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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-11 07:03:30 +01:00
@@ -16,7 +16,6 @@ var/list/organ_cache = list()
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var/parent_organ = "chest"
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var/robotic = 0 //For being a robot
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var/rejecting // Is this organ already being rejected?
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var/list/datum/autopsy_data/autopsy_data = list()
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var/list/trace_chemicals = list() // traces of chemicals in the organ,
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@@ -222,7 +221,6 @@ var/list/organ_cache = list()
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loc = get_turf(owner)
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processing_objects |= src
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rejecting = null
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var/datum/reagent/blood/organ_blood = locate(/datum/reagent/blood) in reagents.reagent_list
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if(!organ_blood || !organ_blood.data["blood_DNA"])
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owner.vessel.trans_to(src, 5, 1, 1)
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@@ -75,7 +75,11 @@
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if(contents.len)
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var/obj/item/removing = pick(contents)
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removing.loc = get_turf(user.loc)
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if(!(user.l_hand && user.r_hand))
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var/obj/item/organ/O = removing
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if(istype(O))
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O.status |= ORGAN_CUT_AWAY
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O.removed(user)
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else if(!(user.l_hand && user.r_hand))
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user.put_in_hands(removing)
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user.visible_message("<span class='danger'><b>[user]</b> extracts [removing] from [src] with [W]!")
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else
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@@ -201,7 +205,7 @@
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// sync the organ's damage with its wounds
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src.update_damages()
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var/mob/living/carbon/owner_old = owner //Need to update health, but need a reference in case the below check cuts off a limb.
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//If limb took enough damage, try to cut or tear it off
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if(owner && loc == owner)
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if(!cannot_amputate && config.limbs_can_break && (brute_dam + burn_dam) >= (max_damage * config.organ_health_multiplier))
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@@ -216,7 +220,7 @@
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else
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droplimb(0,DROPLIMB_BLUNT)
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owner.updatehealth()
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owner_old.updatehealth()
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return update_icon()
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/obj/item/organ/external/proc/heal_damage(brute, burn, internal = 0, robo_repair = 0)
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@@ -661,7 +665,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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if(DROPLIMB_BURN)
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new /obj/effect/decal/cleanable/ash(get_turf(victim))
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if(DROPLIMB_BLUNT)
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var/obj/effect/decal/cleanable/blood/gibs/gore = new owner.species.single_gib_type(get_turf(victim))
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var/obj/effect/decal/cleanable/blood/gibs/gore = new victim.species.single_gib_type(get_turf(victim))
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if(victim.species.flesh_color)
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gore.fleshcolor = victim.species.flesh_color
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if(victim.species.blood_color)
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