Radiation Refactor (#15331)

* First Commit

* visible radiation and engine goggles

* correction

* t-ray fix

* further adjustments and fixups

* gieger addition and cleaning fixup

* yet more fixes

* styling fixes

* fixes

* human glowing fix

* do the merge conflict avoidance dance

* Update supermatter.dm

* supermatter rads

* mapping in

* radiation doors

* yeah yeah line endings

* clean up

* styling issues

* showers
This commit is contained in:
Fox McCloud
2021-01-24 17:03:13 -05:00
committed by GitHub
parent acaefa9591
commit de795c4e31
154 changed files with 1967 additions and 674 deletions
@@ -11,7 +11,6 @@
throw_range = 5
origin_tech = "bluespace=2"
slot_flags = SLOT_BELT
var/emagged = FALSE
/obj/item/wormhole_jaunter/attack_self(mob/user)
user.visible_message("<span class='notice'>[user.name] activates the [name]!</span>")
@@ -73,7 +72,6 @@
icon_state = "bhole3"
desc = "A stable hole in the universe made by a wormhole jaunter. Turbulent doesn't even begin to describe how rough passage through one of these is, but at least it will always get you somewhere near a beacon."
failchance = 0
var/emagged = FALSE
/obj/effect/portal/jaunt_tunnel/can_teleport(atom/movable/M)
if(!emagged && ismegafauna(M))