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that's a lot of actions (#28067)
Why did the crusher have a spawn? No idea. Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
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@@ -428,9 +428,7 @@
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else
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set_light(0)
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for(var/X in actions)
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var/datum/action/A = X
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A.UpdateButtons()
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update_action_buttons()
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/obj/item/gun/proc/clear_bayonet()
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if(!bayonet)
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@@ -75,9 +75,7 @@
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playsound(user, 'sound/weapons/gun_interactions/selector.ogg', 100, 1)
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update_icon()
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for(var/X in actions)
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var/datum/action/A = X
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A.UpdateButtons()
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update_action_buttons()
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/obj/item/gun/projectile/automatic/can_shoot()
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return get_ammo()
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