that's a lot of actions (#28067)

Why did the crusher have a spawn? No idea.

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
This commit is contained in:
Vi3trice
2025-02-12 20:38:33 -05:00
committed by GitHub
parent 194e851b8f
commit de79795367
27 changed files with 38 additions and 102 deletions
@@ -189,10 +189,7 @@
. += "[icon_state]_uncharged"
if(light_on)
. += "[icon_state]_lit"
spawn(1)
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtons()
update_action_buttons()
//destablizing force
/obj/item/projectile/destabilizer
@@ -130,9 +130,7 @@
. = ..()
if(!inert && !preserved)
. += "legion_soul_crackle"
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtons()
update_action_buttons()
/obj/item/organ/internal/regenerative_core/legion/go_inert()
..()