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Radiation Refactor (#15331)
* First Commit * visible radiation and engine goggles * correction * t-ray fix * further adjustments and fixups * gieger addition and cleaning fixup * yet more fixes * styling fixes * fixes * human glowing fix * do the merge conflict avoidance dance * Update supermatter.dm * supermatter rads * mapping in * radiation doors * yeah yeah line endings * clean up * styling issues * showers
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@@ -67,7 +67,7 @@
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var/radiation_amount
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/obj/effect/mine/dnascramble/mineEffect(mob/living/victim)
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victim.apply_effect(radiation_amount, IRRADIATE, 0)
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victim.rad_act(radiation_amount)
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if(ishuman(victim))
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var/mob/living/carbon/human/V = victim
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if(NO_DNA in V.dna.species.species_traits)
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@@ -94,6 +94,7 @@
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/obj/item/book/manual/engineering_construction = 10,
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/obj/item/book/manual/engineering_hacking = 10,
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/obj/item/clothing/head/cone = 10,
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/obj/item/geiger_counter = 30,
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/obj/item/coin/silver = 10,
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/obj/item/coin/twoheaded = 10,
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/obj/item/poster/random_contraband = 10,
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