user)
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user.visible_message("<span class='suicide'>[user] is attempting to command the command multitool! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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@@ -121,13 +123,19 @@
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if(!user)
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return
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user.Stun(10 SECONDS)
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playsound(loc, 'sound/effects/supermatter.ogg', 50, TRUE, -1)
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user.Immobilize(10 SECONDS)
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sleep(20)
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add_fingerprint(user)
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desc += " Its screen displays the text \"[user.name]: executed for mutiny.\""
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var/base_desc = "Used for pulsing wires to test which to cut. Not recommended by the Captain. Its screen displays the text \""
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victims += user.name
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if(length(victims) < 3)
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desc = base_desc + english_list(victims) + ": executed for mutiny.\""
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else
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desc = base_desc + english_list(victims) + ", all executed for mutiny. Impressive.\""
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playsound(loc, 'sound/effects/supermatter.ogg', 50, TRUE, -1)
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for(var/obj/item/W in user)
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user.unEquip(W)
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@@ -67,6 +67,29 @@
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random_color = FALSE
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resistance_flags = FIRE_PROOF | ACID_PROOF
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/obj/item/screwdriver/cargo
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name = "cargo screwdriver"
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desc = "A brownish screwdriver belonging to the supply department. Unfortunately, it can't do all the paperwork for you..."
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icon_state = "screwdriver_cargo"
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belt_icon = "screwdriver_cargo"
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toolspeed = 0.75
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random_color = FALSE
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/obj/item/screwdriver/cargo/suicide_act(mob/living/user)
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if(!user)
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return
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user.visible_message("<span class='suicide'>[user] is trying to take [src]'s independence! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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user.Immobilize(10 SECONDS)
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sleep(2 SECONDS)
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add_fingerprint(user)
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user.visible_message("<span class='warn'>[src] retaliates viciously!</span>", "<span class='userdanger'>[src] retaliates viciously!</span>")
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playsound(loc, hitsound, 50, TRUE, -1)
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return BRUTELOSS
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/obj/item/screwdriver/abductor
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name = "alien screwdriver"
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desc = "An ultrasonic screwdriver."
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@@ -213,6 +213,34 @@
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desc = "An advanced welder designed to be used in robotic systems."
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toolspeed = 0.5
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/obj/item/weldingtool/research
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name = "research welding tool"
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desc = "A scratched-up welder that's been modified many times. Is it still the same tool?"
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icon_state = "welder_research"
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item_state = "welder_research"
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belt_icon = "welder_research"
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maximum_fuel = 40
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toolspeed = 0.75
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light_intensity = 1
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/obj/item/weldingtool/research/suicide_act(mob/living/user)
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if(!user)
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return
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user.visible_message("<span class='suicide'>[user] is tinkering with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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to_chat(user, "<span class='notice'> You begin tinkering with [src]...")
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user.Immobilize(10 SECONDS)
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sleep(2 SECONDS)
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add_fingerprint(user)
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user.visible_message("<span class='danger'>[src] blows up in [user]'s face!</span>", "<span class='userdanger'>Oh, shit!</span>")
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playsound(loc, "sound/effects/explosion1.ogg", 50, TRUE, -1)
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user.gib()
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return OBLITERATION
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/obj/item/weldingtool/mini
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name = "emergency welding tool"
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desc = "A miniature welder used during emergencies."
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@@ -47,6 +47,38 @@
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playsound(loc, usesound, 50, 1, -1)
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return BRUTELOSS
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/obj/item/wirecutters/security
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name = "security wirecutters"
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desc = "A pair of wirecutters with a tactical grip and robust build."
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icon_state = "cutters_sec"
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belt_icon = "wirecutters_sec"
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item_state = "cutters_red" //shh
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attack_verb = list("reformed", "robusted", "102'd") //102: battery in space law
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force = 9 //same as seclites
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toolspeed = 0.75
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random_color = FALSE
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/obj/item/wirecutters/security/suicide_act(mob/living/user)
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if(!user)
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return
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user.visible_message("<span class='suicide'>[user] is cutting [user.p_themselves()] free from the mortal coil! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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user.Immobilize(10 SECONDS)
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sleep(2 SECONDS)
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add_fingerprint(user)
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playsound(loc, usesound, 50, TRUE, -1)
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new /obj/item/restraints/handcuffs/cable/zipties/used(user.loc)
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for(var/obj/item/W in user)
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user.unEquip(W)
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user.dust()
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return OBLITERATION
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/obj/item/wirecutters/brass
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name = "brass wirecutters"
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desc = "A pair of wirecutters made of brass. The handle feels freezing cold to the touch."
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@@ -97,8 +97,8 @@
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animate(filter, alpha = 110, time = 3, loop = -1)
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animate(alpha = 40, time = 6)
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// Stun stops them from wandering off
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user.Stun(10 SECONDS)
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// Immobilize stops them from wandering off and dropping the wrench
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user.Immobilize(10 SECONDS)
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playsound(loc, 'sound/effects/pray.ogg', 50, 1, -1)
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// Let the sound effect finish playing
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