Merge branch 'master' into stationgoals

This commit is contained in:
Mark van Alphen
2017-02-17 18:05:15 +01:00
committed by GitHub
214 changed files with 3728 additions and 1602 deletions
+4 -8
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@@ -22,7 +22,6 @@ var/list/image/ghost_darkness_images = list() //this is a list of images for thi
//Note that this is not a reliable way to determine if admins started as observers, since they change mobs a lot.
universal_speak = 1
var/atom/movable/following = null
var/anonsay = 0
var/image/ghostimage = null //this mobs ghost image, for deleting and stuff
var/ghostvision = 1 //is the ghost able to see things humans can't?
var/seedarkness = 1
@@ -596,15 +595,12 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
//END TELEPORT HREF CODE
/mob/dead/observer/verb/toggle_anonsay()
set name = "Toggle Anonymous Dead-chat"
set category = "Ghost"
set name = "Toggle Anonymous Chat"
set desc = "Toggles showing your key in dead chat."
src.anonsay = !src.anonsay
if(anonsay)
to_chat(src, "<span class='info'>Your key won't be shown when you speak in dead chat.</span>")
else
to_chat(src, "<span class='info'>Your key will be publicly visible again.</span>")
client.prefs.ghost_anonsay = !client.prefs.ghost_anonsay
to_chat(src, "As a ghost, your key will [(client.prefs.ghost_anonsay) ? "no longer" : "now"] be shown when you speak in dead chat.</span>")
client.prefs.save_preferences(src)
/mob/dead/observer/verb/toggle_ghostsee()
set name = "Toggle Ghost Vision"
@@ -1,6 +1,6 @@
/obj/item/device/mmi/posibrain
name = "positronic brain"
desc = "A cube of shining metal, four inches to a side and covered in shallow grooves. The speaker switch is set to 'on'."
desc = "A cube of shining metal, four inches to a side and covered in shallow grooves."
icon = 'icons/obj/assemblies.dmi'
icon_state = "posibrain"
w_class = 3
@@ -15,11 +15,14 @@
var/silenced = 0 //if set to 1, they can't talk.
var/next_ping_at = 0
/obj/item/device/mmi/posibrain/examine(mob/user)
if(..(user, 1))
to_chat(user, "Its speaker is turned [silenced ? "off" : "on"].")
/obj/item/device/mmi/posibrain/attack_self(mob/user as mob)
/obj/item/device/mmi/posibrain/attack_self(mob/user)
if(brainmob && !brainmob.key && searching == 0)
//Start the process of searching for a new user.
to_chat(user, "\blue You carefully locate the manual activation switch and start the positronic brain's boot process.")
to_chat(user, "<span class='notice'>You carefully locate the manual activation switch and start the positronic brain's boot process.</span>")
icon_state = "posibrain-searching"
ghost_volunteers.Cut()
src.searching = 1
@@ -31,18 +34,10 @@
transfer_personality(O)
reset_search()
else
if(silenced)
silenced = 0
to_chat(user, "<span class='notice'>You toggle the speaker to 'on', on the [src].</span>")
desc = "A cube of shining metal, four inches to a side and covered in shallow grooves. The speaker switch is set to 'on'."
if(brainmob && brainmob.key)
to_chat(brainmob, "<span class='warning'>Your internal speaker has been toggled to 'on'.</span>")
else
silenced = 1
to_chat(user, "<span class='notice'>You toggle the speaker to 'off', on the [src].</span>")
desc = "A cube of shining metal, four inches to a side and covered in shallow grooves. The speaker switch is set to 'off'."
if(brainmob && brainmob.key)
to_chat(brainmob, "<span class='warning'>Your internal speaker has been toggled to 'off'.</span>")
silenced = !silenced
to_chat(user, "<span class='notice'>You toggle the speaker [silenced ? "off" : "on"].</span>")
if(brainmob && brainmob.key)
to_chat(brainmob, "<span class='warning'>Your internal speaker has been toggled [silenced ? "off" : "on"].</span>")
/obj/item/device/mmi/posibrain/proc/request_player()
for(var/mob/dead/observer/O in player_list)
+25 -15
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@@ -1,23 +1,33 @@
//TODO: Convert this over for languages.
/mob/living/carbon/brain/say(var/message, var/datum/language/speaking = null)
if(silent)
if(!can_speak(warning = TRUE))
return
if(prob(emp_damage * 4))
if(prob(10)) //10% chance to drop the message entirely
return
else
message = Gibberish(message, (emp_damage*6))//scrambles the message, gets worse when emp_damage is higher
..(message)
/mob/living/carbon/brain/whisper(message as text)
if(!can_speak(warning = TRUE))
return
if(!(container && istype(container, /obj/item/device/mmi)))
return //No MMI, can't speak, bucko./N
else
if(container && istype(container, /obj/item/device/mmi/posibrain))
var/obj/item/device/mmi/posibrain/P = container
if(P && P.silenced)
to_chat(usr, "<span class='warning'>You cannot speak, as your internal speaker has been toggled to 'off'.</span>")
return
if(prob(emp_damage*4))
if(prob(10))//10% chane to drop the message entirely
return
else
message = Gibberish(message, (emp_damage*6))//scrambles the message, gets worse when emp_damage is higher
..()
/mob/living/carbon/brain/can_speak(var/warning = FALSE)
. = ..()
..(message)
if(!istype(container, /obj/item/device/mmi))
. = FALSE
else if(istype(container, /obj/item/device/mmi/posibrain))
var/obj/item/device/mmi/posibrain/P = container
if(P && P.silenced)
if(warning)
to_chat(usr, "<span class='warning'>You cannot speak, as your internal speaker is turned off.</span>")
. = FALSE
/mob/living/carbon/brain/handle_message_mode(var/message_mode, var/message, var/verb, var/speaking, var/used_radios, var/alt_name)
switch(message_mode)
+1 -1
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@@ -174,7 +174,7 @@
"<span class='userdanger'>The [source] arc flashes and electrocutes you!</span>", \
"<span class='italics'>You hear a lightning-like crack!</span>" \
)
playsound(loc, "sound/effects/eleczap.ogg", 50, 1, -1)
playsound(loc, 'sound/effects/eleczap.ogg', 50, 1, -1)
explosion(src.loc,-1,0,2,2)
if(override)
return override
@@ -57,6 +57,10 @@
on_CD = handle_emote_CD(50) //longer cooldown
if("fart", "farts", "flip", "flips", "snap", "snaps")
on_CD = handle_emote_CD() //proc located in code\modules\mob\emote.dm
if("cough", "coughs")
on_CD = handle_emote_CD()
if("sneeze", "sneezes")
on_CD = handle_emote_CD()
//Everything else, including typos of the above emotes
else
on_CD = 0 //If it doesn't induce the cooldown, we won't check for the cooldown
@@ -399,6 +403,12 @@
if(!muzzled)
message = "<B>[src]</B> coughs!"
m_type = 2
if(gender == FEMALE)
if(species.female_cough_sounds)
playsound(src, pick(species.female_cough_sounds), 120)
else
if(species.male_cough_sounds)
playsound(src, pick(species.male_cough_sounds), 120)
else
message = "<B>[src]</B> makes a strong noise."
m_type = 2
@@ -654,6 +664,10 @@
else
if(!muzzled)
message = "<B>[src]</B> sneezes."
if(gender == FEMALE)
playsound(src, species.female_sneeze_sound, 70)
else
playsound(src, species.male_sneeze_sound, 70)
m_type = 2
else
message = "<B>[src]</B> makes a strange noise."
@@ -1246,7 +1246,6 @@
return 0
return 1
/mob/living/carbon/human/proc/get_visible_gender()
if(wear_suit && wear_suit.flags_inv & HIDEJUMPSUIT && ((head && head.flags_inv & HIDEMASK) || wear_mask))
return NEUTER
@@ -1515,6 +1514,8 @@
if(oldspecies.default_genes.len)
oldspecies.handle_dna(src,1) // Remove any genes that belong to the old species
tail = species.tail
if(vessel)
vessel = null
make_blood()
@@ -2051,6 +2052,10 @@
return .
/mob/living/carbon/human/proc/change_icobase(var/new_icobase, var/new_deform, var/owner_sensitive)
for(var/obj/item/organ/external/O in organs)
O.change_organ_icobase(new_icobase, new_deform, owner_sensitive) //Change the icobase/deform of all our organs. If owner_sensitive is set, that means the proc won't mess with frankenstein limbs.
/mob/living/carbon/human/serialize()
// Currently: Limbs/organs only
var/list/data = ..()
@@ -57,7 +57,7 @@ emp_act
organ.add_autopsy_data(P.name, P.damage) // Add the bullet's name to the autopsy data
return (..(P , def_zone))
/mob/living/carbon/human/check_projectile_dismemberment(obj/item/projectile/P, def_zone)
var/obj/item/organ/external/affecting = get_organ(check_zone(def_zone))
if(affecting && !affecting.cannot_amputate && affecting.get_damage() >= (affecting.max_damage - P.dismemberment))
@@ -67,7 +67,7 @@ emp_act
damtype = DROPLIMB_BLUNT
if(BURN)
damtype = DROPLIMB_BURN
affecting.droplimb(FALSE, damtype)
/mob/living/carbon/human/getarmor(var/def_zone, var/type)
@@ -228,9 +228,9 @@ emp_act
if(! I.discrete)
if(I.attack_verb.len)
visible_message("<span class='danger'>[src] has been [pick(I.attack_verb)] in the [hit_area] with [I.name] by [user]!</span>")
visible_message("<span class='combat danger'>[src] has been [pick(I.attack_verb)] in the [hit_area] with [I.name] by [user]!</span>")
else
visible_message("<span class='danger'>[src] has been attacked in the [hit_area] with [I.name] by [user]!</span>")
visible_message("<span class='combat danger'>[src] has been attacked in the [hit_area] with [I.name] by [user]!</span>")
var/armor = run_armor_check(affecting, "melee", "Your armor has protected your [hit_area].", "Your armor has softened hit to your [hit_area].", armour_penetration = I.armour_penetration)
var/weapon_sharp = is_sharp(I)
@@ -266,8 +266,8 @@ emp_act
if("head")//Harder to score a stun but if you do it lasts a bit longer
if(stat == CONSCIOUS && armor < 50)
if(prob(I.force))
visible_message("<span class='danger'>[src] has been knocked down!</span>", \
"<span class='userdanger'>[src] has been knocked down!</span>")
visible_message("<span class='combat danger'>[src] has been knocked down!</span>", \
"<span class='combat userdanger'>[src] has been knocked down!</span>")
apply_effect(5, WEAKEN, armor)
AdjustConfused(15)
if(prob(I.force + ((100 - health)/2)) && src != user && I.damtype == BRUTE)
@@ -286,8 +286,8 @@ emp_act
if("upper body")//Easier to score a stun but lasts less time
if(stat == CONSCIOUS && I.force && prob(I.force + 10))
visible_message("<span class='danger'>[src] has been knocked down!</span>", \
"<span class='userdanger'>[src] has been knocked down!</span>")
visible_message("<span class='combat danger'>[src] has been knocked down!</span>", \
"<span class='combat userdanger'>[src] has been knocked down!</span>")
apply_effect(5, WEAKEN, armor)
if(bloody)
@@ -72,3 +72,4 @@ var/global/default_martial_art = new/datum/martial_art
var/fire_sprite = "Standing"
var/datum/body_accessory/body_accessory = null
var/tail // Name of tail image in species effects icon file.
