Bluespace closet no longer has a random offset when printed (#26827)

Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
This commit is contained in:
Adrer
2024-09-19 04:26:34 +02:00
committed by GitHub
parent 8efbb58ca6
commit de00530bd8
+3 -2
View File
@@ -422,8 +422,9 @@ won't update every console in existence) but it's more of a hassle to do. Also,
SSblackbox.record_feedback("nested tally", "RND Production List", amount, list("[being_built.category]", "[being_built.name]"))
for(var/i in 1 to amount)
var/obj/item/new_item = new being_built.build_path(src)
new_item.pixel_x = rand(-5, 5)
new_item.pixel_y = rand(-5, 5)
if(istype(new_item)) // Only want a random pixel offset if it IS actually an item, and not a structure like a bluespace closet
new_item.pixel_x = rand(-5, 5)
new_item.pixel_y = rand(-5, 5)
if(istype(new_item, /obj/item/storage/backpack/holding))
new_item.investigate_log("built by [key]","singulo")
if(!istype(new_item, /obj/item/stack/sheet)) // To avoid materials dupe glitches