Merge pull request #11407 from Arkatos1/Coats

Adds inhand sprites for winter coats
This commit is contained in:
variableundefined
2019-05-01 08:51:18 +08:00
committed by GitHub
3 changed files with 10 additions and 1 deletions
+10 -1
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@@ -345,7 +345,7 @@
name = "winter coat"
desc = "A heavy jacket made from 'synthetic' animal furs."
icon_state = "wintercoat"
item_state = "labcoat"
item_state = "coatwinter"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
@@ -369,6 +369,7 @@
/obj/item/clothing/suit/hooded/wintercoat/captain
name = "captain's winter coat"
icon_state = "wintercoat_captain"
item_state = "coatcaptain"
armor = list(melee = 25, bullet = 30, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0)
allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/projectile, /obj/item/ammo_box,/obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/flashlight/seclite, /obj/item/melee/classic_baton/telescopic)
hoodtype = /obj/item/clothing/head/winterhood/captain
@@ -379,6 +380,7 @@
/obj/item/clothing/suit/hooded/wintercoat/security
name = "security winter coat"
icon_state = "wintercoat_sec"
item_state = "coatsecurity"
armor = list(melee = 10, bullet = 10, laser = 10, energy = 5, bomb = 15, bio = 0, rad = 0)
allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/projectile, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/flashlight/seclite, /obj/item/melee/classic_baton/telescopic)
hoodtype = /obj/item/clothing/head/winterhood/security
@@ -389,6 +391,7 @@
/obj/item/clothing/suit/hooded/wintercoat/medical
name = "medical winter coat"
icon_state = "wintercoat_med"
item_state = "coatmedical"
allowed = list(/obj/item/analyzer, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer,/obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 50, rad = 0)
hoodtype = /obj/item/clothing/head/winterhood/medical
@@ -399,6 +402,7 @@
/obj/item/clothing/suit/hooded/wintercoat/science
name = "science winter coat"
icon_state = "wintercoat_sci"
item_state = "coatscience"
allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer,/obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 10, bio = 0, rad = 0)
hoodtype = /obj/item/clothing/head/winterhood/science
@@ -409,6 +413,7 @@
/obj/item/clothing/suit/hooded/wintercoat/engineering
name = "engineering winter coat"
icon_state = "wintercoat_engi"
item_state = "coatengineer"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 20)
allowed = list(/obj/item/flashlight, /obj/item/tank/emergency_oxygen, /obj/item/t_scanner, /obj/item/rcd)
hoodtype = /obj/item/clothing/head/winterhood/engineering
@@ -419,6 +424,7 @@
/obj/item/clothing/suit/hooded/wintercoat/engineering/atmos
name = "atmospherics winter coat"
icon_state = "wintercoat_atmos"
item_state = "coatatmos"
hoodtype = /obj/item/clothing/head/winterhood/engineering/atmos
/obj/item/clothing/head/winterhood/engineering/atmos
@@ -427,6 +433,7 @@
/obj/item/clothing/suit/hooded/wintercoat/hydro
name = "hydroponics winter coat"
icon_state = "wintercoat_hydro"
item_state = "coathydro"
allowed = list(/obj/item/reagent_containers/spray, /obj/item/plant_analyzer, /obj/item/seeds, /obj/item/reagent_containers/glass/bottle, /obj/item/hatchet, /obj/item/storage/bag/plants)
hoodtype = /obj/item/clothing/head/winterhood/hydro
@@ -436,6 +443,7 @@
/obj/item/clothing/suit/hooded/wintercoat/cargo
name = "cargo winter coat"
icon_state = "wintercoat_cargo"
item_state = "coatcargo"
hoodtype = /obj/item/clothing/head/winterhood/cargo
/obj/item/clothing/head/winterhood/cargo
@@ -444,6 +452,7 @@
/obj/item/clothing/suit/hooded/wintercoat/miner
name = "mining winter coat"
icon_state = "wintercoat_miner"
item_state = "coatminer"
allowed = list(/obj/item/pickaxe, /obj/item/flashlight, /obj/item/tank/emergency_oxygen, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
hoodtype = /obj/item/clothing/head/winterhood/miner