-Walls, firelocks and glass-less airlocks now stop heat.

-Fire made more deadly, as the flames will add more damage and a fire can spread more quickly.
-Fire can break windows now, meaning they can potentially extinguish themselves by opening a window to space.
-Increased the delay for atmos to process a cell and airgroup, will help with the lag for 50 player servers.
-Minor tweaks were made.
--Plasma needing a bit more before displaying its overlay.
--Pressure can now damage you at 550 kPA. This was because it wasn't viable to set the pumps to over-pressurize a room and potentially kill people.
--High pressure warning shows at 325.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4869 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
giacomand@gmail.com
2012-10-14 02:02:18 +00:00
parent 65f4910c94
commit ddd8e94784
8 changed files with 77 additions and 45 deletions
+6 -1
View File
@@ -429,4 +429,9 @@
item.throw_at(target, item.throw_range, item.throw_speed)
item.throw_at(target, item.throw_range, item.throw_speed)
/mob/living/carbon/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > CARBON_LIFEFORM_FIRE_RESISTANCE)
adjustFireLoss(CARBON_LIFEFORM_FIRE_DAMAGE)
..()