that's a lot of actions (#28067)

Why did the crusher have a spawn? No idea.

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
This commit is contained in:
Vi3trice
2025-02-13 01:38:33 +00:00
committed by GitHub
co-authored by Burzah Luc
parent 194e851b8f
commit de79795367
27 changed files with 38 additions and 102 deletions
+1 -3
View File
@@ -428,9 +428,7 @@
else
set_light(0)
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtons()
update_action_buttons()
/obj/item/gun/proc/clear_bayonet()
if(!bayonet)
@@ -75,9 +75,7 @@
playsound(user, 'sound/weapons/gun_interactions/selector.ogg', 100, 1)
update_icon()
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtons()
update_action_buttons()
/obj/item/gun/projectile/automatic/can_shoot()
return get_ammo()