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Dismemberment Tweaks
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@@ -25,7 +25,7 @@
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// Only make the limb drop if it's not too damaged
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if(prob(100 - E.get_damage()))
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// Override the current limb status and don't cause an explosion
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E.droplimb(1,pick(DROPLIMB_EDGE,DROPLIMB_BLUNT))
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E.droplimb(DROPLIMB_EDGE)
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if(!(species.flags & IS_SYNTHETIC))
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flick("gibbed-h", animation)
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