combat defib tweaks, moved out of the medikit (#20379)

* moves the combat defib out of the first aid kit, tweaks both costs

* no more synthflesh patches

* i just a little stupid

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* we just a little stupid

* deletes stims, really not needed

webedit lol

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
This commit is contained in:
GDN
2023-03-06 23:47:00 -05:00
committed by GitHub
co-authored by Luc
parent e59b0c2c9d
commit dd47769567
3 changed files with 20 additions and 3 deletions
@@ -165,6 +165,14 @@
amount_per_transfer_from_this = 42
list_reagents = list("salbutamol" = 10, "teporone" = 15, "epinephrine" = 10, "lavaland_extract" = 2, "weak_omnizine" = 5) //Short burst of healing, followed by minor healing from the saline
/obj/item/reagent_containers/hypospray/autoinjector/emergency_nuclear
name = "emergency stabilization medipen"
desc = "A fast acting life-saving emergency autoinjector. Effective in combat situations, made by the syndicate for the syndicate."
icon_state = "stimpen"
volume = 12
amount_per_transfer_from_this = 12
list_reagents = list("perfluorodecalin" = 3, "teporone" = 3, "atropine" = 3, "mannitol" = 3)
/obj/item/reagent_containers/hypospray/autoinjector/nanocalcium
name = "protoype nanite autoinjector"
desc = "After a short period of time the nanites will slow the body's systems and assist with body repair. Nanomachines son."