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Radiation Refactor (#15331)
* First Commit * visible radiation and engine goggles * correction * t-ray fix * further adjustments and fixups * gieger addition and cleaning fixup * yet more fixes * styling fixes * fixes * human glowing fix * do the merge conflict avoidance dance * Update supermatter.dm * supermatter rads * mapping in * radiation doors * yeah yeah line endings * clean up * styling issues * showers
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@@ -11,7 +11,6 @@
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throw_range = 5
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origin_tech = "bluespace=2"
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slot_flags = SLOT_BELT
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var/emagged = FALSE
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/obj/item/wormhole_jaunter/attack_self(mob/user)
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user.visible_message("<span class='notice'>[user.name] activates the [name]!</span>")
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@@ -73,7 +72,6 @@
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icon_state = "bhole3"
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desc = "A stable hole in the universe made by a wormhole jaunter. Turbulent doesn't even begin to describe how rough passage through one of these is, but at least it will always get you somewhere near a beacon."
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failchance = 0
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var/emagged = FALSE
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/obj/effect/portal/jaunt_tunnel/can_teleport(atom/movable/M)
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if(!emagged && ismegafauna(M))
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