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-Walls, firelocks and glass-less airlocks now stop heat.
-Fire made more deadly, as the flames will add more damage and a fire can spread more quickly. -Fire can break windows now, meaning they can potentially extinguish themselves by opening a window to space. -Increased the delay for atmos to process a cell and airgroup, will help with the lag for 50 player servers. -Minor tweaks were made. --Plasma needing a bit more before displaying its overlay. --Pressure can now damage you at 550 kPA. This was because it wasn't viable to set the pumps to over-pressurize a room and potentially kill people. --High pressure warning shows at 325. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4869 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -429,4 +429,9 @@
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item.throw_at(target, item.throw_range, item.throw_speed)
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item.throw_at(target, item.throw_range, item.throw_speed)
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/mob/living/carbon/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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if(exposed_temperature > CARBON_LIFEFORM_FIRE_RESISTANCE)
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adjustFireLoss(CARBON_LIFEFORM_FIRE_DAMAGE)
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..()
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