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Bluespace closet no longer has a random offset when printed (#26827)
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
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@@ -422,8 +422,9 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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SSblackbox.record_feedback("nested tally", "RND Production List", amount, list("[being_built.category]", "[being_built.name]"))
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for(var/i in 1 to amount)
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var/obj/item/new_item = new being_built.build_path(src)
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new_item.pixel_x = rand(-5, 5)
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new_item.pixel_y = rand(-5, 5)
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if(istype(new_item)) // Only want a random pixel offset if it IS actually an item, and not a structure like a bluespace closet
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new_item.pixel_x = rand(-5, 5)
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new_item.pixel_y = rand(-5, 5)
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if(istype(new_item, /obj/item/storage/backpack/holding))
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new_item.investigate_log("built by [key]","singulo")
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if(!istype(new_item, /obj/item/stack/sheet)) // To avoid materials dupe glitches
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