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https://github.com/ParadiseSS13/Paradise.git
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fun fact: This took 6 hours because bay uses different say().
fun fact: I'm never porting say-related stuff from bay. Conflicts: code/game/objects/items/devices/radio/encryptionkey.dm code/game/objects/items/devices/radio/headset.dm code/modules/mob/living/say.dm code/modules/mob/living/silicon/ai/ai.dm
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@@ -131,3 +131,9 @@
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name = "NanoTrasen ERT Radio Encryption Key"
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desc = "An encyption key for a radio headset. Contains cypherkeys."
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channels = list("Response Team" = 1, "Science" = 1, "Command" = 1, "Medical" = 1, "Engineering" = 1, "Security" = 1, "Supply" = 1)
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/obj/item/device/encryptionkey/heads/ai_integrated //ported from bay, this goes 'inside' the AI.
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name = "AI Integrated Encryption Key"
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desc = "Integrated encryption key"
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icon_state = "cap_cypherkey"
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channels = list("Command" = 1, "Security" = 1, "Engineering" = 1, "Science" = 1, "Medical" = 1, "Supply" = 1, "Service" = 1)
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@@ -20,7 +20,10 @@
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keyslot1 = new /obj/item/device/encryptionkey/
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recalculateChannels()
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/obj/item/device/radio/headset/receive_range(freq, level)
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/obj/item/device/radio/headset/receive_range(freq, level, aiOverride = 0)
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if(aiOverride)
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return ..(freq, level)
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if(ishuman(src.loc))
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var/mob/living/carbon/human/H = src.loc
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if(H.l_ear == src || H.r_ear == src)
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@@ -164,6 +167,21 @@
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freerange = 1
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keyslot2 = new /obj/item/device/encryptionkey/ert
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//The below was ported from Baystation.
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/obj/item/device/radio/headset/heads/ai_integrated //No need to care about icons, it should be hidden inside the AI anyway.
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name = "AI Subspace Transceiver"
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desc = "Integrated AI radio transceiver."
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icon_state = "ai_radio"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/heads/ai_integrated
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var/myAi = null // Atlantis: Reference back to the AI which has this radio.
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var/disabledAi = 0 // Atlantis: Used to manually disable AI's integrated radio via intellicard menu.
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/obj/item/device/radio/headset/heads/ai_integrated/receive_range(freq, level)
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if(disabledAi)
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return -1 //Transciever Disabled.
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return ..(freq, level, 1)
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/obj/item/device/radio/headset/attackby(obj/item/weapon/W as obj, mob/user as mob)
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// ..()
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user.set_machine(src)
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@@ -268,4 +286,4 @@
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secure_radio_connections[ch_name] = radio_controller.add_object(src, radiochannels[ch_name], RADIO_CHAT)
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return
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return
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