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Adds a sounds for implant removal, and better messages for the rag.
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@@ -593,6 +593,7 @@ CIRCULAR SAW
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implant.loc = (get_turf(H))
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implant.implanted = 0
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S.implant = null
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playsound(user, 'squelch1.ogg', 50, 1)
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if(istype(implant, /obj/item/weapon/implant/explosive) || istype(implant, /obj/item/weapon/implant/uplink) || istype(implant, /obj/item/weapon/implant/dexplosive) || istype(implant, /obj/item/weapon/implant/explosive) || istype(implant, /obj/item/weapon/implant/compressed))
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usr << "The implant disintegrates into nothing..."
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del(implant)
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