+4 -1
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@@ -105,6 +105,7 @@
/mob/living/carbon/human/handle_speech_problems(var/message, var/verb)
var/list/returns[3]
var/speech_problem_flag = 0
var/span = mind.speech_span
if(silent || (disabilities & MUTE))
message = ""
@@ -143,8 +144,10 @@
verb = "yells loudly"
if((COMIC in mutations) || (locate(/obj/item/organ/internal/cyberimp/brain/clown_voice) in internal_organs))
message = "<span class='sans'>[message]</span>"
span = "sans"
if(span)
message = "<span class='[span]'>[message]</span>"
returns[1] = message
returns[2] = verb
returns[3] = speech_problem_flag
@@ -128,6 +128,10 @@
var/scream_verb = "screams"
var/male_scream_sound = 'sound/goonstation/voice/male_scream.ogg'
var/female_scream_sound = 'sound/goonstation/voice/female_scream.ogg'
var/male_cough_sounds = list('sound/effects/mob_effects/m_cougha.ogg','sound/effects/mob_effects/m_coughb.ogg', 'sound/effects/mob_effects/m_coughc.ogg')
var/female_cough_sounds = list('sound/effects/mob_effects/f_cougha.ogg','sound/effects/mob_effects/f_coughb.ogg')
var/male_sneeze_sound = 'sound/effects/mob_effects/sneeze.ogg'
var/female_sneeze_sound = 'sound/effects/mob_effects/f_sneeze.ogg'
//Default hair/headacc style vars.
var/default_hair //Default hair style for newly created humans unless otherwise set.
@@ -676,4 +680,4 @@ It'll return null if the organ doesn't correspond, so include null checks when u
H.see_invisible = SEE_INVISIBLE_MINIMUM
if(H.see_override) //Override all
H.see_invisible = H.see_override
H.see_invisible = H.see_override
@@ -360,34 +360,35 @@
//H.verbs += /mob/living/carbon/human/proc/leap
..()
/datum/species/vox/updatespeciescolor(var/mob/living/carbon/human/H) //Handling species-specific skin-tones for the Vox race.
/datum/species/vox/updatespeciescolor(var/mob/living/carbon/human/H, var/owner_sensitive = 1) //Handling species-specific skin-tones for the Vox race.
if(H.species.name == "Vox") //Making sure we don't break Armalis.
var/new_icobase = 'icons/mob/human_races/vox/r_vox.dmi' //Default Green Vox.
var/new_deform = 'icons/mob/human_races/vox/r_def_vox.dmi' //Default Green Vox.
switch(H.s_tone)
if(6) //Azure Vox.
icobase = 'icons/mob/human_races/vox/r_voxazu.dmi'
deform = 'icons/mob/human_races/vox/r_def_voxazu.dmi'
tail = "voxtail_azu"
new_icobase = 'icons/mob/human_races/vox/r_voxazu.dmi'
new_deform = 'icons/mob/human_races/vox/r_def_voxazu.dmi'
H.tail = "voxtail_azu"
if(5) //Emerald Vox.
icobase = 'icons/mob/human_races/vox/r_voxemrl.dmi'
deform = 'icons/mob/human_races/vox/r_def_voxemrl.dmi'
tail = "voxtail_emrl"
new_icobase = 'icons/mob/human_races/vox/r_voxemrl.dmi'
new_deform = 'icons/mob/human_races/vox/r_def_voxemrl.dmi'
H.tail = "voxtail_emrl"
if(4) //Grey Vox.
icobase = 'icons/mob/human_races/vox/r_voxgry.dmi'
deform = 'icons/mob/human_races/vox/r_def_voxgry.dmi'
tail = "voxtail_gry"
new_icobase = 'icons/mob/human_races/vox/r_voxgry.dmi'
new_deform = 'icons/mob/human_races/vox/r_def_voxgry.dmi'
H.tail = "voxtail_gry"
if(3) //Brown Vox.
icobase = 'icons/mob/human_races/vox/r_voxbrn.dmi'
deform = 'icons/mob/human_races/vox/r_def_voxbrn.dmi'
tail = "voxtail_brn"
new_icobase = 'icons/mob/human_races/vox/r_voxbrn.dmi'
new_deform = 'icons/mob/human_races/vox/r_def_voxbrn.dmi'
H.tail = "voxtail_brn"
if(2) //Dark Green Vox.
icobase = 'icons/mob/human_races/vox/r_voxdgrn.dmi'
deform = 'icons/mob/human_races/vox/r_def_voxdgrn.dmi'
tail = "voxtail_dgrn"
new_icobase = 'icons/mob/human_races/vox/r_voxdgrn.dmi'
new_deform = 'icons/mob/human_races/vox/r_def_voxdgrn.dmi'
H.tail = "voxtail_dgrn"
else //Default Green Vox.
icobase = 'icons/mob/human_races/vox/r_vox.dmi'
deform = 'icons/mob/human_races/vox/r_def_vox.dmi'
tail = "voxtail" //Ensures they get an appropriately coloured tail depending on the skin-tone.
H.tail = "voxtail" //Ensures they get an appropriately coloured tail depending on the skin-tone.
H.change_icobase(new_icobase, new_deform, owner_sensitive) //Update the icobase/deform of all our organs, but make sure we don't mess with frankenstein limbs in doing so.
H.update_dna()
/datum/species/vox/armalis/handle_post_spawn(var/mob/living/carbon/human/H)
@@ -509,6 +510,9 @@
oxy_mod = 0
brain_mod = 2.5
male_cough_sounds = list('sound/effects/slime_squish.ogg')
female_cough_sounds = list('sound/effects/slime_squish.ogg')
flags = IS_WHITELISTED | NO_BREATHE | HAS_LIPS | NO_INTORGANS | NO_SCAN
clothing_flags = HAS_UNDERWEAR | HAS_UNDERSHIRT | HAS_SOCKS
bodyflags = HAS_SKIN_COLOR | NO_EYES
@@ -720,6 +724,11 @@
genemutcheck(C,REMOTETALKBLOCK,null,MUTCHK_FORCED)
..()
/datum/species/grey/equip(var/mob/living/carbon/human/H)
var/speech_pref = H.client.prefs.speciesprefs
if(speech_pref)
H.mind.speech_span = "wingdings"
/datum/species/diona
name = "Diona"
name_plural = "Dionaea"
@@ -733,6 +742,7 @@
slowdown = 5
remains_type = /obj/effect/decal/cleanable/ash
warning_low_pressure = 50
hazard_low_pressure = -1
@@ -822,7 +832,7 @@
if(H.nutrition > NUTRITION_LEVEL_WELL_FED)
H.nutrition = NUTRITION_LEVEL_WELL_FED
if(light_amount > 0)
H.clear_alert("nolight")
else
@@ -876,6 +886,10 @@
reagent_tag = PROCESS_SYN
male_scream_sound = 'sound/goonstation/voice/robot_scream.ogg'
female_scream_sound = 'sound/goonstation/voice/robot_scream.ogg'
male_cough_sounds = list('sound/effects/mob_effects/m_machine_cougha.ogg','sound/effects/mob_effects/m_machine_coughb.ogg', 'sound/effects/mob_effects/m_machine_coughc.ogg')
female_cough_sounds = list('sound/effects/mob_effects/f_machine_cougha.ogg','sound/effects/mob_effects/f_machine_coughb.ogg')
male_sneeze_sound = 'sound/effects/mob_effects/machine_sneeze.ogg'
female_sneeze_sound = 'sound/effects/mob_effects/f_machine_sneeze.ogg'
butt_sprite = "machine"
has_organ = list(
@@ -935,6 +949,10 @@
speech_chance = 20
male_scream_sound = 'sound/voice/DraskTalk2.ogg'
female_scream_sound = 'sound/voice/DraskTalk2.ogg'
male_cough_sounds = null //whale cough when
female_cough_sounds = null
male_sneeze_sound = null
female_sneeze_sound = null
burn_mod = 2
//exotic_blood = "cryoxadone"
@@ -1017,4 +1035,4 @@
H.apply_damage(hot_env_multiplier*HEAT_GAS_DAMAGE_LEVEL_2, BURN, "head", used_weapon = "Excessive Heat")
if(heat_level_3_breathe to INFINITY)
H.apply_damage(hot_env_multiplier*HEAT_GAS_DAMAGE_LEVEL_3, BURN, "head", used_weapon = "Excessive Heat")
H.apply_damage(hot_env_multiplier*HEAT_GAS_DAMAGE_LEVEL_3, BURN, "head", used_weapon = "Excessive Heat")
@@ -298,9 +298,9 @@ var/global/list/damage_icon_parts = list()
base_icon.MapColors(rgb(tone[1],0,0),rgb(0,tone[2],0),rgb(0,0,tone[3]))
//Handle husk overlay.
if(husk && ("overlay_husk" in icon_states(species.icobase)))
if(husk && ("overlay_husk" in icon_states(chest.icobase)))
var/icon/mask = new(base_icon)
var/icon/husk_over = new(species.icobase,"overlay_husk")
var/icon/husk_over = new(chest.icobase,"overlay_husk")
mask.MapColors(0,0,0,1, 0,0,0,1, 0,0,0,1, 0,0,0,1, 0,0,0,0)
husk_over.Blend(mask, ICON_ADD)
base_icon.Blend(husk_over, ICON_OVERLAY)
@@ -1197,9 +1197,9 @@ var/global/list/damage_icon_parts = list()
else // Otherwise, since the user's tail isn't overlapped by limbs, go ahead and use default icon generation.
overlays_standing[TAIL_LAYER] = image(accessory_s, "pixel_x" = body_accessory.pixel_x_offset, "pixel_y" = body_accessory.pixel_y_offset)
else if(species.tail && species.bodyflags & HAS_TAIL) //no tailless tajaran
else if(tail && species.bodyflags & HAS_TAIL) //no tailless tajaran
if(!wear_suit || !(wear_suit.flags_inv & HIDETAIL) && !istype(wear_suit, /obj/item/clothing/suit/space))
var/icon/tail_s = new/icon("icon" = 'icons/effects/species.dmi', "icon_state" = "[species.tail]_s")
var/icon/tail_s = new/icon("icon" = 'icons/effects/species.dmi', "icon_state" = "[tail]_s")
if(species.bodyflags & HAS_SKIN_COLOR)
tail_s.Blend(rgb(r_skin, g_skin, b_skin), ICON_ADD)
if(tail_marking_icon)
@@ -1266,8 +1266,8 @@ var/global/list/damage_icon_parts = list()
else // Otherwise, since the user's tail isn't overlapped by limbs, go ahead and use default icon generation.
