Radiation Refactor (#15331)

* First Commit

* visible radiation and engine goggles

* correction

* t-ray fix

* further adjustments and fixups

* gieger addition and cleaning fixup

* yet more fixes

* styling fixes

* fixes

* human glowing fix

* do the merge conflict avoidance dance

* Update supermatter.dm

* supermatter rads

* mapping in

* radiation doors

* yeah yeah line endings

* clean up

* styling issues

* showers
This commit is contained in:
Fox McCloud
2021-01-24 22:03:13 +00:00
committed by GitHub
parent acaefa9591
commit de795c4e31
154 changed files with 1967 additions and 674 deletions
+1 -1
View File
@@ -67,7 +67,7 @@
var/radiation_amount
/obj/effect/mine/dnascramble/mineEffect(mob/living/victim)
victim.apply_effect(radiation_amount, IRRADIATE, 0)
victim.rad_act(radiation_amount)
if(ishuman(victim))
var/mob/living/carbon/human/V = victim
if(NO_DNA in V.dna.species.species_traits)
@@ -94,6 +94,7 @@
/obj/item/book/manual/engineering_construction = 10,
/obj/item/book/manual/engineering_hacking = 10,
/obj/item/clothing/head/cone = 10,
/obj/item/geiger_counter = 30,
/obj/item/coin/silver = 10,
/obj/item/coin/twoheaded = 10,
/obj/item/poster/random_contraband = 10,