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Radiation Refactor (#15331)
* First Commit * visible radiation and engine goggles * correction * t-ray fix * further adjustments and fixups * gieger addition and cleaning fixup * yet more fixes * styling fixes * fixes * human glowing fix * do the merge conflict avoidance dance * Update supermatter.dm * supermatter rads * mapping in * radiation doors * yeah yeah line endings * clean up * styling issues * showers
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@@ -62,6 +62,8 @@
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/obj/structure/holosign/barrier/engineering
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icon_state = "holosign_engi"
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flags_2 = RAD_PROTECT_CONTENTS_2 | RAD_NO_CONTAMINATE_2
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rad_insulation = RAD_LIGHT_INSULATION
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/obj/structure/holosign/barrier/atmos
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name = "holo firelock"
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@@ -72,6 +74,8 @@
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anchored = TRUE
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layer = ABOVE_MOB_LAYER
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alpha = 150
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flags_2 = RAD_PROTECT_CONTENTS_2 | RAD_NO_CONTAMINATE_2
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rad_insulation = RAD_LIGHT_INSULATION
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/obj/structure/holosign/barrier/atmos/Initialize(mapload)
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. = ..()
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