overlays_standing[TAIL_LAYER] = image(accessory_s, "pixel_x" = body_accessory.pixel_x_offset, "pixel_y" = body_accessory.pixel_y_offset)
else if(species.tail && species.bodyflags & HAS_TAIL)
var/icon/tailw_s = new/icon("icon" = 'icons/effects/species.dmi', "icon_state" = "[species.tail]w_s")
else if(tail && species.bodyflags & HAS_TAIL)
var/icon/tailw_s = new/icon("icon" = 'icons/effects/species.dmi', "icon_state" = "[tail]w_s")
if(species.bodyflags & HAS_SKIN_COLOR)
tailw_s.Blend(rgb(r_skin, g_skin, b_skin), ICON_ADD)
if(tail_marking_icon)
+49 -47
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@@ -83,12 +83,14 @@
var/current_pda_messaging = null
/mob/living/silicon/pai/New(var/obj/item/device/paicard)
src.loc = paicard
loc = paicard
card = paicard
if(card)
faction = card.faction.Copy()
sradio = new(src)
if(card)
if(!card.radio)
card.radio = new /obj/item/device/radio(src.card)
card.radio = new /obj/item/device/radio(card)
radio = card.radio
//Default languages without universal translator software
@@ -122,7 +124,7 @@
// this function shows the information about being silenced as a pAI in the Status panel
/mob/living/silicon/pai/proc/show_silenced()
if(src.silence_time)
if(silence_time)
var/timeleft = round((silence_time - world.timeofday)/10 ,1)
stat(null, "Communications system reboot in -[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]")
@@ -130,7 +132,7 @@
/mob/living/silicon/pai/Stat()
..()
statpanel("Status")
if(src.client.statpanel == "Status")
if(client.statpanel == "Status")
show_silenced()
if(proc_holder_list.len)//Generic list for proc_holder objects.
@@ -138,20 +140,20 @@
statpanel("[P.panel]","",P)
/mob/living/silicon/pai/check_eye(var/mob/user as mob)
if(!src.current)
if(!current)
return null
user.reset_perspective(src.current)
user.reset_perspective(current)
return 1
/mob/living/silicon/pai/blob_act()
if(src.stat != 2)
src.adjustBruteLoss(60)
src.updatehealth()
if(stat != 2)
adjustBruteLoss(60)
updatehealth()
return 1
return 0
/mob/living/silicon/pai/restrained()
if(istype(src.loc,/obj/item/device/paicard))
if(istype(loc,/obj/item/device/paicard))
return 0
..()
@@ -165,18 +167,18 @@
// 33% chance to change prime directive (based on severity)
// 33% chance of no additional effect
src.silence_time = world.timeofday + 120 * 10 // Silence for 2 minutes
silence_time = world.timeofday + 120 * 10 // Silence for 2 minutes
to_chat(src, "<font color=green><b>Communication circuit overload. Shutting down and reloading communication circuits - speech and messaging functionality will be unavailable until the reboot is complete.</b></font>")
if(prob(20))
var/turf/T = get_turf_or_move(src.loc)
var/turf/T = get_turf_or_move(loc)
for(var/mob/M in viewers(T))
M.show_message("\red A shower of sparks spray from [src]'s inner workings.", 3, "\red You hear and smell the ozone hiss of electrical sparks being expelled violently.", 2)
return src.death(0)
return death(0)
switch(pick(1,2,3))
if(1)
src.master = null
src.master_dna = null
master = null
master_dna = null
to_chat(src, "<font color=green>You feel unbound.</font>")
if(2)
var/command
@@ -184,7 +186,7 @@
command = pick("Serve", "Love", "Fool", "Entice", "Observe", "Judge", "Respect", "Educate", "Amuse", "Entertain", "Glorify", "Memorialize", "Analyze")
else
command = pick("Serve", "Kill", "Love", "Hate", "Disobey", "Devour", "Fool", "Enrage", "Entice", "Observe", "Judge", "Respect", "Disrespect", "Consume", "Educate", "Destroy", "Disgrace", "Amuse", "Entertain", "Ignite", "Glorify", "Memorialize", "Analyze")
src.pai_law0 = "[command] your master."
pai_law0 = "[command] your master."
to_chat(src, "<font color=green>Pr1m3 d1r3c71v3 uPd473D.</font>")
if(3)
to_chat(src, "<font color=green>You feel an electric surge run through your circuitry and become acutely aware at how lucky you are that you can still feel at all.</font>")
@@ -194,15 +196,15 @@
switch(severity)
if(1.0)
if(src.stat != 2)
if(stat != 2)
adjustBruteLoss(100)
adjustFireLoss(100)
if(2.0)
if(src.stat != 2)
if(stat != 2)
adjustBruteLoss(60)
adjustFireLoss(60)
if(3.0)
if(src.stat != 2)
if(stat != 2)
adjustBruteLoss(30)
return
@@ -219,8 +221,8 @@
playsound(loc, M.attack_sound, 50, 1, 1)
for(var/mob/O in viewers(src, null))
O.show_message("<span class='danger'>[M]</span> [M.attacktext] [src]!", 1)
M.create_attack_log("<font color='red'>attacked [src.name] ([src.ckey])</font>")
src.create_attack_log("<font color='orange'>was attacked by [M.name] ([M.ckey])</font>")
M.create_attack_log("<font color='red'>attacked [name] ([ckey])</font>")
create_attack_log("<font color='orange'>was attacked by [M.name] ([M.ckey])</font>")
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
adjustBruteLoss(damage)
updatehealth()
@@ -230,7 +232,7 @@
to_chat(M, "You cannot attack people before the game has started.")
return
if(istype(src.loc, /turf) && istype(src.loc.loc, /area/start))
if(istype(loc, /turf) && istype(loc.loc, /area/start))
to_chat(M, "You cannot attack someone in the spawn area.")
return
@@ -245,16 +247,16 @@
M.do_attack_animation(src)
var/damage = rand(10, 20)
if(prob(90))
playsound(src.loc, 'sound/weapons/slash.ogg', 25, 1, -1)
playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1)
for(var/mob/O in viewers(src, null))
if((O.client && !( O.blinded )))
O.show_message(text("<span class='danger'>[] has slashed at []!</span>", M, src), 1)
if(prob(8))
flash_eyes(affect_silicon = 1)
src.adjustBruteLoss(damage)
src.updatehealth()
adjustBruteLoss(damage)
updatehealth()
else
playsound(src.loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
for(var/mob/O in viewers(src, null))
if((O.client && !( O.blinded )))
O.show_message(text("<span class='danger'>[] took a swipe at []!</span>", M, src), 1)
@@ -263,16 +265,16 @@
/mob/living/silicon/pai/proc/switchCamera(var/obj/machinery/camera/C)
usr:cameraFollow = null
if(!C)
src.unset_machine()
src.reset_perspective(null)
unset_machine()
reset_perspective(null)
return 0
if(stat == 2 || !C.status || !(src.network in C.network)) return 0
if(stat == 2 || !C.status || !(network in C.network)) return 0
// ok, we're alive, camera is good and in our network...
src.set_machine(src)
set_machine(src)
src:current = C
src.reset_perspective(C)
reset_perspective(C)
return 1
/mob/living/silicon/pai/verb/reset_record_view()
@@ -291,8 +293,8 @@
/mob/living/silicon/pai/cancel_camera()
set category = "pAI Commands"
set name = "Cancel Camera View"
src.reset_perspective(null)
src.unset_machine()
reset_perspective(null)
unset_machine()
src:cameraFollow = null
//Addition by Mord_Sith to define AI's network change ability
@@ -300,8 +302,8 @@
/mob/living/silicon/pai/proc/pai_network_change()
set category = "pAI Commands"
set name = "Change Camera Network"
src.reset_perspective(null)
src.unset_machine()
reset_perspective(null)
unset_machine()
src:cameraFollow = null
var/cameralist[0]
@@ -316,8 +318,8 @@
if(C.network != "CREED" && C.network != "thunder" && C.network != "RD" && C.network != "toxins" && C.network != "Prison") COMPILE ERROR! This will have to be updated as camera.network is no longer a string, but a list instead
cameralist[C.network] = C.network
src.network = input(usr, "Which network would you like to view?") as null|anything in cameralist
to_chat(src, "\blue Switched to [src.network] camera network.")
network = input(usr, "Which network would you like to view?") as null|anything in cameralist
to_chat(src, "\blue Switched to [network] camera network.")
//End of code by Mord_Sith
*/
@@ -327,7 +329,7 @@
/mob/verb/makePAI(var/turf/t in view())
var/obj/item/device/paicard/card = new(t)
var/mob/living/silicon/pai/pai = new(card)
pai.key = src.key
pai.key = key
card.setPersonality(pai)
*/
@@ -394,7 +396,7 @@
var/choice
var/finalized = "No"
while(finalized == "No" && src.client)
while(finalized == "No" && client)
choice = input(usr,"What would you like to use for your mobile chassis icon? This decision can only be made once.") as null|anything in possible_chassis
if(!choice) return
@@ -425,9 +427,9 @@
set category = "IC"
// Pass lying down or getting up to our pet human, if we're in a rig.
if(stat == CONSCIOUS && istype(src.loc,/obj/item/device/paicard))
if(stat == CONSCIOUS && istype(loc,/obj/item/device/paicard))
resting = 0
var/obj/item/weapon/rig/rig = src.get_rig()
var/obj/item/weapon/rig/rig = get_rig()
if(istype(rig))
rig.force_rest(src)
else
@@ -449,15 +451,15 @@
updatehealth()
N.use(1)
user.visible_message("<span class='notice'>[user.name] applied some [W] at [src]'s damaged areas.</span>",\
"<span class='notice'>You apply some [W] at [src.name]'s damaged areas.</span>")
"<span class='notice'>You apply some [W] at [name]'s damaged areas.</span>")
else
to_chat(user, "<span class='notice'>All [src.name]'s systems are nominal.</span>")
to_chat(user, "<span class='notice'>All [name]'s systems are nominal.</span>")
return
else if(W.force)
visible_message("<span class='danger'>[user.name] attacks [src] with [W]!</span>")
src.adjustBruteLoss(W.force)
src.updatehealth()
adjustBruteLoss(W.force)
updatehealth()
else
visible_message("<span class='warning'>[user.name] bonks [src] harmlessly with [W].</span>")
spawn(1)
@@ -529,9 +531,9 @@
var/msg = "<span class='info'>"
switch(src.stat)
switch(stat)
if(CONSCIOUS)
if(!src.client) msg += "\nIt appears to be in stand-by mode." //afk
if(!client) msg += "\nIt appears to be in stand-by mode." //afk
if(UNCONSCIOUS) msg += "\n<span class='warning'>It doesn't seem to be responding.</span>"
if(DEAD) msg += "\n<span class='deadsay'>It looks completely unsalvageable.</span>"
@@ -1,7 +1,7 @@
/mob/living/simple_animal/hostile/mimic
name = "crate"
desc = "A rectangular steel crate."
