Radiation Refactor (#15331)

* First Commit

* visible radiation and engine goggles

* correction

* t-ray fix

* further adjustments and fixups

* gieger addition and cleaning fixup

* yet more fixes

* styling fixes

* fixes

* human glowing fix

* do the merge conflict avoidance dance

* Update supermatter.dm

* supermatter rads

* mapping in

* radiation doors

* yeah yeah line endings

* clean up

* styling issues

* showers
This commit is contained in:
Fox McCloud
2021-01-24 17:03:13 -05:00
committed by GitHub
parent acaefa9591
commit de795c4e31
154 changed files with 1967 additions and 674 deletions
+2 -2
View File
@@ -743,11 +743,11 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
for(var/obj/machinery/power/rad_collector/Rad in GLOB.machines)
if(Rad.anchored)
if(!Rad.P)
if(!Rad.loaded_tank)
var/obj/item/tank/plasma/Plasma = new/obj/item/tank/plasma(Rad)
Plasma.air_contents.toxins = 70
Rad.drainratio = 0
Rad.P = Plasma
Rad.loaded_tank = Plasma
Plasma.loc = Rad
if(!Rad.active)