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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 03:57:13 +01:00
Radiation Refactor (#15331)
* First Commit * visible radiation and engine goggles * correction * t-ray fix * further adjustments and fixups * gieger addition and cleaning fixup * yet more fixes * styling fixes * fixes * human glowing fix * do the merge conflict avoidance dance * Update supermatter.dm * supermatter rads * mapping in * radiation doors * yeah yeah line endings * clean up * styling issues * showers
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@@ -299,7 +299,6 @@
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desc = "The hit new PDA game that lets you track down and capture your favorite Nano-Mobs living in your world!"
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icon_state = "cart-eye"
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programs = list(new/datum/data/pda/app/mob_hunter_game)
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var/emagged = 0
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/obj/item/cartridge/mob_hunt_game/attackby(obj/item/O, mob/user, params)
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if(istype(O, /obj/item/nanomob_card))
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@@ -125,8 +125,8 @@
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pda.atmosanalyzer_scan(T.parent.air, user, T)
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else if(istype(A, /obj/machinery/power/rad_collector))
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var/obj/machinery/power/rad_collector/T = A
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if(T.P)
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pda.atmosanalyzer_scan(T.P.air_contents, user, T)
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if(T.loaded_tank)
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pda.atmosanalyzer_scan(T.loaded_tank.air_contents, user, T)
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else if(istype(A, /obj/item/flamethrower))
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var/obj/item/flamethrower/T = A
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if(T.ptank)
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