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Uses define instead of "bombs" for styling reason. Fixes IED not logging into investigate due to its special mechanism.
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@@ -114,7 +114,7 @@
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timing = !timing
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if(timing && istype(holder, /obj/item/transfer_valve))
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message_admins("[key_name_admin(usr)] activated [src] attachment on [holder].")
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investigate_log("[key_name(usr)] activated [src] attachment for [loc]", "bomb")
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investigate_log("[key_name(usr)] activated [src] attachment for [loc]", INVESTIGATE_BOMB)
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log_game("[key_name(usr)] activated [src] attachment for [loc]")
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update_icon()
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if(href_list["reset"])
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