Uses define instead of "bombs" for styling reason. Fixes IED not logging into investigate due to its special mechanism.

This commit is contained in:
Ansari
2018-05-18 12:23:08 +08:00
parent 792f3ada27
commit dd417c006b
9 changed files with 13 additions and 10 deletions
@@ -63,7 +63,7 @@
A.holder = src
A.toggle_secure() //this calls update_icon(), which calls update_icon() on the holder (i.e. the bomb).
investigate_log("[key_name(user)] attached a [A] to a transfer valve.", "bombs")
investigate_log("[key_name(user)] attached a [A] to a transfer valve.", INVESTIGATE_BOMB)
msg_admin_attack("[key_name_admin(user)]attached [A] to a transfer valve.")
log_game("[key_name_admin(user)] attached [A] to a transfer valve.")
attacher = user
@@ -204,7 +204,7 @@
var/mob/mob = get_mob_by_key(src.fingerprintslast)
investigate_log("Bomb valve opened at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with [attached_device ? attached_device : "no device"], attached by [attacher_name]. Last touched by: [key_name(mob)]", "bombs")
investigate_log("Bomb valve opened at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with [attached_device ? attached_device : "no device"], attached by [attacher_name]. Last touched by: [key_name(mob)]", INVESTIGATE_BOMB)
message_admins("Bomb valve opened at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a> with [attached_device ? attached_device : "no device"], attached by [attacher_name]. Last touched by: [key_name_admin(mob)]")
log_game("Bomb valve opened at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with [attached_device ? attached_device : "no device"], attached by [attacher_name]. Last touched by: [key_name(mob)]")
merge_gases()
+1 -1
View File
@@ -159,7 +159,7 @@
var/turf/bombturf = get_turf(src)
var/area/A = get_area(bombturf)
investigate_log("E20 detonated at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with a roll of [result]. Triggered by: [key_name(user)]", "bombs")
investigate_log("E20 detonated at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with a roll of [result]. Triggered by: [key_name(user)]", INVESTIGATE_BOMB)
message_admins("E20 detonated at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a> with a roll of [result]. Triggered by: [key_name_admin(user)]")
log_game("E20 detonated at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with a roll of [result]. Triggered by: [key_name(user)]")
@@ -102,7 +102,7 @@
// This used to go before the assembly check, but that has absolutely zero to do with priming the damn thing. You could spam the admins with it.
message_admins("[key_name_admin(usr)] has primed a [name] for detonation at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a> [contained].")
log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) [contained].")
investigate_log("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])[contained].", "bombs")
investigate_log("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])[contained].", INVESTIGATE_BOMB)
to_chat(user, "<span class='warning'>You prime the [name]! [det_time / 10] second\s!</span>")
playsound(user.loc, 'sound/weapons/armbomb.ogg', 60, 1)
active = 1
@@ -49,7 +49,8 @@
var/area/A = get_area(bombturf)
message_admins("[ADMIN_LOOKUPFLW(user)] has primed a [name] for detonation at [ADMIN_COORDJMP(bombturf)].")
log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] [COORD(bombturf)].")
log_game("[key_name(user)] has primed a [name] for detonation at [A.name] [COORD(bombturf)].")
investigate_log("[key_name(user)] has primed a [name] for detonation at [A.name] [COORD(bombturf)])", INVESTIGATE_BOMB)
if(iscarbon(user))
var/mob/living/carbon/C = user
C.throw_mode_on()
@@ -66,7 +66,7 @@
var/area/A = get_area(bombturf)
message_admins("[key_name_admin(usr)] has primed a [name] for detonation at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>")
log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])")
investigate_log ("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])", "bombs")
investigate_log("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])", INVESTIGATE_BOMB)
if(iscarbon(user))
var/mob/living/carbon/C = user
C.throw_mode_on()