icon = 'icons/obj/storage.dmi'
icon = 'icons/obj/crates.dmi'
icon_state = "crate"
icon_living = "crate"
@@ -4,8 +4,18 @@
#define MOVING_TO_TARGET 3
#define SPINNING_COCOON 4
#define TS_DESC_RED "Red - Assault"
#define TS_DESC_GRAY "Gray - Ambush"
#define TS_DESC_GREEN "Green - Nurse"
#define TS_DESC_WHITE "White - Infect"
#define TS_DESC_BLACK "Black - Poison"
#define TS_DESC_PURPLE "Purple - Guard"
#define TS_DESC_PRINCE "Prince - WAR"
#define TS_DESC_MOTHER "Mother - HORROR"
#define TS_DESC_QUEEN "Queen - LEADER"
#define TS_TIER_1 1
#define TS_TIER_2 2
#define TS_TIER_3 3
#define TS_TIER_4 4
#define TS_TIER_5 5
#define TS_TIER_5 5
@@ -1,4 +1,4 @@
// ---------- ACTIONS FOR ALL SPIDERS
/datum/action/innate/terrorspider/web
name = "Web"
@@ -19,17 +19,83 @@
user.FindWrapTarget()
user.DoWrap()
// ---------- GREEN ACTIONS
/datum/action/innate/terrorspider/greeneggs
name = "Lay Green Eggs"
icon_icon = 'icons/effects/effects.dmi'
button_icon_state = "eggs"
/datum/action/innate/terrorspider/greeneggs/Activate()
var/mob/living/simple_animal/hostile/poison/terror_spider/green/user = owner
user.DoLayGreenEggs()
// ---------- PRINCE ACTIONS
/datum/action/innate/terrorspider/princesmash
name = "Smash Welded Vent"
icon_icon = 'icons/atmos/vent_pump.dmi'
button_icon_state = "map_vent"
/datum/action/innate/terrorspider/princesmash/Activate()
var/mob/living/simple_animal/hostile/poison/terror_spider/prince/user = owner
user.DoPrinceSmash()
// ---------- QUEEN ACTIONS
/datum/action/innate/terrorspider/queen/queennest
name = "Nest"
icon_icon = 'icons/mob/terrorspider.dmi'
button_icon_state = "terror_queen"
/datum/action/innate/terrorspider/queen/queennest/Activate()
var/mob/living/simple_animal/hostile/poison/terror_spider/queen/user = owner
user.NestMode()
/datum/action/innate/terrorspider/queen/queensense
name = "Hive Sense"
icon_icon = 'icons/mob/actions.dmi'
button_icon_state = "mindswap"
/datum/action/innate/terrorspider/queen/queensense/Activate()
var/mob/living/simple_animal/hostile/poison/terror_spider/queen/user = owner
user.DoHiveSense()
/datum/action/innate/terrorspider/queen/queeneggs
name = "Lay Queen Eggs"
icon_icon = 'icons/effects/effects.dmi'
button_icon_state = "eggs"
/datum/action/innate/terrorspider/queen/queeneggs/Activate()
var/mob/living/simple_animal/hostile/poison/terror_spider/queen/user = owner
user.LayQueenEggs()
/datum/action/innate/terrorspider/queen/queenfakelings
name = "Fake Spiderlings"
icon_icon = 'icons/effects/effects.dmi'
button_icon_state = "spiderling"
/datum/action/innate/terrorspider/queen/queenfakelings/Activate()
var/mob/living/simple_animal/hostile/poison/terror_spider/queen/user = owner
user.QueenFakeLings()
// ---------- WEB
/mob/living/simple_animal/hostile/poison/terror_spider/proc/Web()
var/turf/mylocation = loc
visible_message("<span class='notice'>[src] begins to secrete a sticky substance.</span>")
if(do_after(src, 40, target = loc))
var/obj/effect/spider/terrorweb/T = locate() in get_turf(src)
if(T)
to_chat(src, "<span class='danger'>There is already a web here.</span>")
if(loc != mylocation)
return
else if(istype(loc, /turf/space))
to_chat(src, "<span class='danger'>Webs cannot be spun in space.</span>")
else
new /obj/effect/spider/terrorweb(loc)
var/obj/effect/spider/terrorweb/T = locate() in get_turf(src)
if(T)
to_chat(src, "<span class='danger'>There is already a web here.</span>")
else
var/obj/effect/spider/terrorweb/W = new /obj/effect/spider/terrorweb(loc)
W.creator_ckey = ckey
/obj/effect/spider/terrorweb
name = "terror web"
@@ -39,23 +105,27 @@
density = 0 // prevents it blocking all movement
health = 20 // two welders, or one laser shot (15 for the normal spider webs)
icon_state = "stickyweb1"
var/creator_ckey = null
/obj/effect/spider/terrorweb/New()
..()
if(prob(50))
icon_state = "stickyweb2"
/obj/effect/spider/terrorweb/CanPass(atom/movable/mover, turf/target)
if(istype(mover, /mob/living/simple_animal/hostile/poison/terror_spider))
return 1
if(istype(mover, /obj/item/projectile/terrorqueenspit))
return 1
if(isliving(mover))
if(prob(80))
to_chat(mover, "<span class='danger'>You get stuck in [src] for a moment.</span>")
var/mob/living/M = mover
M.Stun(4) // 8 seconds.
M.Weaken(4) // 8 seconds.
if(iscarbon(mover))
spawn(70)
qdel(src)
return 1
else
return 0
@@ -63,22 +133,25 @@
return prob(20)
return ..()
/obj/effect/spider/terrorweb/bullet_act(obj/item/projectile/Proj)
if(Proj.damage_type != BRUTE && Proj.damage_type != BURN)
visible_message("<span class='danger'>[src] is undamaged by [Proj]!</span>")
// Webs don't care about disablers, tasers, etc. Or toxin damage. They're organic, but not alive.
return
..()
// ---------- WRAP
/mob/living/simple_animal/hostile/poison/terror_spider/proc/FindWrapTarget()
if(!cocoon_target)
var/list/choices = list()
for(var/mob/living/L in oview(1,src))
if(Adjacent(L))
if(Adjacent(L) && !L.anchored)
if(L.stat == DEAD)
choices += L
for(var/obj/O in oview(1,src))
if(Adjacent(O) && !O.anchored)
if(!istype(O, /obj/effect/spider/terrorweb) && !istype(O, /obj/effect/spider/cocoon))
if(!istype(O, /obj/effect/spider/terrorweb) && !istype(O, /obj/effect/spider/cocoon) && !istype(O, /obj/effect/spider/spiderling/terror_spiderling))
choices += O
if(choices.len)
cocoon_target = input(src,"What do you wish to cocoon?") in null|choices
@@ -87,6 +160,9 @@
/mob/living/simple_animal/hostile/poison/terror_spider/proc/DoWrap()
if(cocoon_target && busy != SPINNING_COCOON)
if(cocoon_target.anchored)
cocoon_target = null
return
busy = SPINNING_COCOON
visible_message("<span class='notice'>[src] begins to secrete a sticky substance around [cocoon_target].</span>")
stop_automated_movement = 1
@@ -125,3 +201,17 @@
busy = 0
stop_automated_movement = 0
/mob/living/simple_animal/hostile/poison/terror_spider/prince/proc/DoPrinceSmash()
for(var/obj/machinery/atmospherics/unary/vent_pump/P in view(1,src))
if(P.welded)
P.welded = 0
P.update_icon()
visible_message("<span class='danger'>[src] smashes the welded cover off [P]!</span>")
return
for(var/obj/machinery/atmospherics/unary/vent_scrubber/C in view(1,src))
if(C.welded)
C.welded = 0
C.update_icon()
visible_message("<span class='danger'>[src] smashes the welded cover off [C]!</span>")
return
to_chat(src, "<span class='danger'>There is no unwelded vent close enough to do this.</span>")
@@ -10,7 +10,7 @@
/mob/living/simple_animal/hostile/poison/terror_spider/black
name = "Black Terror spider"
desc = "An ominous-looking spider, black as the darkest night, and with merciless eyes and a blood-red hourglass pattern on its back."
desc = "An ominous-looking spider, black as the darkest night. It has merciless eyes, and a blood-red hourglass pattern on its back."
spider_role_summary = "Hit-and-run attacker with extremely venomous bite."
icon_state = "terror_widow"
@@ -24,14 +24,15 @@
stat_attack = 1 // ensures they will target people in crit, too!
spider_tier = TS_TIER_2
/mob/living/simple_animal/hostile/poison/terror_spider/black/spider_specialattack(mob/living/carbon/human/L, poisonable)
if(!poisonable)
return ..()
if(L.reagents.has_reagent("terror_black_toxin", 50))
if(L.reagents.has_reagent("terror_black_toxin", 100))
return ..()
var/inject_target = pick("chest", "head")
if(L.stunned || L.can_inject(null, 0, inject_target, 0))
L.reagents.add_reagent("terror_black_toxin", 15) // inject our special poison
L.reagents.add_reagent("terror_black_toxin", 30) // inject our special poison
visible_message("<span class='danger'>[src] buries its long fangs deep into the [inject_target] of [target]!</span>")
else
visible_message("<span class='danger'>[src] bites [target], but cannot inject venom into their [inject_target]!</span>")
@@ -1,3 +1,4 @@
// Terror Spider, Black, Deadly Venom
/datum/reagent/terror_black_toxin
@@ -8,26 +9,38 @@
metabolization_rate = 0.1
/datum/reagent/terror_black_toxin/on_mob_life(mob/living/M)
if(volume < 15)
// bitten once, die slowly. Easy to survive a single bite - just go to medbay.
// total damage: 2/tick, human health 150 until crit, = 75 ticks, = 150 seconds = 2.5 minutes to get to medbay.
M.adjustToxLoss(2) // same damage/tick as tabun cycle 0 to 60
else if(volume < 30)
// bitten twice, die more quickly, muscle cramps make movement difficult. Call medics immediately.
// total damage: 4, human health 150 until crit, = 37.5 ticks, = 75s = 1m15s until death
M.adjustToxLoss(4)
M.Confused(3)
if(volume < 30)
// bitten once, die very slowly. Easy to survive a single bite - just go to medbay.
// total damage: 1/tick, human health 150 until crit, = 150 ticks, = 300 seconds = 5 minutes to get to medbay.
M.adjustToxLoss(1)
else if(volume < 60)
// bitten twice, die slowly. Get to medbay.
// total damage: 2/tick, human health 150 until crit, = 75 ticks, = 150 seconds = 2.5 minutes to get some medical treatment.
M.adjustToxLoss(2)
M.EyeBlurry(3)
else if(volume < 45)
// bitten thrice, die very quickly, severe muscle cramps make movement very difficult. Even calling for help probably won't save you.
// total damage: 8, human health 150 until crit, = 18.75 ticks, = 37s until death
M.adjustToxLoss(8) // a bit worse than coiine
else if(volume < 90)
// bitten thrice, die quickly, severe muscle cramps make movement very difficult. Even calling for help probably won't save you.
