adds the actual .dm oops

This commit is contained in:
FreeStylaLT
2019-08-02 14:43:26 +03:00
parent c190c814ad
commit de5b2f7d6e
@@ -0,0 +1,88 @@
/*
//////////
Item meant to spawn one of the three (Tesla / Singularity / Supermatter) engines on-station at round-start.
Should be found in the CE's office. Not access-restricted.
//////////
*/
/obj/item/enginepicker
name = "Bluespace Engine Delivery Device"
desc = "With all of the innovations in power-generating science, Nanotrasen has decided to invent a per-station bluespace-based delivery system for a unique engine of the Chief Engineer's choice. Only one choice can be made. Device self-destructs on use."
icon = 'icons/obj/device.dmi'
icon_state = "enginepicker"
var/list/list_enginebeacons = list()
/obj/item/enginepicker/attack_self(mob/living/carbon/user)
if(usr.stat || !usr.canmove || usr.restrained())
return
locatebeacons()
var/default = null
var/E = input("Select the station's Engine:", "[src]", default) as null|anything in list_enginebeacons
if(E)
processchoice(E, user)
//This proc finds all of the '/obj/item/radio/beacon/engine' in the world and assigns them to a list
/obj/item/enginepicker/proc/locatebeacons()
LAZYCLEARLIST(list_enginebeacons)
for(var/obj/item/radio/beacon/engine/B in world)
if(B && !QDELETED(B))
list_enginebeacons += B
//Spawns and logs / announces the appropriate engine based on the choice made
/obj/item/enginepicker/proc/processchoice(var/obj/item/radio/beacon/engine/choice, mob/living/carbon/user)
var/issuccessful = FALSE
var/engname
var/G
var/turf/T = get_turf(choice)
if(choice.enginetype.len > 1) //If the beacon has multiple engine types
var/default = null
var/E = input("You have selected a combined beacon, which option would you prefer?", "[src]", default) as null|anything in choice.enginetype
if(E)
switch(E)
if("Singularity")
G = /obj/machinery/the_singularitygen
issuccessful = TRUE
engname = E
if("Tesla")
G = /obj/machinery/the_singularitygen/tesla
issuccessful = TRUE
engname = E
else //If the beacon has only one
var/E = DEFAULTPICK(choice.enginetype, null) //This should(?) account for a possibly scrambled list with a single entry
if(E)
switch(E)
if("Tesla")
G = /obj/machinery/the_singularitygen/tesla
issuccessful = TRUE
engname = E
if("Singularity")
G = /obj/machinery/the_singularitygen
issuccessful = TRUE
engname = E
if(issuccessful)
clearturf(T) //qdels all items / gibs all mobs on the turf. Let's not have an SM shard spawn on top of a poor sod.
new G(T) //Spawns the switch-selected engine on the chosen beacon's turf
var/ailist[] = list()
for(var/mob/living/silicon/ai/A in GLOB.living_mob_list)
ailist += A
if(ailist.len)
var/mob/living/silicon/ai/announcer = pick(ailist)
announcer.say(";Engine delivery detected. Type: " + engname + ".") //Let's announce the terrible choice to everyone
visible_message("<span class='notice'>\The [src] begins to violently vibrate and hiss, then promptly disintegrates!</span>")
qdel(src) //Self-destructs to prevent crew from spawning multiple engines.
else
visible_message("<span class='notice'>\The [src] buzzes! No beacon found or selected!</span>")
return
//Deletes objects and mobs from the beacon's turf.
/obj/item/enginepicker/proc/clearturf(var/turf/T)
for(var/obj/item/I in T)
visible_message("\The [I] gets crushed to dust!")
qdel(I)
for(var/mob/living/M in T)
visible_message("\The [M] gets obliterated!")
M.gib()