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Did you know, in terms of design compatibility... (#20879)
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@@ -37,7 +37,7 @@ Difficulty: Medium
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maxHealth = 2500
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attacktext = "chomps"
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attack_sound = 'sound/misc/demon_attack1.ogg'
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icon = 'icons/mob/lavaland/64x64megafauna.dmi'
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icon = 'icons/mob/lavaland/96x96megafauna.dmi'
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icon_state = "dragon"
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icon_living = "dragon"
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icon_dead = "dragon_dead"
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@@ -49,7 +49,7 @@ Difficulty: Medium
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speed = 5
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move_to_delay = 5
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ranged = TRUE
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pixel_x = -16
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pixel_x = -32
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crusher_loot = list(/obj/structure/closet/crate/necropolis/dragon/crusher)
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loot = list(/obj/structure/closet/crate/necropolis/dragon)
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butcher_results = list(/obj/item/stack/ore/diamond = 5, /obj/item/stack/sheet/sinew = 5, /obj/item/stack/sheet/animalhide/ashdrake = 10, /obj/item/stack/sheet/bone = 30)
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@@ -490,10 +490,10 @@ Difficulty: Medium
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duration = 10
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/obj/effect/temp_visual/dragon_flight
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icon = 'icons/mob/lavaland/64x64megafauna.dmi'
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icon = 'icons/mob/lavaland/96x96megafauna.dmi'
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icon_state = "dragon"
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layer = ABOVE_ALL_MOB_LAYER
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pixel_x = -16
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pixel_x = -32
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duration = 10
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randomdir = FALSE
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@@ -507,7 +507,7 @@ Difficulty: Medium
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else
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animate(src, pixel_x = DRAKE_SWOOP_HEIGHT*0.1, pixel_z = DRAKE_SWOOP_HEIGHT*0.15, time = 3, easing = BOUNCE_EASING)
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sleep(3)
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icon_state = "swoop"
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icon_state = "dragon_swoop"
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if(negative)
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animate(src, pixel_x = -DRAKE_SWOOP_HEIGHT, pixel_z = DRAKE_SWOOP_HEIGHT, time = 7)
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else
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@@ -521,9 +521,9 @@ Difficulty: Medium
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/obj/effect/temp_visual/dragon_flight/end/flight(negative)
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if(negative)
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pixel_x = -DRAKE_SWOOP_HEIGHT
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animate(src, pixel_x = -16, pixel_z = 0, time = 5)
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animate(src, pixel_x = -32, pixel_z = 0, time = 5)
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else
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animate(src, pixel_x = -16, pixel_z = 0, time = 5)
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animate(src, pixel_x = -32, pixel_z = 0, time = 5)
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/obj/effect/temp_visual/fireball
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icon = 'icons/obj/wizard.dmi'
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