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-Walls, firelocks and glass-less airlocks now stop heat.
-Fire made more deadly, as the flames will add more damage and a fire can spread more quickly. -Fire can break windows now, meaning they can potentially extinguish themselves by opening a window to space. -Increased the delay for atmos to process a cell and airgroup, will help with the lag for 50 player servers. -Minor tweaks were made. --Plasma needing a bit more before displaying its overlay. --Pressure can now damage you at 550 kPA. This was because it wasn't viable to set the pumps to over-pressurize a room and potentially kill people. --High pressure warning shows at 325. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4869 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -327,8 +327,8 @@ Turf and target are seperate in case you want to teleport some distance from a t
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if(isAI(src))
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var/mob/living/silicon/ai/A = src
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oldname = null//don't bother with the records update crap
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world << "<b>[newname] is the AI!</b>"
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world << sound('sound/AI/newAI.ogg')
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//world << "<b>[newname] is the AI!</b>"
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//world << sound('sound/AI/newAI.ogg')
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// Set eyeobj name
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if(A.eyeobj)
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A.eyeobj.name = "[newname] (AI Eye)"
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