// total damage: 4, human health 150 until crit, = 37.5 ticks, = 75s = 1m15s until death
M.adjustToxLoss(4) // a bit worse than coiine
M.Confused(6)
M.EyeBlurry(6)
else
// bitten 4 or more times, whole body goes into shock/death
// total damage: 12, human health 150 until crit, = 12.5 ticks, = 25s until death
M.adjustToxLoss(12)
// total damage: 8, human health 150 until crit, = 18.75 ticks, = 37s until death
M.adjustToxLoss(8)
M.EyeBlurry(6)
M.Paralyse(5)
..()
// Terror Spider, Queen Toxin
/datum/reagent/terror_queen_toxin
name = "Terror Queen venom"
id = "terror_queen_toxin"
description = "A royally potent venom."
color = "#CF3600"
metabolization_rate = 2
/datum/reagent/terror_queen_toxin/on_mob_life(mob/living/M)
// make them hallucinate a lot, like a changeling sting
M.AdjustHallucinate(50, bound_upper = 400)
@@ -13,15 +13,15 @@
return
var/error_on_humanize = ""
var/humanize_prompt = "Take direct control of [src]?"
humanize_prompt += "Role: [spider_role_summary]"
humanize_prompt += " Role: [spider_role_summary]"
if(user.ckey in ts_ckey_blacklist)
error_on_humanize = "You are not able to control any terror spider this round."
else if(!ai_playercontrol_allowingeneral)
error_on_humanize = "Terror spiders cannot currently be player-controlled."
else if(spider_awaymission)
error_on_humanize = "Terror spiders that are part of an away mission cannot be controlled by ghosts."
else if(!ai_playercontrol_allowtype)
error_on_humanize = "This specific type of terror spider is not player-controllable."
else if(degenerate)
error_on_humanize = "Dying spiders are not player-controllable."
else if(stat == DEAD)
error_on_humanize = "Dead spiders are not player-controllable."
if(jobban_isbanned(user, "Syndicate") || jobban_isbanned(user, "alien"))
@@ -39,5 +39,4 @@
return
key = user.key
for(var/mob/dead/observer/G in player_list)
G.show_message("<i>A ghost has taken control of <b>[src]</b>. ([ghost_follow_link(src, ghost=G)]).</i>")
G.show_message("<i>A ghost has taken control of <b>[src]</b>. ([ghost_follow_link(src, ghost=G)]).</i>")
@@ -18,10 +18,8 @@
health = 120
melee_damage_lower = 10
melee_damage_upper = 20
ventcrawler = 1
move_to_delay = 5 // normal speed
stat_attack = 1 // ensures they will target people in crit, too!
environment_smash = 1
/mob/living/simple_animal/hostile/poison/terror_spider/gray/spider_specialattack(mob/living/carbon/human/L, poisonable)
@@ -0,0 +1,60 @@
// --------------------------------------------------------------------------------
// ----------------- TERROR SPIDERS: T1 GREEN TERROR ------------------------------
// --------------------------------------------------------------------------------
// -------------: ROLE: reproduction
// -------------: SPECIAL: can also create webs, web normal objects, etc
// -------------: TO FIGHT IT: kill it however you like - just don't die to it!
// -------------: SPRITES FROM: FoS, http://nanotrasen.se/phpBB3/memberlist.php?mode=viewprofile&u=386
/mob/living/simple_animal/hostile/poison/terror_spider/green
name = "Green Terror spider"
desc = "An ominous-looking green spider. It has a small egg-sac attached to it, and dried blood stains on its carapace."
spider_role_summary = "Average melee spider that webs its victims and lays more spider eggs"
icon_state = "terror_green"
icon_living = "terror_green"
icon_dead = "terror_green_dead"
maxHealth = 120
health = 120
melee_damage_lower = 10
melee_damage_upper = 20
var/feedings_to_lay = 2
var/datum/action/innate/terrorspider/greeneggs/greeneggs_action
/mob/living/simple_animal/hostile/poison/terror_spider/green/New()
..()
greeneggs_action = new()
greeneggs_action.Grant(src)
/mob/living/simple_animal/hostile/poison/terror_spider/green/proc/DoLayGreenEggs()
var/obj/effect/spider/eggcluster/E = locate() in get_turf(src)
if(E)
to_chat(src, "<span class='notice'>There is already a cluster of eggs here!</span>")
else if(fed < feedings_to_lay)
to_chat(src, "<span class='warning'>You must wrap more prey before you can do this!</span>")
else
visible_message("<span class='notice'>[src] begins to lay a cluster of eggs.</span>")
if(prob(33))
DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/red, 1, 1)
else if(prob(50))
DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/gray, 1, 1)
else
DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/green, 1, 1)
fed -= feedings_to_lay
/mob/living/simple_animal/hostile/poison/terror_spider/green/spider_specialattack(mob/living/carbon/human/L, poisonable)
if(!poisonable)
..()
return
var/inject_target = pick("chest","head")
if(L.stunned || L.can_inject(null,0,inject_target,0))
if(L.eye_blurry < 60)
L.AdjustEyeBlurry(10)
// instead of having a venom that only lasts seconds, we just add the eyeblur directly.
visible_message("<span class='danger'>[src] buries its fangs deep into the [inject_target] of [target]!</span>")
else
visible_message("<span class='danger'>[src] bites [target], but cannot inject venom into their [inject_target]!</span>")
L.attack_animal(src)
@@ -0,0 +1,40 @@
// All terror spider code that relates to queen ruling over a hive
/mob/living/simple_animal/hostile/poison/terror_spider/proc/DoHiveSense()
var/hsline = ""
to_chat(src, "Your Brood: ")
for(var/mob/living/simple_animal/hostile/poison/terror_spider/T in ts_spiderlist)
if(T.spider_awaymission != spider_awaymission)
continue
hsline = "* [T] in [get_area(T)], "
if(T.stat == DEAD)
hsline += "DEAD"
else
hsline += "health [T.health] / [T.maxHealth], "
if(T.ckey)
hsline += " *Player Controlled* "
else
hsline += " AI "
to_chat(src,hsline)
/mob/living/simple_animal/hostile/poison/terror_spider/proc/CountSpiders()
var/numspiders = 0
for(var/mob/living/simple_animal/hostile/poison/terror_spider/T in ts_spiderlist)
if(T.stat != DEAD && !T.spider_placed && spider_awaymission == T.spider_awaymission)
numspiders += 1
return numspiders
/mob/living/simple_animal/hostile/poison/terror_spider/proc/CountSpidersType(specific_type)
var/numspiders = 0
for(var/mob/living/simple_animal/hostile/poison/terror_spider/T in ts_spiderlist)
if(T.stat != DEAD && !T.spider_placed && spider_awaymission == T.spider_awaymission)
if(T.type == specific_type)
numspiders += 1
for(var/obj/effect/spider/eggcluster/terror_eggcluster/E in ts_egg_list)
if(E.spiderling_type == specific_type && E.z == z)
numspiders += E.spiderling_number
for(var/obj/effect/spider/spiderling/terror_spiderling/L in ts_spiderling_list)
if(!L.stillborn && L.grow_as == specific_type && L.z == z)
numspiders += 1
return numspiders
@@ -0,0 +1,46 @@
// --------------------------------------------------------------------------------
// ----------------- TERROR SPIDERS: T3 MOTHER OF TERROR --------------------------
// --------------------------------------------------------------------------------
// -------------: ROLE: living schmuck bait
// -------------: SPECIAL: spawns an ungodly number of spiderlings when killed
// -------------: TO FIGHT IT: don't! Just leave it alone! It is harmless by itself... but god help you if you aggro it.
// -------------: SPRITES FROM: FoS, http://nanotrasen.se/phpBB3/memberlist.php?mode=viewprofile&u=386
/mob/living/simple_animal/hostile/poison/terror_spider/mother
name = "Mother of Terror spider"
desc = "An enormous spider. Hundreds of tiny spiderlings are crawling all over it. Their beady little eyes all stare at you. The horror!"
spider_role_summary = "Schmuck bait. Extremely weak in combat, but spawns many spiderlings when it dies."
icon_state = "terror_gray2"
icon_living = "terror_gray2"
icon_dead = "terror_gray2_dead"
maxHealth = 50
health = 50
melee_damage_lower = 10
melee_damage_upper = 20
move_to_delay = 5
spider_tier = TS_TIER_3
spider_opens_doors = 2
var/canspawn = 1
/mob/living/simple_animal/hostile/poison/terror_spider/mother/death(gibbed)
if(canspawn)
canspawn = 0
for(var/i in 0 to 30)
var/obj/effect/spider/spiderling/terror_spiderling/S = new /obj/effect/spider/spiderling/terror_spiderling(get_turf(src))
S.grow_as = pick(/mob/living/simple_animal/hostile/poison/terror_spider/red, /mob/living/simple_animal/hostile/poison/terror_spider/gray)
if(prob(66))
S.stillborn = 1
else if(prob(10))
S.grow_as = pick(/mob/living/simple_animal/hostile/poison/terror_spider/black, /mob/living/simple_animal/hostile/poison/terror_spider/green)
visible_message("<span class='userdanger'>[src] breaks apart, the many spiders on its back scurrying everywhere!</span>")
degenerate = 1
..()
/mob/living/simple_animal/hostile/poison/terror_spider/mother/Destroy()
canspawn = 0
return ..()
@@ -11,20 +11,34 @@
/mob/living/simple_animal/hostile/poison/terror_spider/prince
name = "Prince of Terror spider"
desc = "An enormous, terrifying spider. It looks like it is judging everything it sees. Its hide seems armored, and it bears the scars of many battles."
spider_role_summary = "Boss-level terror spider. Lightning bruiser. Capable of taking on a squad by itself."
spider_role_summary = "Miniboss terror spider. Lightning bruiser."
icon_state = "terror_allblack"
icon_living = "terror_allblack"
icon_dead = "terror_allblack_dead"
maxHealth = 400 // 20 laser shots.
health = 400
melee_damage_lower = 15
melee_damage_upper = 25
move_to_delay = 5
ventcrawler = 1
maxHealth = 600 // 30 laser shots
health = 600
regen_points_per_hp = 6 // double the normal - IE halved regen speed
melee_damage_lower = 20
melee_damage_upper = 30
move_to_delay = 4 // faster than normal
ventcrawler = 0
environment_smash = 3
loot = list(/obj/item/clothing/accessory/medal)
spider_tier = TS_TIER_3
spider_opens_doors = 2
var/datum/action/innate/terrorspider/princesmash/princesmash_action
/mob/living/simple_animal/hostile/poison/terror_spider/prince/New()
..()
princesmash_action = new()
princesmash_action.Grant(src)
/mob/living/simple_animal/hostile/poison/terror_spider/prince/spider_specialattack(mob/living/carbon/human/L)
if(prob(15))
@@ -0,0 +1,85 @@
// --------------------------------------------------------------------------------
// ----------------- TERROR SPIDERS: T2 PURPLE TERROR -----------------------------
// --------------------------------------------------------------------------------
// -------------: ROLE: guarding queen nests
// -------------: SPECIAL: chance to stun on hit
// -------------: TO FIGHT IT: shoot it from range, bring friends!
