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@@ -59,6 +59,49 @@ should be listed in the changelog upon commit though. Thanks. -->
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17 April 2013
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SkyMarshal updated:
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+ - ZAS is now more deadly, as per decision by administrative team. May be tweaked, but currently AIRFLOW is the biggest griefer.
+ - World startup optimized, many functions now delayed until a player joins the server. (Reduces server boot time significantly)
+ - Zones will now equalize air more rapidly.
+ - ZAS now respects active magboots when airflow occurs.
+ - Airflow will no longer throw you into doors and open them.
+ - Race condition in zone construction has been fixed, so zones connect properly at round start.
+ - Plasma effects readded.
+ - Fixed runtime involving away mission.
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11 April 2013
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SkyMarshal updated:
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+ - Fire has been reworked.
+ - In-game variable editor is both readded and expanded with fire controlling capability.
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9 April 2013
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SkyMarshal updated:
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+ - Fire Issues (Firedoors, Flamethrowers, Incendiary Grenades) fixed.
+ - Fixed a bad line of code that was preventing autoignition of flammable gas mixes.
+ - Volatile fuel is burned up after a point.
+ - Partial-tile firedoors removed. This is due to ZAS breaking when interacting with them.
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4 April 2013
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SkyMarshal updated:
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+ - Fixed ZAS
+ - Fixed Fire
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March 27th 2013