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combat defib tweaks, moved out of the medikit (#20379)
* moves the combat defib out of the first aid kit, tweaks both costs * no more synthflesh patches * i just a little stupid Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * we just a little stupid * deletes stims, really not needed webedit lol --------- Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
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@@ -185,7 +185,9 @@
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/obj/item/storage/firstaid/tactical/populate_contents()
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new /obj/item/reagent_containers/hypospray/combat(src)
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new /obj/item/reagent_containers/applicator/dual/syndi(src) // Because you ain't got no time to look at what damage dey taking yo
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new /obj/item/defibrillator/compact/combat/loaded(src)
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new /obj/item/reagent_containers/hypospray/autoinjector/emergency_nuclear(src)
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new /obj/item/reagent_containers/hypospray/autoinjector/emergency_nuclear(src)
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new /obj/item/storage/pill_bottle/painkillers(src)
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new /obj/item/clothing/glasses/hud/health/night(src)
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/obj/item/storage/firstaid/tactical/empty/populate_contents()
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