Blob now spawns with an overmind

This commit is contained in:
Kyep
2017-02-21 00:41:57 -08:00
parent 85df72c8b4
commit dd66a3a3e4
+11 -3
View File
@@ -10,9 +10,17 @@
var/turf/T = pick(blobstart)
if(!T)
return kill()
Blob = new /obj/effect/blob/core(T, 200)
for(var/i = 1; i < rand(3, 6), i++)
Blob.process()
var/list/candidates = pollCandidates("Do you want to play as a blob?", ROLE_BLOB, 1)
var/mob/C
if(candidates.len)
C = pick(candidates)
Blob = new /obj/effect/blob/core(T, 200)
Blob.create_overmind(C.client, 1)
spawn(30)
for(var/i = 1; i < rand(3, 6), i++)
Blob.process()
else
return kill()
/datum/event/blob/tick()
if(!Blob)