// -------------: SPRITES FROM: FoS, http://nanotrasen.se/phpBB3/memberlist.php?mode=viewprofile&u=386
/mob/living/simple_animal/hostile/poison/terror_spider/purple
name = "Purple Terror spider"
desc = "An ominous-looking purple spider. It looks about warily, as if waiting for something."
spider_role_summary = "Guards the nest of the Queen of Terror."
icon_state = "terror_purple"
icon_living = "terror_purple"
icon_dead = "terror_purple_dead"
maxHealth = 200
health = 200
melee_damage_lower = 15
melee_damage_upper = 25
move_to_delay = 6
spider_tier = TS_TIER_2
spider_opens_doors = 2
ventcrawler = 0
environment_smash = 3
var/dcheck_counter = 0
var/queen_visible = 1
var/cycles_noqueen = 0
/mob/living/simple_animal/hostile/poison/terror_spider/purple/spider_specialattack(mob/living/carbon/human/L, poisonable)
if(cycles_noqueen < 6 && prob(10))
visible_message("<span class='danger'>[src] rams into [L], knocking them to the floor!</span>")
L.Weaken(5)
L.Stun(5)
else
..()
/mob/living/simple_animal/hostile/poison/terror_spider/purple/Life()
. = ..()
if(.) // if mob is NOT dead
if(!degenerate && spider_myqueen)
if(dcheck_counter >= 10)
dcheck_counter = 0
purple_distance_check()
else
dcheck_counter++
/mob/living/simple_animal/hostile/poison/terror_spider/purple/proc/purple_distance_check()
if(spider_myqueen)
var/mob/living/simple_animal/hostile/poison/terror_spider/queen/Q = spider_myqueen
if(Q)
if(Q.stat == DEAD)
spider_myqueen = null
degenerate = 1
to_chat(src,"<span class='userdanger'>Your Queen has died! Her power no longer sustains you!</span>")
return
queen_visible = 0
for(var/mob/living/M in view(src, vision_range))
if(M == Q)
queen_visible = 1
break
if(queen_visible)
cycles_noqueen = 0
if(spider_debug)
to_chat(src,"<span class='notice'>Queen visible.</span>")
else
cycles_noqueen++
if(spider_debug)
to_chat(src,"<span class='danger'>Queen NOT visible. Cycles: [cycles_noqueen].</span>")
if(cycles_noqueen == 3)
// one minute without queen sighted
to_chat(src,"<span class='notice'>You wonder where your Queen is.</span>")
else if(cycles_noqueen == 6)
// two minutes without queen sighted
to_chat(src,"<span class='danger'>Without your Queen in sight, you feel yourself getting weaker...</span>")
else if(cycles_noqueen >= 9)
// three minutes without queen sighted, kill them.
degenerate = 1
to_chat(src,"<span class='userdanger'>Your link to your Queen has been broken! Your life force starts to drain away!</span>")
melee_damage_lower = 5
melee_damage_upper = 10
@@ -0,0 +1,214 @@
// --------------------------------------------------------------------------------
// ----------------- TERROR SPIDERS: T4 QUEEN OF TERROR ---------------------------
// --------------------------------------------------------------------------------
// -------------: ROLE: gamma-level threat to the whole station, like a blob
// -------------: SPECIAL: spins webs, breaks lights, breaks cameras, webs objects, lays eggs, commands other spiders...
// -------------: TO FIGHT IT: bring an army, and take no prisoners. Mechs and/or decloner guns are a very good idea.
// -------------: SPRITES FROM: FoS, http://nanotrasen.se/phpBB3/memberlist.php?mode=viewprofile&u=386
/mob/living/simple_animal/hostile/poison/terror_spider/queen
name = "Queen of Terror spider"
desc = "An enormous, terrifying spider. Its egg sac is almost as big as its body, and teeming with spider eggs!"
spider_role_summary = "Commander of the spider forces. Lays eggs, directs the brood."
icon_state = "terror_queen"
icon_living = "terror_queen"
icon_dead = "terror_queen_dead"
maxHealth = 200
health = 200
melee_damage_lower = 10
melee_damage_upper = 20
move_to_delay = 15 // yeah, this is very slow, but
ventcrawler = 1
var/spider_spawnfrequency = 1200 // 120 seconds
var/spider_spawnfrequency_stable = 1200 // 120 seconds. Spawnfrequency is set to this on ai spiders once nest setup is complete.
var/spider_lastspawn = 0
var/nestfrequency = 150 // 15 seconds
var/lastnestsetup = 0
var/neststep = 0
var/hasnested = 0
var/spider_max_per_nest = 20 // above this, queen stops spawning more, and declares war.
var/canlay = 0 // main counter for egg-laying ability! # = num uses, incremented at intervals
var/spider_can_fakelings = 3 // spawns defective spiderlings that don't grow up, used to freak out crew, atmosphere
force_threshold = 18 // outright immune to anything of force under 18, this means welders can't hurt it, only guns can
ranged = 1
retreat_distance = 5
minimum_distance = 5
projectilesound = 'sound/weapons/pierce.ogg'
projectiletype = /obj/item/projectile/terrorqueenspit
spider_tier = TS_TIER_4
spider_opens_doors = 2
loot = list(/obj/item/clothing/accessory/medal)
var/datum/action/innate/terrorspider/queen/queennest/queennest_action
var/datum/action/innate/terrorspider/queen/queensense/queensense_action
var/datum/action/innate/terrorspider/queen/queeneggs/queeneggs_action
var/datum/action/innate/terrorspider/queen/queenfakelings/queenfakelings_action
/mob/living/simple_animal/hostile/poison/terror_spider/queen/New()
..()
queennest_action = new()
queennest_action.Grant(src)
spider_myqueen = src
if(spider_awaymission)
spider_growinstantly = 1
spider_spawnfrequency = 150
/mob/living/simple_animal/hostile/poison/terror_spider/queen/Life()
. = ..()
if(.) // if mob is NOT dead
if(ckey && canlay < 12 && hasnested) // max 12 eggs worth stored at any one time, realistically that's tons.
if(world.time > (spider_lastspawn + spider_spawnfrequency))
canlay++
spider_lastspawn = world.time
if(canlay == 1)
to_chat(src, "<span class='notice'>You are able to lay eggs again.</span>")
else if(canlay == 12)
to_chat(src, "<span class='notice'>You have [canlay] eggs available to lay. You won't grow any more eggs until you lay some of your existing ones.</span>")
else
to_chat(src, "<span class='notice'>You have [canlay] eggs available to lay.</span>")
/mob/living/simple_animal/hostile/poison/terror_spider/queen/death(gibbed)
if(!hasdied)
// When a queen dies, so do her player-controlled purple-type guardians. Intended as a motivator for purples to ensure they guard her.
for(var/mob/living/simple_animal/hostile/poison/terror_spider/purple/P in ts_spiderlist)
if(ckey)
P.visible_message("<span class='danger'>\The [src] writhes in pain!</span>")
to_chat(P,"<span class='userdanger'>\The [src] has died. Without her hivemind link, purple terrors like yourself cannot survive more than a few minutes!</span>")
P.degenerate = 1
..()
/mob/living/simple_animal/hostile/poison/terror_spider/queen/proc/NestMode()
queeneggs_action = new()
queeneggs_action.Grant(src)
queenfakelings_action = new()
queenfakelings_action.Grant(src)
queensense_action = new()
queensense_action.Grant(src)
queennest_action.Remove(src)
hasnested = 1
ventcrawler = 0
environment_smash = 3
DoQueenScreech(8, 100, 8, 100)
MassFlicker()
to_chat(src, "<span class='notice'>You have matured to your egglaying stage. You can now smash through walls, and lay eggs, but can no longer ventcrawl.</span>")
/mob/living/simple_animal/hostile/poison/terror_spider/queen/proc/MassFlicker()
var/list/target_lights = list()
for(var/mob/living/carbon/human/H in player_list)
if(H.z != z)
continue
if(H.stat == DEAD)
continue
for(var/obj/machinery/light/L in orange(7, H))
if(L.on && prob(25))
target_lights += L
for(var/obj/machinery/light/I in target_lights)
I.flicker()
/mob/living/simple_animal/hostile/poison/terror_spider/queen/proc/LayQueenEggs()
if(!hasnested)
to_chat(src, "<span class='danger'>You must nest before doing this.</span>")
return
if(canlay < 1)
var/remainingtime = round(((spider_lastspawn + spider_spawnfrequency) - world.time) / 10, 1)
if(remainingtime > 0)
to_chat(src, "<span class='danger'>Too soon to attempt that again. Wait another [num2text(remainingtime)] seconds.</span>")
else
to_chat(src, "<span class='danger'>Too soon to attempt that again. Wait just a few more seconds...</span>")
return
var/list/eggtypes = list(TS_DESC_RED, TS_DESC_GRAY, TS_DESC_GREEN, TS_DESC_BLACK, TS_DESC_PURPLE)
if(canlay >= 12)
eggtypes |= TS_DESC_MOTHER
eggtypes |= TS_DESC_PRINCE
var num_purples = CountSpidersType(/mob/living/simple_animal/hostile/poison/terror_spider/purple)
if(num_purples >= 2)
eggtypes -= TS_DESC_PURPLE
var num_blacks = CountSpidersType(/mob/living/simple_animal/hostile/poison/terror_spider/black)
if(num_blacks >= 2)
eggtypes -= TS_DESC_BLACK
var/eggtype = input("What kind of eggs?") as null|anything in eggtypes
if(!(eggtype in eggtypes))
to_chat(src, "<span class='danger'>Unrecognized egg type.</span>")
return 0
if(eggtype == TS_DESC_MOTHER || eggtype == TS_DESC_PRINCE)
if(canlay < 12)
to_chat(src, "<span class='danger'>Insufficient strength. It takes as much effort to lay one of those as it does to lay 12 normal eggs.</span>")
else
if(eggtype == TS_DESC_MOTHER)
canlay -= 12
DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/mother, 1, 0)
else if(eggtype == TS_DESC_PRINCE)
canlay -= 12
DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/prince, 1, 0)
return
var/numlings = 1
if(eggtype != TS_DESC_PURPLE)
if(canlay >= 5)
numlings = input("How many in the batch?") as null|anything in list(1, 2, 3, 4, 5)
else if(canlay >= 3)
numlings = input("How many in the batch?") as null|anything in list(1, 2, 3)
else if(canlay == 2)
numlings = input("How many in the batch?") as null|anything in list(1, 2)
if(eggtype == null || numlings == null)
to_chat(src, "<span class='danger'>Cancelled.</span>")
return
//spider_lastspawn = world.time // don't think we actually need this, if queen is laying manually canlay controls her rate.
