gave door assemblies names

added vault door assembly made with 4 plasteel sheets
centcom/ele airlocks have their own assembly
emagged airlock has a different desc
screwdrivering an airlock now displays a message
electronics go into assembly after do_after
This commit is contained in:
uraniummeltdown
2017-11-09 22:52:23 +04:00
parent b545359618
commit de08b914bb
6 changed files with 40 additions and 7 deletions
+32 -5
View File
@@ -13,6 +13,7 @@
var/glass = 0 // 0 = glass can be installed. -1 = glass can't be installed. 1 = glass is already installed. Text = mineral plating is installed instead.
var/created_name = null
var/heat_proof_finished = 0 //whether to heat-proof the finished airlock
var/material_type = /obj/item/stack/sheet/metal
/obj/structure/door_assembly/New()
update_state()
@@ -22,90 +23,113 @@
return ..()
/obj/structure/door_assembly/door_assembly_com
name = "command airlock assembly"
base_icon_state = "com"
base_name = "command airlock"
glass_type = "/glass_command"
airlock_type = "/command"
/obj/structure/door_assembly/door_assembly_sec
name = "security airlock assembly"
base_icon_state = "sec"
base_name = "security airlock"
glass_type = "/glass_security"
airlock_type = "/security"
/obj/structure/door_assembly/door_assembly_eng
name = "engineering airlock assembly"
base_icon_state = "eng"
base_name = "engineering airlock"
glass_type = "/glass_engineering"
airlock_type = "/engineering"
/obj/structure/door_assembly/door_assembly_min
name = "mining airlock assembly"
base_icon_state = "min"
base_name = "mining airlock"
glass_type = "/glass_mining"
airlock_type = "/mining"
/obj/structure/door_assembly/door_assembly_atmo
name = "atmospherics airlock assembly"
base_icon_state = "atmo"
base_name = "atmospherics airlock"
glass_type = "/glass_atmos"
airlock_type = "/atmos"
/obj/structure/door_assembly/door_assembly_research
name = "research airlock assembly"
base_icon_state = "res"
base_name = "research airlock"
glass_type = "/glass_research"
airlock_type = "/research"
/obj/structure/door_assembly/door_assembly_science
name = "science airlock assembly"
base_icon_state = "sci"
base_name = "science airlock"
glass_type = "/glass_science"
airlock_type = "/science"
/obj/structure/door_assembly/door_assembly_med
name = "medical airlock assembly"
base_icon_state = "med"
base_name = "medical airlock"
glass_type = "/glass_medical"
airlock_type = "/medical"
/obj/structure/door_assembly/door_assembly_mai
name = "maintenance airlock assembly"
base_icon_state = "mai"
base_name = "maintenance airlock"
airlock_type = "/maintenance"
glass = -1
/obj/structure/door_assembly/door_assembly_ext
name = "external airlock assembly"
base_icon_state = "ext"
base_name = "external airlock"
airlock_type = "/external"
glass = -1
/obj/structure/door_assembly/door_assembly_fre
name = "freezer airlock assembly"
base_icon_state = "fre"
base_name = "freezer airlock"
airlock_type = "/freezer"
glass = -1
/obj/structure/door_assembly/door_assembly_hatch
name = "airtight hatch assembly"
base_icon_state = "hatch"
base_name = "airtight hatch"
airlock_type = "/hatch"
glass = -1
/obj/structure/door_assembly/door_assembly_mhatch
name = "maintenance hatch assembly"
base_icon_state = "mhatch"
base_name = "maintenance hatch"
airlock_type = "/maintenance_hatch"
glass = -1
/obj/structure/door_assembly/door_assembly_highsecurity // Borrowing this until WJohnston makes sprites for the assembly
name = "high security airlock assembly"
base_icon_state = "highsec"
base_name = "high security airlock"
airlock_type = "/highsecurity"
glass = -1
/obj/structure/door_assembly/door_assembly_vault
name = "vault door assembly"
base_icon_state = "vault"
base_name = "vault door"
airlock_type = "/vault"
glass = -1
material_type = /obj/item/stack/sheet/plasteel
/obj/structure/door_assembly/door_assembly_shuttle
name = "shuttle airlock assembly"
base_icon_state = "shuttle"
base_name = "shuttle airlock"
airlock_type = "/shuttle"
@@ -151,6 +175,11 @@
airlock_type = "/cult/runed"
glass = -1
/obj/structure/door_assembly/door_assembly_centcom
base_icon_state = "ele"
airlock_type = "/centcom"
glass = -1
/obj/structure/door_assembly/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/weapon/pen))
var/t = copytext(stripped_input(user, "Enter the name for the door.", name, created_name),1,MAX_NAME_LEN)
@@ -192,7 +221,7 @@
if(!src || !WT.isOn())
return
to_chat(user, "<span class='notice'>You dissasembled the airlock assembly!</span>")
new /obj/item/stack/sheet/metal(loc, 4)
new material_type(loc, 4)
qdel(src)
else
to_chat(user, "<span class='notice'>You need more welding fuel.</span>")
@@ -236,18 +265,16 @@
else if(istype(W, /obj/item/weapon/airlock_electronics) && state == 1 && W.icon_state != "door_electronics_smoked")
playsound(loc, W.usesound, 100, 1)
user.visible_message("[user] installs the electronics into the airlock assembly.", "You start to install electronics into the airlock assembly.")
user.drop_item()
W.loc = src
if(do_after(user, 40 * W.toolspeed, target = src))
if(!src)
return
user.drop_item()
W.loc = src
to_chat(user, "<span class='notice'>You installed the airlock electronics!</span>")
state = 2
name = "near finished airlock assembly"
electronics = W
else
W.loc = loc
else if(iscrowbar(W) && state == 2 )
playsound(loc, W.usesound, 100, 1)