Radiation Refactor (#15331)

* First Commit

* visible radiation and engine goggles

* correction

* t-ray fix

* further adjustments and fixups

* gieger addition and cleaning fixup

* yet more fixes

* styling fixes

* fixes

* human glowing fix

* do the merge conflict avoidance dance

* Update supermatter.dm

* supermatter rads

* mapping in

* radiation doors

* yeah yeah line endings

* clean up

* styling issues

* showers
This commit is contained in:
Fox McCloud
2021-01-24 17:03:13 -05:00
committed by GitHub
parent acaefa9591
commit de795c4e31
154 changed files with 1967 additions and 674 deletions
@@ -2114,11 +2114,9 @@ GLOBAL_LIST_INIT(special_role_times, list( //minimum age (in days) for accounts
if("ambientocclusion")
toggles ^= PREFTOGGLE_AMBIENT_OCCLUSION
if(parent && parent.screen && parent.screen.len)
if(length(parent?.screen))
var/obj/screen/plane_master/game_world/PM = locate(/obj/screen/plane_master/game_world) in parent.screen
PM.filters -= FILTER_AMBIENT_OCCLUSION
if(toggles & PREFTOGGLE_AMBIENT_OCCLUSION)
PM.filters += FILTER_AMBIENT_OCCLUSION
PM.backdrop(parent.mob)
if("parallax")
var/parallax_styles = list(