canlay -= numlings
if(eggtype == TS_DESC_RED)
DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/red, numlings, 1)
else if(eggtype == TS_DESC_GRAY)
DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/gray, numlings, 1)
else if(eggtype == TS_DESC_GREEN)
DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/green, numlings, 1)
else if(eggtype == TS_DESC_BLACK)
DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/black, numlings, 1)
else if(eggtype == TS_DESC_PURPLE)
DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/purple, numlings, 0)
else
to_chat(src, "<span class='danger'>Unrecognized egg type.</span>")
/mob/living/simple_animal/hostile/poison/terror_spider/queen/proc/DoQueenScreech(light_range, light_chance, camera_range, camera_chance)
visible_message("<span class='userdanger'>\The [src] emits a bone-chilling shriek!</span>")
for(var/obj/machinery/light/L in orange(light_range, src))
if(L.on && prob(light_chance))
L.broken()
for(var/obj/machinery/camera/C in orange(camera_range, src))
if(C.status && prob(camera_chance))
C.toggle_cam(src, 0)
/mob/living/simple_animal/hostile/poison/terror_spider/queen/proc/QueenFakeLings()
if(spider_can_fakelings)
spider_can_fakelings--
var/numlings = 15
for(var/i in 1 to numlings)
var/obj/effect/spider/spiderling/terror_spiderling/S = new /obj/effect/spider/spiderling/terror_spiderling(get_turf(src))
S.grow_as = /mob/living/simple_animal/hostile/poison/terror_spider/red
S.stillborn = 1
S.name = "Evil-Looking Spiderling"
S.desc = "It moves very quickly, hisses loudly for its size... and has disproportionately large fangs. Hopefully it does not grow up..."
if(!spider_can_fakelings)
queenfakelings_action.Remove(src)
else
to_chat(src, "<span class='danger'>You have run out of uses of this ability.</span>")
/obj/item/projectile/terrorqueenspit
name = "poisonous spit"
damage = 0
icon_state = "toxin"
damage_type = TOX
/obj/item/projectile/terrorqueenspit/on_hit(mob/living/carbon/target)
if(ismob(target))
var/mob/living/L = target
if(L.reagents)
if(L.can_inject(null, 0, "chest", 0))
L.reagents.add_reagent("terror_queen_toxin", 15)
if(!istype(L, /mob/living/simple_animal/hostile/poison/terror_spider))
L.adjustToxLoss(30)
@@ -57,4 +57,4 @@
visible_message("<span class='notice'>[src] retracts its fangs a little.</span>")
melee_damage_lower = melee_damage_lower_rage0
melee_damage_upper = melee_damage_upper_rage0
..()
..()
@@ -0,0 +1,172 @@
// --------------------------------------------------------------------------------
// ----------------- TERROR SPIDERS: SPIDERLINGS (USED BY GREEN, WHITE, QUEEN AND MOTHER TYPES)
// --------------------------------------------------------------------------------
/obj/effect/spider/spiderling/terror_spiderling
name = "spiderling"
desc = "A fast-moving tiny spider, prone to making aggressive hissing sounds. Hope it doesn't grow up."
icon_state = "spiderling"
anchored = 0
layer = 2.75
health = 3
var/stillborn = 0
faction = list("terrorspiders")
var/spider_myqueen = null
var/use_vents = 1
/obj/effect/spider/spiderling/terror_spiderling/New()
..()
ts_spiderling_list += src
/obj/effect/spider/spiderling/terror_spiderling/Destroy()
ts_spiderling_list -= src
return ..()
/obj/effect/spider/spiderling/terror_spiderling/Bump(atom/A)
if(istype(A, /obj/structure/table))
forceMove(A.loc)
else if(istype(A, /obj/machinery/recharge_station))
qdel(src)
else
..()
/obj/effect/spider/spiderling/terror_spiderling/process()
if(travelling_in_vent)
if(isturf(loc))
travelling_in_vent = 0
entry_vent = null
else if(entry_vent)
if(get_dist(src, entry_vent) <= 1)
var/list/vents = list()
for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in entry_vent.parent.other_atmosmch)
vents.Add(temp_vent)
if(!vents.len)
entry_vent = null
return
var/obj/machinery/atmospherics/unary/vent_pump/exit_vent = pick(vents)
if(prob(50))
visible_message("<B>[src] scrambles into the ventillation ducts!</B>", "<span class='notice'>You hear something squeezing through the ventilation ducts.</span>")
var/original_location = loc
spawn(rand(20,60))
forceMove(exit_vent)
var/travel_time = round(get_dist(loc, exit_vent.loc) / 2)
spawn(travel_time)
if(!exit_vent || exit_vent.welded)
forceMove(original_location)
entry_vent = null
return
if(prob(50))
audible_message("<span class='notice'>You hear something squeezing through the ventilation ducts.</span>")
spawn(travel_time)
if(!exit_vent || exit_vent.welded)
forceMove(original_location)
entry_vent = null
return
forceMove(exit_vent.loc)
entry_vent = null
var/area/new_area = get_area(loc)
if(new_area)
new_area.Entered(src)
else if(prob(33))
var/list/nearby = oview(10, src)
if(nearby.len)
var/target_atom = pick(nearby)
walk_to(src, target_atom)
else if(prob(10) && use_vents)
for(var/obj/machinery/atmospherics/unary/vent_pump/v in view(7,src))
if(!v.welded)
entry_vent = v
walk_to(src, entry_vent, 1)
break
if(isturf(loc))
amount_grown += rand(0,2)
if(amount_grown >= 100)
if(stillborn)
die()
else
if(!grow_as)
grow_as = pick(/mob/living/simple_animal/hostile/poison/terror_spider/red, /mob/living/simple_animal/hostile/poison/terror_spider/gray, /mob/living/simple_animal/hostile/poison/terror_spider/green)
var/mob/living/simple_animal/hostile/poison/terror_spider/S = new grow_as(loc)
S.faction = faction
S.spider_myqueen = spider_myqueen
S.master_commander = master_commander
qdel(src)
// --------------------------------------------------------------------------------
// ----------------- TERROR SPIDERS: EGGS (USED BY NURSE AND QUEEN TYPES) ---------
// --------------------------------------------------------------------------------
/mob/living/simple_animal/hostile/poison/terror_spider/proc/DoLayTerrorEggs(lay_type, lay_number, lay_crawl)
stop_automated_movement = 1
var/obj/effect/spider/eggcluster/terror_eggcluster/C = new /obj/effect/spider/eggcluster/terror_eggcluster(get_turf(src))
C.spiderling_type = lay_type
C.spiderling_number = lay_number
C.spiderling_ventcrawl = lay_crawl
C.faction = faction
C.spider_myqueen = spider_myqueen
C.master_commander = master_commander
if(spider_growinstantly)
C.amount_grown = 250
C.spider_growinstantly = 1
spawn(10)
stop_automated_movement = 0
/obj/effect/spider/eggcluster/terror_eggcluster
name = "terror egg cluster"
desc = "A cluster of tiny spider eggs. They pulse with a strong inner life, and appear to have sharp thorns on the sides."
icon_state = "eggs"
var/spider_growinstantly = 0
faction = list("terrorspiders")
var/spider_myqueen = null
var/spiderling_type = null
var/spiderling_number = 1
var/spiderling_ventcrawl = 1
/obj/effect/spider/eggcluster/terror_eggcluster/New()
..()
ts_egg_list += src
spawn(50)
if(spiderling_type == /mob/living/simple_animal/hostile/poison/terror_spider/red)
name = "red terror eggs"
else if(spiderling_type == /mob/living/simple_animal/hostile/poison/terror_spider/gray)
name = "gray terror eggs"
else if(spiderling_type == /mob/living/simple_animal/hostile/poison/terror_spider/green)
name = "green terror eggs"
else if(spiderling_type == /mob/living/simple_animal/hostile/poison/terror_spider/black)
name = "black terror eggs"
else if(spiderling_type == /mob/living/simple_animal/hostile/poison/terror_spider/purple)
name = "purple terror eggs"
else if(spiderling_type == /mob/living/simple_animal/hostile/poison/terror_spider/white)
name = "white terror eggs"
else if(spiderling_type == /mob/living/simple_animal/hostile/poison/terror_spider/mother)
name = "mother of terror eggs"
else if(spiderling_type == /mob/living/simple_animal/hostile/poison/terror_spider/prince)
name = "prince of terror eggs"
else if(spiderling_type == /mob/living/simple_animal/hostile/poison/terror_spider/queen)
name = "queen of terror eggs"
/obj/effect/spider/eggcluster/terror_eggcluster/Destroy()
ts_egg_list -= src
return ..()
/obj/effect/spider/eggcluster/terror_eggcluster/process()
amount_grown += rand(0,2)
if(amount_grown >= 100)
var/num = spiderling_number
for(var/i=0, i<num, i++)
var/obj/effect/spider/spiderling/terror_spiderling/S = new /obj/effect/spider/spiderling/terror_spiderling(get_turf(src))
if(spiderling_type)
S.grow_as = spiderling_type
S.use_vents = spiderling_ventcrawl
S.faction = faction
S.spider_myqueen = spider_myqueen
S.master_commander = master_commander
if(spider_growinstantly)
S.amount_grown = 250
var/rnum = 5 - spiderling_number
for(var/i=0, i<rnum, i++)
var/obj/effect/spider/spiderling/terror_spiderling/S = new /obj/effect/spider/spiderling/terror_spiderling(get_turf(src))
S.stillborn = 1
// every set of eggs always spawn 5 spiderlings, but most are decoys
qdel(src)
@@ -6,6 +6,8 @@ var/global/ts_count_alive_station = 0
var/global/ts_death_last = 0
var/global/ts_death_window = 9000 // 15 minutes
var/global/list/ts_spiderlist = list()
var/global/list/ts_egg_list = list()
var/global/list/ts_spiderling_list = list()
// --------------------------------------------------------------------------------
// --------------------- TERROR SPIDERS: DEFAULTS ---------------------------------
@@ -62,6 +64,8 @@ var/global/list/ts_spiderlist = list()
// desired: 20hp/minute unmolested, 40hp/min on food boost, assuming one tick every 2 seconds
// 90/kill means bonus 30hp/kill regenerated over the next 1-2 minutes
var/degenerate = 0 // if 1, they slowly degen until they all die off. Used by high-level abilities only.
// Vision
idle_vision_range = 10
aggro_vision_range = 10
@@ -70,8 +74,7 @@ var/global/list/ts_spiderlist = list()
vision_type = new /datum/vision_override/nightvision/thermals/ling_augmented_eyesight
see_invisible = 5
// player control by ghosts
var/ai_playercontrol_allowingeneral = 1 // if 0, no spiders are player controllable. Default set in code, can be changed by queens.
