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Radiation Refactor (#15331)
* First Commit * visible radiation and engine goggles * correction * t-ray fix * further adjustments and fixups * gieger addition and cleaning fixup * yet more fixes * styling fixes * fixes * human glowing fix * do the merge conflict avoidance dance * Update supermatter.dm * supermatter rads * mapping in * radiation doors * yeah yeah line endings * clean up * styling issues * showers
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@@ -743,11 +743,11 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
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for(var/obj/machinery/power/rad_collector/Rad in GLOB.machines)
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if(Rad.anchored)
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if(!Rad.P)
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if(!Rad.loaded_tank)
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var/obj/item/tank/plasma/Plasma = new/obj/item/tank/plasma(Rad)
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Plasma.air_contents.toxins = 70
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Rad.drainratio = 0
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Rad.P = Plasma
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Rad.loaded_tank = Plasma
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Plasma.loc = Rad
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if(!Rad.active)
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