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that's a lot of actions (#28067)
Why did the crusher have a spawn? No idea. Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
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@@ -157,9 +157,7 @@
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remove_paddles(user)
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update_icon(UPDATE_OVERLAYS)
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for(var/X in actions)
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var/datum/action/A = X
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A.UpdateButtons()
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update_action_buttons()
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/obj/item/defibrillator/equipped(mob/user, slot)
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..()
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@@ -79,9 +79,7 @@
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else
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turn_off(user)
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to_chat(user, "<span class='notice'>You turn the jetpack off.</span>")
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for(var/X in actions)
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var/datum/action/A = X
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A.UpdateButtons()
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update_action_buttons()
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/obj/item/tank/jetpack/proc/turn_on(mob/user)
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if(SEND_SIGNAL(src, COMSIG_JETPACK_ACTIVATED, user) & JETPACK_ACTIVATION_FAILED)
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@@ -471,9 +471,7 @@
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if(src == user.get_active_hand()) //update inhands
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user.update_inv_l_hand()
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user.update_inv_r_hand()
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for(var/X in actions)
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var/datum/action/A = X
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A.UpdateButtons()
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update_action_buttons()
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/obj/item/chainsaw/attack_hand(mob/user)
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. = ..()
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