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Radiation Refactor (#15331)
* First Commit * visible radiation and engine goggles * correction * t-ray fix * further adjustments and fixups * gieger addition and cleaning fixup * yet more fixes * styling fixes * fixes * human glowing fix * do the merge conflict avoidance dance * Update supermatter.dm * supermatter rads * mapping in * radiation doors * yeah yeah line endings * clean up * styling issues * showers
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@@ -2114,11 +2114,9 @@ GLOBAL_LIST_INIT(special_role_times, list( //minimum age (in days) for accounts
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if("ambientocclusion")
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toggles ^= PREFTOGGLE_AMBIENT_OCCLUSION
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if(parent && parent.screen && parent.screen.len)
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if(length(parent?.screen))
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var/obj/screen/plane_master/game_world/PM = locate(/obj/screen/plane_master/game_world) in parent.screen
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PM.filters -= FILTER_AMBIENT_OCCLUSION
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if(toggles & PREFTOGGLE_AMBIENT_OCCLUSION)
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PM.filters += FILTER_AMBIENT_OCCLUSION
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PM.backdrop(parent.mob)
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if("parallax")
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var/parallax_styles = list(
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