combat defib tweaks, moved out of the medikit (#20379)

* moves the combat defib out of the first aid kit, tweaks both costs

* no more synthflesh patches

* i just a little stupid

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* we just a little stupid

* deletes stims, really not needed

webedit lol

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
This commit is contained in:
GDN
2023-03-06 23:47:00 -05:00
committed by GitHub
co-authored by Luc
parent e59b0c2c9d
commit dd47769567
3 changed files with 20 additions and 3 deletions
@@ -185,7 +185,9 @@
/obj/item/storage/firstaid/tactical/populate_contents()
new /obj/item/reagent_containers/hypospray/combat(src)
new /obj/item/reagent_containers/applicator/dual/syndi(src) // Because you ain't got no time to look at what damage dey taking yo
new /obj/item/defibrillator/compact/combat/loaded(src)
new /obj/item/reagent_containers/hypospray/autoinjector/emergency_nuclear(src)
new /obj/item/reagent_containers/hypospray/autoinjector/emergency_nuclear(src)
new /obj/item/storage/pill_bottle/painkillers(src)
new /obj/item/clothing/glasses/hud/health/night(src)
/obj/item/storage/firstaid/tactical/empty/populate_contents()