// AI player control by ghosts
var/ai_playercontrol_allowtype = 1 // if 0, this specific class of spider is not player-controllable. Default set in code for each class, cannot be changed.
var/spider_opens_doors = 1 // all spiders can open firedoors (they have no security). 1 = can open depowered doors. 2 = can open powered doors
@@ -81,47 +84,46 @@ var/global/list/ts_spiderlist = list()
var/spider_placed = 0
// AI variables designed for use in procs
var/atom/cocoon_target // for queen and nurse
var/atom/movable/cocoon_target // for queen and nurse
var/obj/machinery/atmospherics/unary/vent_pump/entry_vent // nearby vent they are going to try to get to, and enter
var/obj/machinery/atmospherics/unary/vent_pump/exit_vent // remote vent they intend to come out of
var/obj/machinery/atmospherics/unary/vent_pump/nest_vent // home vent, usually used by queens
var/fed = 0
var/travelling_in_vent = 0
var/killcount = 0
var/busy = 0 // leave this alone!
var/spider_tier = TS_TIER_1 // 1 for red,gray,green. 2 for purple,black,white, 3 for prince, mother. 4 for queen, 5 for empress.
var/spider_tier = TS_TIER_1 // 1 for red,gray,green. 2 for purple,black,white, 3 for prince, mother. 4 for queen
var/hasdied = 0
var/attackstep = 0
var/attackcycles = 0
var/spider_myqueen = null
var/mylocation = null
var/chasecycles = 0
var/last_cocoon_object = 0 // leave this, changed by procs.
var/killcount = 0
// Breathing, Pressure & Fire
// - No breathing / cannot be suffocated (spiders can hold their breath, look it up)
// - No pressure damage either - they have effectively exoskeletons
// - HOWEVER they can be burned to death!
// - Normal SPACE spiders should probably be immune to SPACE too, but meh, we try to leave the base spiders alone.
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
maxbodytemp = 1500
heat_damage_per_tick = 5 //amount of damage applied if animal's body temperature is higher than maxbodytemp
// DEBUG OPTIONS & COMMANDS
var/spider_debug = 0
var/datum/action/innate/terrorspider/web/web_action
var/datum/action/innate/terrorspider/wrap/wrap_action
// Breathing - require some oxygen, and no toxins, but take little damage from this requirement not being met (they can hold their breath)
atmos_requirements = list("min_oxy" = 5, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 1, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
unsuitable_atmos_damage = 1
// Temperature - can freeze in space and cook in plasma, but it takes extreme temperatures to do this.
minbodytemp = 100
maxbodytemp = 500
heat_damage_per_tick = 3
// DEBUG OPTIONS & COMMANDS
var/spider_growinstantly = 0 // DEBUG OPTION, DO NOT ENABLE THIS ON LIVE. IT IS USED TO TEST NEST GROWTH/SETUP AI.
var/spider_debug = 0
// --------------------------------------------------------------------------------
// --------------------- TERROR SPIDERS: SHARED ATTACK CODE -----------------------
// --------------------------------------------------------------------------------
/mob/living/simple_animal/hostile/poison/terror_spider/AttackingTarget()
if(istype(target, /mob/living/simple_animal/hostile/poison/terror_spider))
if(isterrorspider(target))
var/mob/living/simple_animal/hostile/poison/terror_spider/T = target
if(T.spider_tier > spider_tier)
visible_message("<span class='notice'>[src] bows in respect for the terrifying presence of [target].</span>")
@@ -163,22 +165,21 @@ var/global/list/ts_spiderlist = list()
spider_specialattack(G,can_poison)
else
G.attack_animal(src)
else if(istype(target, /obj/structure/alien/resin))
var/obj/structure/alien/resin/E = target
do_attack_animation(E)
E.health -= rand(melee_damage_lower, melee_damage_upper)
E.healthcheck()
else
target.attack_animal(src)
/mob/living/simple_animal/hostile/poison/terror_spider/proc/spider_specialattack(mob/living/carbon/human/L, var/poisonable)
/mob/living/simple_animal/hostile/poison/terror_spider/proc/spider_specialattack(mob/living/carbon/human/L, poisonable)
L.attack_animal(src)
// --------------------------------------------------------------------------------
// --------------------- TERROR SPIDERS: PROC OVERRIDES ---------------------------
// --------------------------------------------------------------------------------
/mob/living/simple_animal/hostile/poison/terror_spider/examine(mob/user)
..()
var/list/msgs = list()
@@ -195,18 +196,20 @@ var/global/list/ts_spiderlist = list()
msgs += "<span class='warning'>It has many injuries.</span>"
else if(health > (maxHealth*0.25))
msgs += "<span class='warning'>It is barely clinging on to life!</span>"
if(degenerate)
msgs += "<span class='warning'>It appears to be dying.</span>"
else if(health < maxHealth && regen_points > regen_points_per_kill)
msgs += "<span class='notice'>It appears to be regenerating quickly.</span>"
if(killcount >= 1)
msgs += "<span class='warning'>It has blood dribbling from its mouth.</span>"
to_chat(usr,msgs.Join("<BR>"))
/mob/living/simple_animal/hostile/poison/terror_spider/New()
..()
ts_spiderlist += src
add_language("Spider Hivemind")
add_language("Galactic Common")
if(spider_tier >= TS_TIER_2)
add_language("Galactic Common")
default_language = all_languages["Spider Hivemind"]
web_action = new()
@@ -215,6 +218,7 @@ var/global/list/ts_spiderlist = list()
wrap_action.Grant(src)
name += " ([rand(1, 1000)])"
real_name = name
msg_terrorspiders("[src] has grown in [get_area(src)].")
if(is_away_level(z))
spider_awaymission = 1
@@ -233,7 +237,7 @@ var/global/list/ts_spiderlist = list()
if(ckey)
var/image/alert_overlay = image('icons/mob/terrorspider.dmi', icon_state)
notify_ghosts("[src] has appeared in [get_area(src)]. (already player-controlled)", source = src, alert_overlay = alert_overlay)
else if(ai_playercontrol_allowingeneral && ai_playercontrol_allowtype)
else if(ai_playercontrol_allowtype)
var/image/alert_overlay = image('icons/mob/terrorspider.dmi', icon_state)
notify_ghosts("[src] has appeared in [get_area(src)].", enter_link = "<a href=?src=[UID()];activate=1>(Click to control)</a>", source = src, alert_overlay = alert_overlay, action = NOTIFY_ATTACK)
@@ -243,13 +247,15 @@ var/global/list/ts_spiderlist = list()
return ..()
/mob/living/simple_animal/hostile/poison/terror_spider/Life()
..()
if(stat == DEAD)
. = ..()
if(!.) // if mob is dead
if(prob(2))
// 2% chance every cycle to decompose
visible_message("<span class='notice'>\The dead body of the [src] decomposes!</span>")
gib()
else
if(degenerate > 0)
adjustToxLoss(rand(1,10))
if(regen_points < regen_points_max)
regen_points += regen_points_per_tick
if((bruteloss > 0) || (fireloss > 0))
@@ -263,9 +269,6 @@ var/global/list/ts_spiderlist = list()
if(prob(5))
CheckFaction()
/mob/living/simple_animal/hostile/poison/terror_spider/proc/handle_dying()
if(!hasdied)
hasdied = 1
@@ -282,7 +285,6 @@ var/global/list/ts_spiderlist = list()
handle_dying()
..()
/mob/living/simple_animal/hostile/poison/terror_spider/proc/spider_special_action()
return
@@ -0,0 +1,42 @@
// --------------------------------------------------------------------------------
// ----------------- TERROR SPIDERS: T2 WHITE TERROR ------------------------------
// --------------------------------------------------------------------------------
// -------------: ROLE: stealthy reproduction
// -------------: AI: injects a venom that makes you grow spiders in your body, then retreats
// -------------: SPECIAL: stuns you on first attack - vulnerable to groups while it does this
// -------------: TO FIGHT IT: blast it before it can get away
// -------------: SPRITES FROM: FoS, http://nanotrasen.se/phpBB3/memberlist.php?mode=viewprofile&u=386
/mob/living/simple_animal/hostile/poison/terror_spider/white
name = "White Terror spider"
desc = "An ominous-looking white spider, its ghostly eyes and vicious-looking fangs are the stuff of nightmares."
spider_role_summary = "Rare, bite-and-run spider that infects hosts with spiderlings"
icon_state = "terror_white"
icon_living = "terror_white"
icon_dead = "terror_white_dead"
maxHealth = 100
health = 100
melee_damage_lower = 5
melee_damage_upper = 15
move_to_delay = 4
spider_tier = TS_TIER_2
loot = list(/obj/item/clothing/accessory/medal)
/mob/living/simple_animal/hostile/poison/terror_spider/white/spider_specialattack(mob/living/carbon/human/L, poisonable)
if(!poisonable)
..()
return
var/inject_target = pick("chest","head")
L.attack_animal(src)
if(L.stunned || L.paralysis || L.can_inject(null,0,inject_target,0))
if(!IsInfected(L))
visible_message("<span class='danger'>[src] buries its long fangs deep into the [inject_target] of [L]!</span>")
new /obj/item/organ/internal/body_egg/terror_eggs(L)
/mob/living/simple_animal/hostile/poison/terror_spider/proc/IsInfected(mob/living/carbon/C) // Terror AI requires this
if(C.get_int_organ(/obj/item/organ/internal/body_egg))
return 1
return 0
+2
View File
@@ -196,3 +196,5 @@
var/list/permanent_huds = list()
var/list/actions = list()
var/list/progressbars = null //for stacking do_after bars
+5 -2
View File
@@ -442,9 +442,9 @@ var/list/intents = list(I_HELP,I_DISARM,I_GRAB,I_HARM)
if(istype(subject, /mob/dead/observer))
DM = subject
if(check_rights(R_ADMIN|R_MOD,0,M)) // What admins see
lname = "[keyname][(DM && DM.anonsay) ? "*" : (DM ? "" : "^")] ([name])"
lname = "[keyname][(DM && DM.client && DM.client.prefs.ghost_anonsay) ? "*" : (DM ? "" : "^")] ([name])"
else
if(DM && DM.anonsay) // If the person is actually observer they have the option to be anonymous
if(DM && DM.client && DM.client.prefs.ghost_anonsay) // If the person is actually observer they have the option to be anonymous
lname = "Ghost of [name]"
else if(DM) // Non-anons
lname = "[keyname] ([name])"
@@ -617,3 +617,6 @@ var/list/intents = list(I_HELP,I_DISARM,I_GRAB,I_HARM)
return FALSE
// Cast to 1/0
return !!(client.prefs.toggles & toggleflag)
#define isterrorspider(A) (istype((A), /mob/living/simple_animal/hostile/poison/terror_spider))
@@ -241,11 +241,12 @@
var/mob/living/carbon/human/H = new
H.species = current_species
H.s_tone = s_tone
H.species.updatespeciescolor(H)
icobase = H.species.icobase
H.species.updatespeciescolor(H, 0) //The mob's species wasn't set, so it's almost certainly different than the character's species at the moment. Thus, we need to be owner-insensitive.
var/obj/item/organ/external/chest/C = H.get_organ("chest")
icobase = C.icobase ? C.icobase : C.species.icobase
if(H.species.bodyflags & HAS_TAIL)
coloured_tail = H.species.tail
coloured_tail = H.tail ? H.tail : H.species.tail
qdel(H)
else
icobase = current_species.icobase